diff options
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/akos.cpp | 17 | ||||
-rw-r--r-- | scumm/base-costume.h | 2 | ||||
-rw-r--r-- | scumm/costume.cpp | 24 |
3 files changed, 23 insertions, 20 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 61b5b0aea0..35c6503e4b 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -347,7 +347,8 @@ void AkosRenderer::codec1_genericDecode() { const byte *mask, *src; byte *dst; byte len, maskbit; - uint y, color, height, pcolor; + int y; + uint color, height, pcolor; const byte *scaleytab; bool masked; bool skip_column = false; @@ -376,7 +377,7 @@ void AkosRenderer::codec1_genericDecode() { do { if (*scaleytab++ < _scaleY) { if (_actorHitMode) { - if (color && (int16) y == _actorHitY && v1.x == _actorHitX) { + if (color && y == _actorHitY && v1.x == _actorHitX) { _actorHitResult = true; return; } @@ -413,7 +414,7 @@ void AkosRenderer::codec1_genericDecode() { if (v1.scaletable[v1.scaleXindex] < _scaleX) { v1.x += v1.scaleXstep; - if (v1.x < 0 || v1.x >= (int)_outwidth) + if (v1.x < 0 || v1.x >= _outwidth) return; maskbit = revBitMask[v1.x & 7]; v1.destptr += v1.scaleXstep; @@ -613,7 +614,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) { j = startScaleIndexX; for (i = 0, skip = 0; i < _width; i++) { - if (rect.left >= (int)_outwidth) { + if (rect.left >= _outwidth) { startScaleIndexX = j; skip++; } @@ -678,10 +679,10 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) { } else _vm->markRectAsDirty(kMainVirtScreen, rect, _actorID); - if (rect.top >= (int)_outheight || rect.bottom <= 0) + if (rect.top >= _outheight || rect.bottom <= 0) return 0; - if (rect.left >= (int)_outwidth || rect.right <= 0) + if (rect.left >= _outwidth || rect.right <= 0) return 0; v1.replen = 0; @@ -724,10 +725,10 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) { if (v1.skip_width <= 0 || _height <= 0) return 0; - if ((uint) rect.top > _outheight) + if (rect.top > _outheight) rect.top = 0; - if ((uint) rect.bottom > _outheight) + if (rect.bottom > _outheight) rect.bottom = _outheight; if (_draw_top > rect.top) diff --git a/scumm/base-costume.h b/scumm/base-costume.h index 29362797a8..dac42e7dc3 100644 --- a/scumm/base-costume.h +++ b/scumm/base-costume.h @@ -69,7 +69,7 @@ protected: // Destination byte *_outptr; - uint _outwidth, _outheight; + int _outwidth, _outheight; int32 _numStrips; // Source pointer diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 1f5e28b9c9..074dd96fc3 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -148,7 +148,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { rect.right = rect.left = v1.x; _scaleIndexX = startScaleIndexX; for (i = 0; i < _width; i++) { - if (rect.left >= (int)_outwidth) { + if (rect.left >= _outwidth) { skip++; startScaleIndexX = _scaleIndexX; } @@ -205,10 +205,10 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { else _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 1, rect.top, rect.bottom, _actorID); - if (rect.top >= (int)_outheight || rect.bottom <= 0) + if (rect.top >= _outheight || rect.bottom <= 0) return 0; - if (rect.left >= (int)_outwidth || rect.right <= 0) + if (rect.left >= _outwidth || rect.right <= 0) return 0; v1.replen = 0; @@ -254,10 +254,10 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { if (rect.left < 0) rect.left = 0; - if ((uint) rect.top > _outheight) + if (rect.top > _outheight) rect.top = 0; - if ((uint) rect.bottom > _outheight) + if (rect.bottom > _outheight) rect.bottom = _outheight; if (_draw_top > rect.top) @@ -352,7 +352,8 @@ void CostumeRenderer::procC64(int actor) { const byte *mask, *src; byte *dst; byte len; - uint y, height; + int y; + uint height; byte color, pcolor; bool rep; @@ -409,7 +410,7 @@ void CostumeRenderer::procC64(int actor) { height = _height; y = v1.y; v1.x += 8 * v1.scaleXstep; - if (v1.x < 0 || v1.x >= (int)_outwidth) + if (v1.x < 0 || v1.x >= _outwidth) return; mask = v1.mask_ptr; v1.destptr += 8 * v1.scaleXstep; @@ -426,7 +427,8 @@ void CostumeRenderer::proc3() { const byte *mask, *src; byte *dst; byte len, maskbit; - uint y, color, height, pcolor; + int y; + uint color, height, pcolor; const byte *scaleytab; bool masked; @@ -482,7 +484,7 @@ void CostumeRenderer::proc3() { if (_scaleX == 255 || v1.scaletable[_scaleIndexX] < _scaleX) { v1.x += v1.scaleXstep; - if (v1.x < 0 || v1.x >= (int)_outwidth) + if (v1.x < 0 || v1.x >= _outwidth) return; maskbit = revBitMask[v1.x & 7]; v1.destptr += v1.scaleXstep; @@ -501,7 +503,7 @@ void CostumeRenderer::proc3_ami() { byte *dst; byte maskbit, len, height, width; int color; - uint y; + int y; bool masked; int oldXpos, oldScaleIndexX; @@ -525,7 +527,7 @@ void CostumeRenderer::proc3_ami() { if (_scaleY == 255 || cost_scaleTable[_scaleIndexY] < _scaleY) { masked = (y >= _outheight) || v1.mask_ptr && ((mask[0] | mask[v1.imgbufoffs]) & maskbit); - if (color && v1.x >= 0 && v1.x < (int)_outwidth && !masked) { + if (color && v1.x >= 0 && v1.x < _outwidth && !masked) { *dst = _palette[color]; } |