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-rw-r--r--scumm/scummvm.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index de24813638..9553ce3028 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -778,7 +778,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
}
break;
}
- if (fontFile && fp.open(fontFile, getGameDataPath(), 1)) {
+ if (fontFile && fp.open(fontFile, getGameDataPath())) {
debug(2, "Loading CJK Font");
_CJKMode = true;
fp.seek(2, SEEK_CUR);
@@ -807,7 +807,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_2byteWidth = 16;
_2byteHeight = 16;
//use FM Towns font rom, since game files don't have kanji font resources
- if (fp.open("fmt_fnt.rom", getGameDataPath(), 1) || fp.open("fmt_fnt.rom", "./", 1)) {
+ if (fp.open("fmt_fnt.rom", getGameDataPath()) || fp.open("fmt_fnt.rom", "./")) {
_CJKMode = true;
debug(2, "Loading FM Towns Kanji rom");
_2byteFontPtr = new byte[((_2byteWidth + 7) / 8) * _2byteHeight * numChar];