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-rw-r--r--scumm/smush/player.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/scumm/smush/player.h b/scumm/smush/player.h
index 6cd6395f2e..79bc7f6874 100644
--- a/scumm/smush/player.h
+++ b/scumm/smush/player.h
@@ -44,13 +44,13 @@ class StringResource;
class SmushPlayer {
private:
char * _fname; //!< the name of the animation file being played
- int _version; //!< the version of the animation file being played
- int _secondaryVersion; //!< the secondary version number of the animation file being played
- int _soundFrequency; //!< the sound frequency of the animation file being played
- int _nbframes; //!< the number of frames in the animation file
+ int32 _version; //!< the version of the animation file being played
+ int32 _secondaryVersion; //!< the secondary version number of the animation file being played
+ int32 _soundFrequency; //!< the sound frequency of the animation file being played
+ int32 _nbframes; //!< the number of frames in the animation file
Mixer * _mixer; //!< the sound mixer
Palette _pal; //!< the current palette
- short _deltaPal[768]; //!< the delta palette information set by an xpal
+ int16 _deltaPal[768]; //!< the delta palette information set by an xpal
Renderer * _renderer; //!< pointer to the ::renderer
StringResource * _strings; //!< pointer to the string resources associated with the animation
FontRenderer * _fr[4]; //!< pointers to the fonts for the animation
@@ -59,7 +59,7 @@ private:
Codec44Decoder _codec44; //!< the ::decoder for codec 21 and 44
DumpDecoder _codecd; //!< the ::decoder for codec 21 and 44
Point _frameSize; //!< the current frame size of the animation
- int _frame; //!< the current frame number of the animation
+ int32 _frame; //!< the current frame number of the animation
bool _outputSound; //!< should we handle sound ?
bool _wait; //!< should we synchronise the player ?
bool _alreadyInit; //!< has the player already been initialized for the current frame
@@ -80,18 +80,18 @@ public:
protected:
bool readString(const char * file, bool &);
void clean();
- void checkBlock(const Chunk &, Chunk::type, unsigned int = 0);
+ void checkBlock(const Chunk &, Chunk::type, uint32 = 0);
void handleAnimHeader(Chunk &);
void handleFrame(Chunk &);
void handleNewPalette(Chunk &);
void handleFrameObject(Chunk &);
- void handleSoundBuffer(int, int, int, int, int, int, Chunk &, int);
- void handleImuseBuffer(int, int, int, int, int, int, Chunk &, int);
+ void handleSoundBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32);
+ void handleImuseBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32);
void handleSoundFrame(Chunk &);
void handleSkip(Chunk &);
void handleStore(Chunk &);
void handleFetch(Chunk &);
- void handleImuseAction8(Chunk &, int flags, int unknown, int track_id);
+ void handleImuseAction8(Chunk &, int32 flags, int32 unknown, int32 track_id);
void handleImuseAction(Chunk &);
void handleTextResource(Chunk &);
void handleDeltaPalette(Chunk &);