diff options
Diffstat (limited to 'scummvm.cpp')
-rw-r--r-- | scummvm.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scummvm.cpp b/scummvm.cpp index 486078fc83..fe0eed7281 100644 --- a/scummvm.cpp +++ b/scummvm.cpp @@ -24,11 +24,13 @@ #include "scumm.h" #include "sound/mididrv.h" #include "sound/imuse.h" +#include "actor.h" +#include "gameDetector.h" #include "gui.h" +#include "newgui.h" +#include "object.h" +#include "resource.h" #include "string.h" -#include "gameDetector.h" -#include "actor.h" -#include"newgui.h" int autosave(int interval) /* Not in class to prevent being bound */ { @@ -78,7 +80,7 @@ void Scumm::scummInit() setupCursor(); /* Allocate and initilise actors */ - actor = new Actor[MAX_ACTORS]; + _actors = new Actor[MAX_ACTORS]; for (i = 1, a = getFirstActor(); ++a, i < NUM_ACTORS; i++) { a->number = i; a->initActorClass(this); @@ -260,9 +262,7 @@ int Scumm::scummLoop(int delta) _vars[VAR_MI1_TIMER] += 6; } } - } else if (_features & GF_OLD256) - - { + } else if (_features & GF_OLD256) { if(tempMusic == 3) { tempMusic = 0; @@ -1027,7 +1027,7 @@ void Scumm::convertKeysToClicks() Actor *Scumm::derefActor(int id) { - return &actor[id]; + return &_actors[id]; } Actor *Scumm::derefActorSafe(int id, const char *errmsg) |