diff options
Diffstat (limited to 'simon/items.cpp')
-rw-r--r-- | simon/items.cpp | 92 |
1 files changed, 38 insertions, 54 deletions
diff --git a/simon/items.cpp b/simon/items.cpp index f9ae8f5a82..8bf557a277 100644 --- a/simon/items.cpp +++ b/simon/items.cpp @@ -1432,68 +1432,52 @@ void SimonState::o_unk_132_helper_2(FillOrCopyStruct *fcs, int x) { } void SimonState::o_unk_127() { - int a = getVarOrWord(); - int b = getVarOrWord(); - + int music = getVarOrWord(); + int track = getVarOrWord(); + + // Jamieson630: + // This appears to be a "load or play music" command. + // The music resource is specified, and optionally + // a track as well. Normally we see two calls being + // made, one to load the resource and another to + // actually start a track (so the resource is + // effectively preloaded so there's no latency when + // starting playback). if (_game & GF_SIMON2) { - uint c = getVarOrByte(); + int play = getVarOrByte(); - if (_debugMode) - warning("o_unk_127(%d,%d,%d) not implemented properly", a, b, c); + if (_debugMod) + debug (0, "o_unk_127 (%d, %d, %d);", music, track, play); - if (_last_music_played != a) { - if (b == 999) { -// _next_music_to_play = a; - playMusic (a); - _last_music_played = a; - // midi_play (0); - } + if (_last_music_played != music) { + playMusic (music); + _last_music_played = music; + _next_music_to_play = -1; + _vc72_var1 = _vc72_var2 = _vc72_var3 = -1; } - if (b == _vc72_var1 || b == 999) + if (track == _vc72_var1 || track == 999) return; - if (_vc72_var1 == -1 || _vc72_var1 == 999) { - _vc70_var2 = c; - _vc70_var1 = -1; - _vc72_var3 = -1; - midi_play (b); - _vc72_var1 = b; - } else { - midi_play (b); -// _vc72_var3 = b; -// _vc72_var2 = c; - } -/* - if (_last_music_played == a) { - if (b == _vc72_var1 || b == 999) - return; - - //FIXME Changed if to allow midi jumping to work for now. - if (b != 1) { - _vc70_var2 = c; - _vc70_var1 = -1; - _vc72_var3 = -1; - _next_music_to_play = -1; - midi_play(b); - _vc72_var1 = b; - } else { - //FIXME This is another midi jump, not sure if variable order is correct. - _vc72_var3 = b; - _vc72_var2 = c; - midi.jump (b, c); - } - } else if (b == 999) { - // _next_music_to_play = a; - playMusic (a); - midi_play (b); - } -*/ + _vc72_var1 = track; + _vc70_var2 = -1; + _vc72_var3 = -1; + midi_play (track); + + // FIXME: This doesn't seem to actually be a pause + // indicator. If it's interpreted as such, it spoils + // the music when Simon is exiting Calypso's shop + // during the opening cutscene. Let's see if it + // ever goes to anything besides 0 or 1. +// if (play == 0) +// midi.pause (true); + if (play != 0 && play != 1) + warning ("o_unk_127: play mode %d encountered!", play); } else { - if (a != _last_music_played) { - _last_music_played = a; - playMusic(a); - midi_play (b); + if (music != _last_music_played) { + _last_music_played = music; + playMusic (music); + midi_play (track); } } } |