aboutsummaryrefslogtreecommitdiff
path: root/scumm/scummvm.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r--scumm/scummvm.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 5d12618507..d4dc2c25cc 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -847,11 +847,9 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
else
_costumeRenderer = new CostumeRenderer(this);
-#ifdef INSANE
// Create FT INSANE object
if (_gameId == GID_FT)
_insane = new Insane(this);
-#endif
}
ScummEngine::~ScummEngine() {
@@ -1859,14 +1857,10 @@ void ScummEngine::processKbd() {
// normally use F4 for this, we add in a hack that makes escape work,
// too (just for convenience).
if (_insaneState) {
-#ifdef INSANE
if (_gameId == GID_FT)
_insane->escapeKeyHandler();
else
_videoFinished = true;
-#else
- _videoFinished = true;
-#endif
}
if (!_insaneState || _videoFinished)
abortCutscene();