diff options
Diffstat (limited to 'simon/simon.cpp')
-rw-r--r-- | simon/simon.cpp | 324 |
1 files changed, 162 insertions, 162 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp index 2c7d37a6d6..ae0850f296 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -208,16 +208,16 @@ byte *SimonState::allocateTable(uint size) return org; } -int SimonState::allocGamePcVars(FILE *in) +int SimonState::allocGamePcVars(File *in) { uint item_array_size, item_array_inited, stringtable_num; uint32 version; uint i; - item_array_size = fileReadBE32(in); - version = fileReadBE32(in); - item_array_inited = fileReadBE32(in); - stringtable_num = fileReadBE32(in); + item_array_size = in->readDwordBE(); + version = in->readDwordBE(); + item_array_inited = in->readDwordBE(); + stringtable_num = in->readDwordBE(); item_array_inited += 2; /* first two items are predefined */ item_array_size += 2; @@ -315,20 +315,20 @@ void SimonState::setupLocalStringTable(byte *mem, int num) } } -void SimonState::readSubroutineLine(FILE *in, SubroutineLine *sl, Subroutine *sub) +void SimonState::readSubroutineLine(File *in, SubroutineLine *sl, Subroutine *sub) { byte line_buffer[1024], *q = line_buffer; int size; if (sub->id == 0) { - sl->cond_a = fileReadBE16(in); - sl->cond_b = fileReadBE16(in); - sl->cond_c = fileReadBE16(in); + sl->cond_a = in->readWordBE(); + sl->cond_b = in->readWordBE(); + sl->cond_c = in->readWordBE(); } - while ((*q = fileReadByte(in)) != 0xFF) { + while ((*q = in->readByte()) != 0xFF) { if (*q == 87) { - fileReadBE16(in); + in->readWordBE(); } else { q = readSingleOpcode(in, q); } @@ -373,9 +373,9 @@ SubroutineLine *SimonState::createSubroutineLine(Subroutine *sub, int where) return sl; } -void SimonState::readSubroutine(FILE *in, Subroutine *sub) +void SimonState::readSubroutine(File *in, Subroutine *sub) { - while (fileReadBE16(in) == 0) { + while (in->readWordBE() == 0) { readSubroutineLine(in, createSubroutineLine(sub, 0xFFFF), sub); } } @@ -394,10 +394,10 @@ Subroutine *SimonState::createSubroutine(uint id) return sub; } -void SimonState::readSubroutineBlock(FILE *in) +void SimonState::readSubroutineBlock(File *in) { - while (fileReadBE16(in) == 0) { - readSubroutine(in, createSubroutine(fileReadBE16(in))); + while (in->readWordBE() == 0) { + readSubroutine(in, createSubroutine(in->readWordBE())); } } @@ -780,7 +780,7 @@ void SimonState::loadTablesIntoMem(uint subr_id) int i; uint min_num, max_num; char filename[30]; - FILE *in; + File *in; p = _tbl_list; if (p == NULL) @@ -866,7 +866,7 @@ uint SimonState::loadTextFile_gme(const char *filename, byte *dst) return size; } -FILE *SimonState::openTablesFile_gme(const char *filename) +File *SimonState::openTablesFile_gme(const char *filename) { uint res; uint32 offs; @@ -874,11 +874,11 @@ FILE *SimonState::openTablesFile_gme(const char *filename) res = atoi(filename + 6) + gss->TABLE_INDEX_BASE - 1; offs = _game_offsets_ptr[res]; - fseek(_game_file, offs, SEEK_SET); + _game_file->seek(offs, SEEK_SET); return _game_file; } -void SimonState::closeTablesFile_gme(FILE *in) +void SimonState::closeTablesFile_gme(File *in) { /* not needed */ } @@ -886,35 +886,37 @@ void SimonState::closeTablesFile_gme(FILE *in) /* Simon1DOS load tables file */ uint SimonState::loadTextFile_simon1(const char *filename, byte *dst) { - FILE *fo = fopen_maybe_lowercase(filename); + File fo; + fo.open(filename, _gameDataPath); uint32 size; - if (fo == NULL) + if (fo.isOpen() == false) error("loadTextFile: Cannot open '%s'", filename); - fseek(fo, 0, SEEK_END); - size = ftell(fo); - fseek(fo, 0, SEEK_SET); + fo.seek(0, SEEK_END); + size = fo.pos(); + fo.seek(0, SEEK_SET); - if (fread(dst, size, 1, fo) != 1) + if (fo.read(dst, size) != size) error("loadTextFile: fread failed"); - fclose(fo); + fo.close(); return size; } -FILE *SimonState::openTablesFile_simon1(const char *filename) +File *SimonState::openTablesFile_simon1(const char *filename) { - FILE *fo = fopen_maybe_lowercase(filename); - if (fo == NULL) + File *fo = new File(); + fo->open(filename, _gameDataPath); + if (fo->isOpen() == false) error("openTablesFile: Cannot open '%s'", filename); return fo; } -void SimonState::closeTablesFile_simon1(FILE *in) +void SimonState::closeTablesFile_simon1(File *in) { - fclose(in); + in->close(); } uint SimonState::loadTextFile(const char *filename, byte *dst) @@ -925,7 +927,7 @@ uint SimonState::loadTextFile(const char *filename, byte *dst) return loadTextFile_gme(filename, dst); } -FILE *SimonState::openTablesFile(const char *filename) +File *SimonState::openTablesFile(const char *filename) { if (_game == GAME_SIMON1DOS) return openTablesFile_simon1(filename); @@ -933,7 +935,7 @@ FILE *SimonState::openTablesFile(const char *filename) return openTablesFile_gme(filename); } -void SimonState::closeTablesFile(FILE *in) +void SimonState::closeTablesFile(File *in) { if (_game == GAME_SIMON1DOS) closeTablesFile_simon1(in); @@ -1436,23 +1438,24 @@ uint SimonState::item_get_icon_number(Item *item) void SimonState::loadIconFile() { - FILE *in = fopen_maybe_lowercase("ICON.DAT"); + File in; + in.open("ICON.DAT", _gameDataPath); uint size; - if (in == NULL) + if (in.isOpen() == false) error("Cannot open icon.dat"); - fseek(in, 0, SEEK_END); - size = ftell(in); + in.seek(0, SEEK_END); + size = in.pos(); _icon_file_ptr = (byte *)malloc(size); if (_icon_file_ptr == NULL) error("Out of icon memory"); - fseek(in, 0, SEEK_SET); + in.seek(0, SEEK_SET); - fread(_icon_file_ptr, size, 1, in); - fclose(in); + in.read(_icon_file_ptr, size); + in.close(); } @@ -2282,7 +2285,7 @@ void SimonState::o_load_game() int SimonState::display_savegame_list(int curpos, bool load, char *dst) { int slot, last_slot; - FILE *in; + File in; showMessageFormat("\xC"); @@ -2291,12 +2294,12 @@ int SimonState::display_savegame_list(int curpos, bool load, char *dst) slot = curpos; while (curpos + 6 > slot) { - in = fopen(gen_savename(slot), "rb"); - if (!in) + in.open(gen_savename(slot), getSavePath()); + if (in.isOpen() == false) break; - fread(dst, 1, 18, in); - fclose(in); + in.read(dst, 18); + in.close(); last_slot = slot; if (slot < 10) showMessageFormat(" "); @@ -2316,10 +2319,10 @@ int SimonState::display_savegame_list(int curpos, bool load, char *dst) } } else { if (curpos + 6 == slot) { - in = fopen(gen_savename(slot), "rb"); - if (in != NULL) { + in.open(gen_savename(slot), getSavePath()); + if (in.isOpen() == true) { slot++; - fclose(in); + in.close(); } } } @@ -3287,20 +3290,20 @@ void SimonState::showmessage_helper_2() void SimonState::readSfxFile(const char *filename) { if (!(_game & GAME_SIMON2)) { - FILE *in; + File in; uint32 size; - in = fopen_maybe_lowercase(filename); + in.open(filename, _gameDataPath); - if (in == NULL) { + if (in.isOpen() == false) { warning("readSfxFile: Cannot load sfx file %s", filename); return; } - fseek(in, 0, SEEK_END); - size = ftell(in); + in.seek(0, SEEK_END); + size = in.pos(); - fseek(in, 0, SEEK_SET); + in.seek(0, SEEK_SET); /* stop all sounds */ _mixer->stopAll(); @@ -3313,9 +3316,9 @@ void SimonState::readSfxFile(const char *filename) if (_sfx_heap == NULL) error("readSfxFile: Not enough SFX memory"); - fread(_sfx_heap, size, 1, in); + in.read(_sfx_heap, size); - fclose(in); + in.close(); } else { int res; uint32 offs; @@ -4042,7 +4045,7 @@ void SimonState::print_char_helper_6(uint i) void SimonState::read_vga_from_datfile_1(uint vga_id) { if (_game == GAME_SIMON1DOS) { - FILE *in; + File in; char buf[50]; uint32 size; // FIXME - weird hack to make the beard show up when wearing it (see bug #590800) @@ -4051,20 +4054,20 @@ void SimonState::read_vga_from_datfile_1(uint vga_id) else sprintf(buf, "%.3d%d.VGA", vga_id >> 1, (vga_id & 1) + 1); - in = fopen_maybe_lowercase(buf); - if (in == NULL) { + in.open(buf, _gameDataPath); + if (in.isOpen() == false) { warning("read_vga_from_datfile_1: cannot open %s", buf); return; } - fseek(in, 0, SEEK_END); - size = ftell(in); - fseek(in, 0, SEEK_SET); + in.seek(0, SEEK_END); + size = in.pos(); + in.seek(0, SEEK_SET); - if (fread(_vga_buffer_pointers[11].vgaFile2, size, 1, in) != 1) + if (in.read(_vga_buffer_pointers[11].vgaFile2, size) != size) error("read_vga_from_datfile_1: read failed"); - fclose(in); + in.close(); } else { uint32 offs_a = _game_offsets_ptr[vga_id]; uint32 size = _game_offsets_ptr[vga_id + 1] - offs_a; @@ -4076,27 +4079,27 @@ void SimonState::read_vga_from_datfile_1(uint vga_id) byte *SimonState::read_vga_from_datfile_2(uint id) { if (_game == GAME_SIMON1DOS) { - FILE *in; + File in; char buf[50]; uint32 size; byte *dst; sprintf(buf, "%.3d%d.VGA", id >> 1, (id & 1) + 1); - in = fopen_maybe_lowercase(buf); - if (in == NULL) + in.open(buf, _gameDataPath); + if (in.isOpen() == false) error("read_vga_from_datfile_2: cannot open %s", buf); - fseek(in, 0, SEEK_END); - size = ftell(in); - fseek(in, 0, SEEK_SET); + in.seek(0, SEEK_END); + size = in.pos(); + in.seek(0, SEEK_SET); dst = setup_vga_destination(size); - if (fread(dst, size, 1, in) != 1) + if (in.read(dst, size) != size) error("read_vga_from_datfile_2: read failed"); - fclose(in); + in.close(); return dst; } else { @@ -4113,9 +4116,8 @@ byte *SimonState::read_vga_from_datfile_2(uint id) void SimonState::resfile_read(void *dst, uint32 offs, uint32 size) { - if (fseek(_game_file, offs, SEEK_SET) != 0) - error("resfile_read(%d,%d) seek failed", offs, size); - if (fread(dst, size, 1, _game_file) != 1) + _game_file->seek(offs, SEEK_SET); + if (_game_file->read(dst, size) != size) error("resfile_read(%d,%d) read failed", offs, size); } @@ -4123,9 +4125,9 @@ void SimonState::resfile_read(void *dst, uint32 offs, uint32 size) void SimonState::openGameFile() { if (_game != GAME_SIMON1DOS) { - _game_file = fopen_maybe_lowercase(gss->gme_filename); + _game_file->open(gss->gme_filename, _gameDataPath); - if (_game_file == NULL) + if (_game_file->isOpen() == false) error("cannot open game file '%s'", gss->gme_filename); _game_offsets_ptr = (uint32 *)malloc(gss->NUM_GAME_OFFSETS * sizeof(uint32)); @@ -4377,7 +4379,7 @@ void SimonState::go() void SimonState::shutdown() { if (_game_file) { - fclose(_game_file); + delete _game_file; _game_file = NULL; } } @@ -4451,7 +4453,7 @@ void SimonState::delay(uint delay) bool SimonState::save_game(uint slot, const char *caption) { - FILE *f; + File f; uint item_index, num_item, i; TimeEvent *te; @@ -4461,42 +4463,42 @@ bool SimonState::save_game(uint slot, const char *caption) errno = 0; #endif - f = fopen(gen_savename(slot), "wb"); - if (f == NULL) { + f.open(gen_savename(slot), getSavePath(), 2); + if (f.isOpen() == false) { _lock_word &= ~0x100; return false; } - fwrite(caption, 1, 0x12, f); + f.write((char*)caption, 0x12); - fileWriteBE32(f, _itemarray_inited - 1); - fileWriteBE32(f, 0xFFFFFFFF); - fileWriteBE32(f, 0); - fileWriteBE32(f, 0); + f.writeDwordBE(_itemarray_inited - 1); + f.writeDwordBE(0xFFFFFFFF); + f.writeDwordBE(0); + f.writeDwordBE(0); i = 0; for (te = _first_time_struct; te; te = te->next) i++; - fileWriteBE32(f, i); + f.writeDwordBE(i); for (te = _first_time_struct; te; te = te->next) { - fileWriteBE32(f, te->time + _base_time); - fileWriteBE16(f, te->subroutine_id); + f.writeDwordBE(te->time + _base_time); + f.writeWordBE(te->subroutine_id); } item_index = 1; for (num_item = _itemarray_inited - 1; num_item; num_item--) { Item *item = _itemarray_ptr[item_index++]; - fileWriteBE16(f, item->parent); - fileWriteBE16(f, item->sibling); - fileWriteBE16(f, item->unk3); - fileWriteBE16(f, item->unk4); + f.writeWordBE(item->parent); + f.writeWordBE(item->sibling); + f.writeWordBE(item->unk3); + f.writeWordBE(item->unk4); { Child1 *child1 = findChildOfType1(item); if (child1) { - fileWriteBE16(f, child1->fr2); + f.writeWordBE(child1->fr2); } } @@ -4505,12 +4507,12 @@ bool SimonState::save_game(uint slot, const char *caption) uint i, j; if (child2) { - fileWriteBE32(f, child2->avail_props); + f.writeDwordBE(child2->avail_props); i = child2->avail_props & 1; for (j = 1; j < 16; j++) { if ((1 << j) & child2->avail_props) { - fileWriteBE16(f, child2->array[i++]); + f.writeWordBE(child2->array[i++]); } } } @@ -4521,7 +4523,7 @@ bool SimonState::save_game(uint slot, const char *caption) if (child9) { uint i; for (i = 0; i != 4; i++) { - fileWriteBE16(f, child9->array[i]); + f.writeWordBE(child9->array[i]); } } } @@ -4529,19 +4531,19 @@ bool SimonState::save_game(uint slot, const char *caption) /* write the 255 variables */ for (i = 0; i != 255; i++) { - fileWriteBE16(f, readVariable(i)); + f.writeWordBE(readVariable(i)); } /* write the items in array 6 */ for (i = 0; i != 10; i++) { - fileWriteBE16(f, itemPtrToID(_item_array_6[i])); + f.writeWordBE(itemPtrToID(_item_array_6[i])); } /* Write the bits in array 1 & 2 */ for (i = 0; i != 32; i++) - fileWriteBE16(f, _bit_array[i]); + f.writeWordBE(_bit_array[i]); - fclose(f); + f.close(); _lock_word &= ~0x100; @@ -4551,16 +4553,15 @@ bool SimonState::save_game(uint slot, const char *caption) char *SimonState::gen_savename(int slot) { static char buf[256]; - const char *dir = getSavePath(); - sprintf(buf, "%sSAVE.%.3d", dir, slot); + sprintf(buf, "SAVE.%.3d", slot); return buf; } bool SimonState::load_game(uint slot) { char ident[18]; - FILE *f; + File f; uint num, item_index, i; _lock_word |= 0x100; @@ -4569,33 +4570,32 @@ bool SimonState::load_game(uint slot) errno = 0; #endif - f = fopen(gen_savename(slot), "rb"); - if (f == NULL) { + f.open(gen_savename(slot), getSavePath(), 1); + if (f.isOpen() == false) { _lock_word &= ~0x100; return false; } - fread(ident, 1, 18, f); + f.read(ident, 18); - num = fileReadBE32(f); + num = f.readDwordBE(); - if (fileReadBE32(f) != 0xFFFFFFFF || num != _itemarray_inited - 1) { - fclose(f); + if (f.readDwordBE() != 0xFFFFFFFF || num != _itemarray_inited - 1) { + f.close(); _lock_word &= ~0x100; return false; } - fileReadBE32(f); - fileReadBE32(f); - + f.readDwordBE(); + f.readDwordBE(); _no_parent_notify = true; /* add all timers */ killAllTimers(); - for (num = fileReadBE32(f); num; num--) { - uint32 timeout = fileReadBE32(f); - uint16 func_to_call = fileReadBE16(f); + for (num = f.readDwordBE(); num; num--) { + uint32 timeout = f.readDwordBE(); + uint16 func_to_call = f.readWordBE(); addTimeEvent(timeout, func_to_call); } @@ -4603,8 +4603,8 @@ bool SimonState::load_game(uint slot) for (num = _itemarray_inited - 1; num; num--) { Item *item = _itemarray_ptr[item_index++], *parent_item; - uint parent = fileReadBE16(f); - uint sibling = fileReadBE16(f); + uint parent = f.readWordBE(); + uint sibling = f.readWordBE(); parent_item = derefItem(parent); @@ -4615,13 +4615,13 @@ bool SimonState::load_game(uint slot) item->sibling = sibling; } - item->unk3 = fileReadBE16(f); - item->unk4 = fileReadBE16(f); + item->unk3 = f.readWordBE(); + item->unk4 = f.readWordBE(); { Child1 *child1 = findChildOfType1(item); if (child1 != NULL) { - child1->fr2 = fileReadBE16(f); + child1->fr2 = f.readWordBE(); } } @@ -4629,12 +4629,12 @@ bool SimonState::load_game(uint slot) Child2 *child2 = findChildOfType2(item); uint i, j; if (child2 != NULL) { - child2->avail_props = fileReadBE32(f); + child2->avail_props = f.readDwordBE(); i = child2->avail_props & 1; for (j = 1; j < 16; j++) { if ((1 << j) & child2->avail_props) { - child2->array[i++] = fileReadBE16(f); + child2->array[i++] = f.readWordBE(); } } } @@ -4645,7 +4645,7 @@ bool SimonState::load_game(uint slot) if (child9) { uint i; for (i = 0; i != 4; i++) { - child9->array[i] = fileReadBE16(f); + child9->array[i] = f.readWordBE(); } } } @@ -4654,19 +4654,19 @@ bool SimonState::load_game(uint slot) /* read the 255 variables */ for (i = 0; i != 255; i++) { - writeVariable(i, fileReadBE16(f)); + writeVariable(i, f.readWordBE()); } /* write the items in array 6 */ for (i = 0; i != 10; i++) { - _item_array_6[i] = derefItem(fileReadBE16(f)); + _item_array_6[i] = derefItem(f.readWordBE()); } /* Write the bits in array 1 & 2 */ for (i = 0; i != 32; i++) - _bit_array[i] = fileReadBE16(f); + _bit_array[i] = f.readWordBE(); - fclose(f); + f.close(); _no_parent_notify = false; @@ -4690,12 +4690,13 @@ void SimonState::initSound() _voice_offsets = NULL; - _voice_file = fopen_maybe_lowercase(s); - if (_voice_file == NULL) { + _voice_file = new File(); + _voice_file->open(s, _gameDataPath); + if (_voice_file->isOpen() == false) { warning("Cannot open voice file %s, trying %s", s, s2); if (s2) { - _voice_file = fopen_maybe_lowercase(s2); - if (_voice_file == NULL) { + _voice_file->open(s2, _gameDataPath); + if (_voice_file->isOpen() == false) { warning("Cannot open voice file %s", s2); return; } @@ -4707,18 +4708,19 @@ void SimonState::initSound() if (_voice_offsets == NULL) error("Out of memory for voice offsets"); - if (fread(_voice_offsets, gss->NUM_VOICE_RESOURCES * sizeof(uint32), 1, _voice_file) != 1) + if (_voice_file->read(_voice_offsets, gss->NUM_VOICE_RESOURCES * sizeof(uint32)) != gss->NUM_VOICE_RESOURCES * sizeof(uint32)) error("Cannot read voice offsets"); _effects_offsets = NULL; - _effects_file = fopen_maybe_lowercase(e); - if (_effects_file != NULL) + _effects_file = new File(); + _effects_file->open(e, _gameDataPath); + if (_effects_file->isOpen() == true) { _effects_offsets = (uint32 *)malloc(gss->NUM_EFFECTS_RESOURCES * sizeof(uint32)); if (_effects_offsets == NULL) error("Out of memory for effects offsets"); - if (fread(_effects_offsets, gss->NUM_EFFECTS_RESOURCES * sizeof(uint32), 1, _effects_file) != 1) + if (_effects_file->read(_effects_offsets, gss->NUM_EFFECTS_RESOURCES * sizeof(uint32)) != gss->NUM_EFFECTS_RESOURCES * sizeof(uint32)) error("Cannot read effects offsets"); } @@ -4777,13 +4779,13 @@ struct VocBlockHeader { void SimonState::playVoice(uint voice) { _mixer->stop(_voice_sound); - fseek(_voice_file, _voice_offsets[voice], SEEK_SET); + _voice_file->seek(_voice_offsets[voice], SEEK_SET); if (!_effects_offsets) { /* WAVE audio */ WaveHeader wave_hdr; uint32 data[2]; - if (fread(&wave_hdr, sizeof(wave_hdr), 1, _voice_file) != 1 || + if (_voice_file->read(&wave_hdr, sizeof(wave_hdr)) != sizeof(wave_hdr) || wave_hdr.riff != MKID('RIFF') || wave_hdr.wave != MKID('WAVE') || wave_hdr.fmt != MKID('fmt ') || READ_LE_UINT16(&wave_hdr.format_tag) != 1 || READ_LE_UINT16(&wave_hdr.channels) != 1 @@ -4792,10 +4794,10 @@ void SimonState::playVoice(uint voice) return; } - fseek(_voice_file, READ_LE_UINT32(&wave_hdr.size) - sizeof(wave_hdr) + 20, SEEK_CUR); + _voice_file->seek(READ_LE_UINT32(&wave_hdr.size) - sizeof(wave_hdr) + 20, SEEK_CUR); - data[0] = fileReadLE32(_voice_file); - data[1] = fileReadLE32(_voice_file); + data[0] = _voice_file->readDwordLE(); + data[1] = _voice_file->readDwordLE(); if ( //fread(data, sizeof(data), 1, _voice_file) != 1 || data[0] != 'atad') { warning("playVoice(%d): cannot read data header", voice); @@ -4803,7 +4805,7 @@ void SimonState::playVoice(uint voice) } byte *buffer = (byte *)malloc(data[1]); - fread(buffer, data[1], 1, _voice_file); + _voice_file->read(buffer, data[1]); _mixer->playRaw(&_voice_sound, buffer, data[1], READ_LE_UINT32(&wave_hdr.samples_per_sec), SoundMixer::FLAG_UNSIGNED); @@ -4812,21 +4814,21 @@ void SimonState::playVoice(uint voice) VocBlockHeader voc_block_hdr; uint32 size; - if (fread(&voc_hdr, sizeof(voc_hdr), 1, _voice_file) != 1 || + if (_voice_file->read(&voc_hdr, sizeof(voc_hdr)) != sizeof(voc_hdr) || strncmp((char *)voc_hdr.desc, "Creative Voice File\x1A", 10) != 0) { warning("playVoice(%d): cannot read voc header", voice); return; } - fread(&size, 4, 1, _voice_file); + _voice_file->read(&size, 4); size = size & 0xffffff; - fseek(_voice_file, -1, SEEK_CUR); - fread(&voc_block_hdr, sizeof(voc_block_hdr), 1, _voice_file); + _voice_file->seek(-1, SEEK_CUR); + _voice_file->read(&voc_block_hdr, sizeof(voc_block_hdr)); uint32 samples_per_sec = 1000000L / (256L - (long)voc_block_hdr.tc); byte *buffer = (byte *)malloc(size); - fread(buffer, size, 1, _voice_file); + _voice_file->read(buffer, size); _mixer->playRaw(&_voice_sound, buffer, size, samples_per_sec, SoundMixer::FLAG_UNSIGNED); } @@ -4842,24 +4844,24 @@ void SimonState::playSound(uint sound) uint32 size; _mixer->stop(_effects_sound); - fseek(_effects_file, _effects_offsets[sound], SEEK_SET); + _effects_file->seek(_effects_offsets[sound], SEEK_SET); - if (fread(&voc_hdr, sizeof(voc_hdr), 1, _effects_file) != 1 || + if (_effects_file->read(&voc_hdr, sizeof(voc_hdr)) != sizeof(voc_hdr) || strncmp((char *)voc_hdr.desc, "Creative Voice File\x1A", 10) != 0) { warning("playSound(%d): cannot read voc header", sound); return; } - fread(&size, 4, 1, _effects_file); + _effects_file->read(&size, 4); size = size & 0xffffff; - fseek(_effects_file, -1, SEEK_CUR); - fread(&voc_block_hdr, sizeof(voc_block_hdr), 1, _effects_file); + _effects_file->seek(-1, SEEK_CUR); + _effects_file->read(&voc_block_hdr, sizeof(voc_block_hdr)); uint32 samples_per_sec = 1000000L / (256L - (long)voc_block_hdr.tc); byte *buffer = (byte *)malloc(size); - fread(buffer, size, 1, _effects_file); + _effects_file->read(buffer, size); _mixer->playRaw(&_effects_sound, buffer, size, samples_per_sec, SoundMixer::FLAG_UNSIGNED); } else { @@ -4897,26 +4899,24 @@ void SimonState::playSound(uint sound) void SimonState::playMusic(uint music) { - FILE *f; - midi.shutdown(); /* FIXME: not properly implemented */ if (_game & GAME_WIN) { - fseek(_game_file, _game_offsets_ptr[gss->MUSIC_INDEX_BASE + music] - 1, SEEK_SET); - f = _game_file; - + _game_file->seek(_game_offsets_ptr[gss->MUSIC_INDEX_BASE + music] - 1, SEEK_SET); + File *f = _game_file; midi.read_all_songs(f); } else { char buf[50]; + File *f = new File(); sprintf(buf, "MOD%d.MUS", music); - f = fopen_maybe_lowercase(buf); - if (f == NULL) { + f->open(buf, _gameDataPath); + if (f->isOpen() == false) { warning("Cannot load music from '%s'", buf); return; } midi.read_all_songs_old(f); - fclose(f); + f->close(); } midi.initialize(); |