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-rw-r--r--scumm/scummvm.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 9de8fe8edf..495aff6ba7 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -85,12 +85,8 @@ extern uint16 _debugLevel;
static const VersionSettings scumm_settings[] = {
/* Scumm Version 1 */
- {"maniac64", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,
- GF_AFTER_V1 | GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"},
- {"zak64", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,
- GF_AFTER_V1 | GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"},
-
/* Scumm Version 2 */
+
{"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,
GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"},
{"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,
@@ -2440,7 +2436,7 @@ void Scumm::launch() {
_numActors = 80;
else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
_numActors = 30;
- else if (_gameId == GID_MANIAC || _gameId == GID_MANIAC64)
+ else if (_gameId == GID_MANIAC)
_numActors = 25;
else
_numActors = 13;