diff options
Diffstat (limited to 'scumm/string.cpp')
| -rw-r--r-- | scumm/string.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index 9a8a3b5617..a6bc724189 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -246,9 +246,9 @@ void ScummEngine::CHARSET_1() { _sound->talkSound(talk_sound_a, talk_sound_b, 2); // Set flag that speech variant exist of this msg. - // TODO: This does not work for the speech system in V7+ games - // since they encode the voice information differently, and it - // is being stripped from the string before it ever gets here. + // This is actually a hack added by ScummVM; the original did + // subtitle hiding in some other way. I am not sure exactly + // how, though. if (_haveMsg == 0xFF) _haveMsg = 0xFE; break; @@ -871,7 +871,6 @@ void ScummEngine::translateText(const byte *text, byte *trans_buff) { if (found != NULL) { strcpy((char *)trans_buff, _languageBuffer + found->offset); - // FIXME / TODO: Maybe this should be enabled for Full Throttle, too? if ((_gameId == GID_DIG) && !(_features & GF_DEMO)) { // Replace any '%___' by the corresponding special codes in the source text const byte *src = text; |
