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-rw-r--r--sdl.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/sdl.cpp b/sdl.cpp
index 6e07776f20..183f7797b1 100644
--- a/sdl.cpp
+++ b/sdl.cpp
@@ -17,6 +17,9 @@
*
* Change Log:
* $Log$
+ * Revision 1.12 2001/10/26 17:34:50 strigeus
+ * bug fixes, code cleanup
+ *
* Revision 1.11 2001/10/23 19:51:50 strigeus
* recompile not needed when switching games
* debugger skeleton implemented
@@ -102,6 +105,7 @@ void waitForTimer(Scumm *s) {
s->_saveLoadFlag = 1;
else if (event.key.keysym.mod&KMOD_CTRL)
s->_saveLoadFlag = 2;
+ s->_saveLoadCompatible = false;
}
if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) {
exit(1);
@@ -328,7 +332,7 @@ void initGraphics(Scumm *s) {
}
/* Clean up on exit */
- atexit(SDL_Quit);
+ atexit(SDL_Quit);
char buf[512], *gameName;