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-rw-r--r--scumm/string.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 5faa75daf9..88a76c8b01 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -73,6 +73,8 @@ void ScummEngine::unkMessage1() {
}
void ScummEngine::unkMessage2() {
+ // Original COMI used different code at this point.
+ // Seemed to use blastText for the messages
byte buf[100];
const byte *tmp;
@@ -82,8 +84,6 @@ void ScummEngine::unkMessage2() {
if (_string[3].color == 0)
_string[3].color = 4;
- // FIXME: I know this is the right thing to do for MI1 and MI2. For
- // all other games it's just a guess.
InfoDialog dialog(this, (char*)buf);
VAR(VAR_KEYPRESS) = runDialog(dialog);