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-rw-r--r--scumm/string.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index e7c67009e7..cd4029c4e4 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -52,10 +52,8 @@ void ScummEngine::unkMessage1(const byte *msg) {
// Sam and Max uses a caching system, printing empty messages
// and setting VAR_V6_SOUNDMODE beforehand. See patch 609791.
- // FIXME: There are other VAR_V6_SOUNDMODE states, as
- // mentioned in the patch. FIXME after iMUSE is done.
- if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2))
- _sound->talkSound(a, b, 1);
+ if (VAR(VAR_V6_SOUNDMODE) != 2)
+ _sound->talkSound(a, b, 1, VAR(VAR_V6_SOUNDMODE));
}
}