index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
Age
Commit message (
Expand
)
Author
2006-02-11
Moved engines to the new engines/ directory
Max Horn
2006-02-11
Will be here later
Chris Apers
2006-02-11
fixing my accidentally commited debugger change
Max Horn
2006-02-11
Change CVS keywords to SVN keywords
Max Horn
2006-02-11
Cleanup HE debug msgs
Travis Howell
2006-02-11
Add support for Spanish version of balloon
Travis Howell
2006-02-07
Removed .cvsignore files
Max Horn
2006-02-05
- changed logic of allocation fade tracks, now each normal track have own sta...
Paweł Kołodziejski
2006-02-05
Class data is 32 bits, and available for objects, too
Max Horn
2006-02-05
Make debugging a little bit easier :-)
Max Horn
2006-02-05
WORKAROUND bug #1074444 (DOTT: Can't get teeth)
Max Horn
2006-02-05
revert experimental smush changes too
Paweł Kołodziejski
2006-02-05
revert experimental imuse changes
Paweł Kołodziejski
2006-02-05
revert experimental imuse changes
Paweł Kołodziejski
2006-02-05
fixed warning
Paweł Kołodziejski
2006-02-05
Revert back to original shadow detection.
Travis Howell
2006-02-05
Another regression, palette cycling is used by HE61 too.
Travis Howell
2006-02-05
Correct position, as they are used by HE60 games.
Travis Howell
2006-02-05
Fix broken game detection for now.
Travis Howell
2006-02-05
Change to int32 for safety.
Travis Howell
2006-02-05
Sync. subOp variable name and always use byte.
Travis Howell
2006-02-04
Fix restarting Maniac NES.
Travis Howell
2006-02-04
Fix DISABLE_SCUMM_7_8 compile.
Travis Howell
2006-02-04
akos codec 32 should never be used for old costumes.
Travis Howell
2006-02-04
Split intern.h and moved HE stuff into the new file intern_he.h
Max Horn
2006-02-04
Reset shadow for each cycle.
Travis Howell
2006-02-04
Actually active sprite table doesn't need to be saved.
Travis Howell
2006-02-04
Save complete tables, was off by one.
Travis Howell
2006-02-04
Cleanup
Travis Howell
2006-02-04
Correct the position of shadow check in HE90+ games.
Travis Howell
2006-02-03
Remove unused sprite flag, which is never set.
Travis Howell
2006-02-03
fixes allow compile with emsvc4 again
Paweł Kołodziejski
2006-02-03
Reverse to match values.
Travis Howell
2006-02-02
Oops
Travis Howell
2006-02-02
Re-sort later HE games, by engine changes.
Travis Howell
2006-01-31
Minor cleanup.
Gregory Montoir
2006-01-31
Use the pitch of a virtual screen surface instead of the width to skip a scan...
Gregory Montoir
2006-01-31
A scale of zero should be ignored.
Travis Howell
2006-01-31
Works fine now.
Travis Howell
2006-01-31
Fix detection of rotated sprite.
Travis Howell
2006-01-31
Cleanup
Travis Howell
2006-01-30
Revert back to match original version.
Travis Howell
2006-01-30
Changed to be consistent with rest of wiz code.
Gregory Montoir
2006-01-30
Changed transformation origin computation (the previous code is matching paja...
Gregory Montoir
2006-01-30
Some cleanup and fixes to the wiz transformation code.
Gregory Montoir
2006-01-29
cleanup
Max Horn
2006-01-29
Added a warning not to change the order of the res types
Max Horn
2006-01-29
Adjust, for recent changes.
Travis Howell
2006-01-29
Variables no longer used.
Travis Howell
2006-01-29
HE80+ games use a transparent color of 5.
Travis Howell
[next]