aboutsummaryrefslogtreecommitdiff
path: root/simon/simon.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'simon/simon.cpp')
-rw-r--r--simon/simon.cpp112
1 files changed, 63 insertions, 49 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index cdfb09a83f..29aa790900 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -136,73 +136,87 @@ static const GameSpecificSettings *simon2dos_settings;
#else
#define PTR(a) &a
static const GameSpecificSettings simon1_settings = {
- "SIMON.GME", // gme_filename
- "SIMON.WAV", // wav_filename
- "SIMON.VOC", // voc_filename
- "SIMON.MP3", // mp3_filename
- "EFFECTS.VOC", // voc_effects_filename
- "EFFECTS.MP3", // mp3_effects_filename
- "GAMEPC", // gamepc_filename
+ "SIMON.GME", // gme_filename
+ "SIMON.WAV", // wav_filename
+ "SIMON.VOC", // voc_filename
+ "SIMON.MP3", // mp3_filename
+ "SIMON.OGG", // vorbis_filename
+ "EFFECTS.VOC", // voc_effects_filename
+ "EFFECTS.MP3", // mp3_effects_filename
+ "EFFECTS.OGG", // vorbis_effects_filename
+ "GAMEPC", // gamepc_filename
};
static const GameSpecificSettings simon1acorn_settings = {
- "DATA", // gme_filename
- "", // wav_filename
- "SIMON", // voc_filename
- "SIMON.MP3", // mp3_filename
- "EFFECTS", // voc_effects_filename
- "EFFECTS.MP3", // mp3_effects_filename
- "GAMEBASE", // gamepc_filename
+ "DATA", // gme_filename
+ "", // wav_filename
+ "SIMON", // voc_filename
+ "SIMON.MP3", // mp3_filename
+ "SIMON.OGG", // vorbis_filename
+ "EFFECTS", // voc_effects_filename
+ "EFFECTS.MP3", // mp3_effects_filename
+ "EFFECTS.OGG", // vorbis_effects_filename
+ "GAMEBASE", // gamepc_filename
};
static const GameSpecificSettings simon1amiga_settings = {
- "", // gme_filename
- "", // wav_filename
- "", // voc_filename
- "SIMON.MP3", // mp3_filename
- "", // voc_effects_filename
- "", // mp3_effects_filename
- "gameamiga", // gamepc_filename
+ "", // gme_filename
+ "", // wav_filename
+ "", // voc_filename
+ "SIMON.MP3", // mp3_filename
+ "SIMON.OGG", // vorbis_filename
+ "", // voc_effects_filename
+ "", // mp3_effects_filename
+ "", // vorbis_effects_filename
+ "gameamiga", // gamepc_filename
};
static const GameSpecificSettings simon1demo_settings = {
- "", // gme_filename
- "", // wav_filename
- "", // voc_filename
- "", // mp3_filename
- "", // voc_effects_filename
- "", // mp3_effects_filename
- "GDEMO", // gamepc_filename
+ "", // gme_filename
+ "", // wav_filename
+ "", // voc_filename
+ "", // mp3_filename
+ "", // vorbis_filename
+ "", // voc_effects_filename
+ "", // mp3_effects_filename
+ "", // vorbis_effects_filename
+ "GDEMO", // gamepc_filename
};
static const GameSpecificSettings simon2win_settings = {
- "SIMON2.GME", // gme_filename
- "SIMON2.WAV", // wav_filename
- "SIMON2.VOC", // voc_filename
- "SIMON2.MP3", // mp3_filename
- "", // voc_effects_filename
- "", // mp3_effects_filename
- "GSPTR30", // gamepc_filename
+ "SIMON2.GME", // gme_filename
+ "SIMON2.WAV", // wav_filename
+ "SIMON2.VOC", // voc_filename
+ "SIMON2.MP3", // mp3_filename
+ "SIMON2.OGG", // vorbis_filename
+ "", // voc_effects_filename
+ "", // mp3_effects_filename
+ "", // vorbis_effects_filename
+ "GSPTR30", // gamepc_filename
};
static const GameSpecificSettings simon2mac_settings = {
- "Simon2.gme", // gme_filename
- "", // wav_filename
- "", // voc_filename
- "SIMON2.MP3", // mp3_filename
- "", // voc_effects_filename
- "", // mp3_effects_filename
- "gsptr30", // gamepc_filename
+ "Simon2.gme", // gme_filename
+ "", // wav_filename
+ "", // voc_filename
+ "SIMON2.MP3", // mp3_filename
+ "SIMON2.OGG", // vorbis_filename
+ "", // voc_effects_filename
+ "", // mp3_effects_filename
+ "", // vorbis_effects_filename
+ "gsptr30", // gamepc_filename
};
static const GameSpecificSettings simon2dos_settings = {
- "SIMON2.GME", // gme_filename
- "", // wav_filename
- "", // voc_filename
- "", // mp3_filename
- "", // voc_effects_filename
- "", // mp3_effects_filename
- "GAME32", // gamepc_filename
+ "SIMON2.GME", // gme_filename
+ "", // wav_filename
+ "", // voc_filename
+ "", // mp3_filename
+ "", // vorbis_filename
+ "", // voc_effects_filename
+ "", // mp3_effects_filename
+ "", // vorbis_effects_filename
+ "GAME32", // gamepc_filename
};
#endif