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-rw-r--r--scumm/gfx.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index b7c610330d..7fe9c68ae5 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -1224,7 +1224,10 @@ void Gdi::decompressMaskImg()
byte *dst = _mask_ptr_dest;
int height = _numLinesToProcess;
byte b, c;
-
+
+ height--; // FIXME: This seems to fix The Dig nexus wrapping corrupting memory..
+ // and doesn't break any other games.. but is it correct? If so,
+ // do we need to mirror this change anywhere else?
while (1) {
b = *src++;