aboutsummaryrefslogtreecommitdiff
path: root/scumm/smush/brenderer.h
diff options
context:
space:
mode:
Diffstat (limited to 'scumm/smush/brenderer.h')
-rw-r--r--scumm/smush/brenderer.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/scumm/smush/brenderer.h b/scumm/smush/brenderer.h
index e45b3e13eb..434c18b8a0 100644
--- a/scumm/smush/brenderer.h
+++ b/scumm/smush/brenderer.h
@@ -1,4 +1,4 @@
-/* ScummVM - Scumm Interpreter
+/* ScummVM - Scumm int32erpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
@@ -36,34 +36,34 @@ class BaseRenderer : public Renderer {
private:
Palette _pal; //!< The current palette
char * _data; //!< The current frame buffer
- int _frame; //!< The current frame number
- int _nbframes; //!< The number of frames in the animation
- int _width; //!< The current frame's width
- int _height; //!< The current frame's height
+ int32 _frame; //!< The current frame number
+ int32 _nbframes; //!< The number of frames in the animation
+ int32 _width; //!< The current frame's width
+ int32 _height; //!< The current frame's height
const char * _fname; //!< The filename of the animation being played
protected:
- virtual void save(int frame = -1) = 0;
+ virtual void save(int32 frame = -1) = 0;
protected:
const char * getFilename() const { return _fname; }; //!< accessor for animation filename
- int getNbframes() const { return _nbframes; }; //!< accessor for number of frames
- int getWidth() const { return _width; }; //!< accessor for current width
- int getHeight() const { return _height; }; //!< accessor for current height
+ int32 getNbframes() const { return _nbframes; }; //!< accessor for number of frames
+ int32 getWidth() const { return _width; }; //!< accessor for current width
+ int32 getHeight() const { return _height; }; //!< accessor for current height
const Palette & pal() const { return _pal; }; //!< accessor for current palette
const char * data() const { return _data; }; //!< accessor for current frame buffer
void clean(); //!< memory cleanup (deletes frame buffer)
- void setFrame(int f) { _frame = f; }; //!< allows to change the frame number
+ void setFrame(int32 f) { _frame = f; }; //!< allows to change the frame number
public:
- int getFrame() const { return _frame; }; //!< accessor for current frame number
+ int32 getFrame() const { return _frame; }; //!< accessor for current frame number
BaseRenderer();
virtual ~BaseRenderer();
virtual bool initFrame(const Point & size);
- virtual char * lockFrame(int frame);
+ virtual char * lockFrame(int32 frame);
virtual bool unlockFrame();
virtual bool flipFrame();
virtual bool setPalette(const Palette & pal);
- virtual bool startDecode(const char * fname, int version, int nbframes) { _fname = fname; _nbframes = nbframes; return true; }
+ virtual bool startDecode(const char * fname, int32 version, int32 nbframes) { _fname = fname; _nbframes = nbframes; return true; }
virtual Mixer * getMixer() { return 0; };
virtual bool prematureClose() { return false; };
};
@@ -75,11 +75,11 @@ public:
*/
class NullRenderer : public BaseRenderer {
protected:
- void save(int frame = -1) {};
+ void save(int32 frame = -1) {};
public:
NullRenderer() {};
virtual ~NullRenderer() {};
- bool wait(int ms) { return true; };
+ bool wait(int32 ms) { return true; };
};
#endif