diff options
Diffstat (limited to 'sky/logic.cpp')
| -rw-r--r-- | sky/logic.cpp | 429 |
1 files changed, 204 insertions, 225 deletions
diff --git a/sky/logic.cpp b/sky/logic.cpp index 939d27ec1b..88003d59ee 100644 --- a/sky/logic.cpp +++ b/sky/logic.cpp @@ -34,11 +34,6 @@ #include "sky/sky.h" #include "sky/sound.h" #include "sky/struc.h" -#include "sky/talks.h" -/* -#include "sky/skydefs.h" -#include "base/gameDetector.h" -*/ namespace Sky { @@ -65,15 +60,16 @@ static const LogicTable logicTable[] = { &Logic::simpleAnim, // 16 Module anim without x,y's }; -Logic::Logic(Screen *skyScreen, Disk *skyDisk, Text *skyText, MusicBase *skyMusic, Mouse *skyMouse, Sound *skySound) { +Logic::Logic(SkyCompact *skyCompact, Screen *skyScreen, Disk *skyDisk, Text *skyText, MusicBase *skyMusic, Mouse *skyMouse, Sound *skySound) { + _skyCompact = skyCompact; _skyScreen = skyScreen; _skyDisk = skyDisk; _skyText = skyText; _skyMusic = skyMusic; _skySound = skySound; _skyMouse = skyMouse; - _skyGrid = new Grid(_skyDisk); - _skyAutoRoute = new AutoRoute(_skyGrid); + _skyGrid = new Grid(_skyDisk, _skyCompact); + _skyAutoRoute = new AutoRoute(_skyGrid, _skyCompact); memset(_objectList, 0, 30 * sizeof(uint32)); @@ -100,17 +96,20 @@ bool Logic::checkProtection(void) { } void Logic::engine() { - uint16 *logicList = (uint16 *)SkyEngine::fetchCompact(_scriptVariables[LOGIC_LIST_NO]); + uint16 *logicList = (uint16 *)_skyCompact->fetchCpt(_scriptVariables[LOGIC_LIST_NO]); + //uint16 *logicList = (uint16*)_skyCompact->fetchFromDataList(_scriptVariables[LOGIC_LIST_NO]); while (uint16 id = *logicList++) { // 0 means end of list if (id == 0xffff) { // Change logic data address - logicList = (uint16 *)SkyEngine::fetchCompact(*logicList); + if (*logicList == ID_STD_MENU_LOGIC) + printf("\n\n\nMenu Logic:\n"); + logicList = (uint16 *)_skyCompact->fetchCpt(*logicList); continue; } _scriptVariables[CUR_ID] = id; - _compact = SkyEngine::fetchCompact(id); + _compact = _skyCompact->fetchCpt(id); // check the id actually wishes to be processed if (!(_compact->status & (1 << 6))) @@ -131,6 +130,8 @@ void Logic::engine() { // only. that cycle has just ended so remove the sync. // presumably the mega has just reacted to it. _compact->sync = 0; + if (id == ID_STD_MENU_LOGIC) + printf("\n\n\n"); } } @@ -162,15 +163,14 @@ void Logic::logicScript() { void Logic::autoRoute() { _compact->downFlag = _skyAutoRoute->autoRoute(_compact); - if ((_compact->downFlag == 2) && (_compact == &SkyCompact::joey) && + if ((_compact->downFlag == 2) && _skyCompact->cptIsId(_compact, CPT_JOEY) && (_compact->mode == 0) && (_compact->baseSub == JOEY_OUT_OF_LIFT)) { // workaround for script bug #1064113. Details unclear... _compact->downFlag = 0; } if (_compact->downFlag != 1) { // route ok - _compact->grafixProg.pos = 0; - _compact->grafixProg.ptrTarget = 0; - _compact->grafixProg.ptrType = AUTOROUTE; + _compact->grafixProgId = _compact->animScratchId; + _compact->grafixProgPos = 0; } _compact->logic = L_SCRIPT; // continue the script @@ -192,12 +192,12 @@ void Logic::arAnim() { // On character boundary. Have we been told to wait? // if not - are WE colliding? - if (_compact->extCompact->waitingFor == 0xffff) { // 1st cycle of re-route does + if (_compact->waitingFor == 0xffff) { // 1st cycle of re-route does mainAnim(); return; } - if (_compact->extCompact->waitingFor) { + if (_compact->waitingFor) { // ok, we've been told we've hit someone // we will wait until we are no longer colliding // with them. here we check to see if we are (still) colliding. @@ -211,7 +211,7 @@ void Logic::arAnim() { // fine because the later collision will almost certainly // take longer to clear than the earlier one. - if (collide(SkyEngine::fetchCompact(_compact->extCompact->waitingFor))) { + if (collide(_skyCompact->fetchCpt(_compact->waitingFor))) { stopAndWait(); return; } @@ -219,18 +219,18 @@ void Logic::arAnim() { // we are not in fact hitting this person so clr & continue // it must have registered some time ago - _compact->extCompact->waitingFor = 0; // clear id flag + _compact->waitingFor = 0; // clear id flag } // ok, our turn to check for collisions - uint16 *logicList = (uint16 *)SkyEngine::fetchCompact(_scriptVariables[LOGIC_LIST_NO]); + uint16 *logicList = (uint16 *)_skyCompact->fetchCpt(_scriptVariables[LOGIC_LIST_NO]); Compact *cpt = 0; while (uint16 id = *logicList++) { // get an id if (id == 0xffff) { // address change? - logicList = (uint16 *)SkyEngine::fetchCompact(*logicList); // get new logic list + logicList = (uint16 *)_skyCompact->fetchCpt(*logicList); // get new logic list continue; } @@ -238,7 +238,7 @@ void Logic::arAnim() { continue; _scriptVariables[HIT_ID] = id; // save target id for any possible c_mini_bump - cpt = SkyEngine::fetchCompact(id); // let's have a closer look + cpt = _skyCompact->fetchCpt(id); // let's have a closer look if (!(cpt->status & (1 << ST_COLLISION_BIT))) // can it collide? continue; @@ -256,9 +256,9 @@ void Logic::arAnim() { // first tell it to wait for us - in case it starts moving // ( *it may have already hit us and stopped to wait ) - _compact->extCompact->waitingFor = 0xffff; // effect 1 cycle collision skip + _compact->waitingFor = 0xffff; // effect 1 cycle collision skip // tell it it is waiting for us - cpt->extCompact->waitingFor = (uint16)(_scriptVariables[CUR_ID] & 0xffff); + cpt->waitingFor = (uint16)(_scriptVariables[CUR_ID] & 0xffff); // restart current script *SkyCompact::getSub(_compact, _compact->mode + 2) = 0; _compact->logic = L_SCRIPT; @@ -266,7 +266,7 @@ void Logic::arAnim() { return; } - script(_compact->extCompact->miniBump, 0); + script(_compact->miniBump, 0); return; } } @@ -275,11 +275,11 @@ void Logic::arAnim() { // now check for interaction request // *note: the interaction is always set up as an action script - if (_compact->extCompact->request) { + if (_compact->request) { _compact->mode = C_ACTION_MODE; // put into action mode - _compact->extCompact->actionSub = _compact->extCompact->request; - _compact->extCompact->actionSub_off = 0; - _compact->extCompact->request = 0; // trash request + _compact->actionSub = _compact->request; + _compact->actionSub_off = 0; + _compact->request = 0; // trash request _compact->logic = L_SCRIPT; logicScript(); return; @@ -289,14 +289,14 @@ void Logic::arAnim() { // if change then re-run the current script, which must be // a position independent get-to ---- - if (!_compact->extCompact->atWatch) { // any flag set? + if (!_compact->atWatch) { // any flag set? mainAnim(); return; } // ok, there is an at watch - see if it's changed - if (_compact->extCompact->atWas == _scriptVariables[_compact->extCompact->atWatch/4]) { // still the same? + if (_compact->atWas == _scriptVariables[_compact->atWatch/4]) { // still the same? mainAnim(); return; } @@ -311,19 +311,18 @@ void Logic::arAnim() { void Logic::mainAnim() { /// Extension of arAnim() - _compact->extCompact->waitingFor = 0; // clear possible zero-zero skip + _compact->waitingFor = 0; // clear possible zero-zero skip - //uint16 *sequence = _compact->grafixProg; - uint16 *sequence = SkyCompact::getGrafixPtr(_compact); + uint16 *sequence = _skyCompact->getGrafixPtr(_compact); if (!*sequence) { // ok, move to new anim segment sequence += 2; - _compact->grafixProg.pos += 2; + _compact->grafixProgPos += 2; if (!*sequence) { // end of route? // ok, sequence has finished // will start afresh if new sequence continues in last direction - _compact->extCompact->arAnimIndex = 0; + _compact->arAnimIndex = 0; _compact->downFlag = 0; // pass back ok to script _compact->logic = L_SCRIPT; @@ -331,33 +330,34 @@ void Logic::mainAnim() { return; } - _compact->extCompact->arAnimIndex = 0; // reset position + _compact->arAnimIndex = 0; // reset position } uint16 dir; - while ((dir = _compact->extCompact->dir) != *(sequence + 1)) { + while ((dir = _compact->dir) != *(sequence + 1)) { // ok, setup turning - _compact->extCompact->dir = *(sequence + 1); + _compact->dir = *(sequence + 1); - uint16 **tt = SkyCompact::getTurnTable(_compact,_compact->extCompact->megaSet, dir); - if (tt[_compact->extCompact->dir]) { - _compact->extCompact->turnProg = tt[_compact->extCompact->dir]; + uint16 *tt = _skyCompact->getTurnTable(_compact, dir); + if (tt[_compact->dir]) { + _compact->turnProgId = tt[_compact->dir]; + _compact->turnProgPos = 0; _compact->logic = L_AR_TURNING; arTurn(); return; } }; - uint16 *animList = *(uint16 **)SkyCompact::getCompactElem(_compact, - C_ANIM_UP + _compact->extCompact->megaSet + dir * 4); + uint16 animId = *(uint16*)_skyCompact->getCompactElem(_compact, C_ANIM_UP + _compact->megaSet + dir * 4); + uint16 *animList = (uint16*)_skyCompact->fetchCpt(animId); - uint16 arAnimIndex = _compact->extCompact->arAnimIndex; + uint16 arAnimIndex = _compact->arAnimIndex; if (!animList[arAnimIndex / 2]) { arAnimIndex = 0; - _compact->extCompact->arAnimIndex = 0; // reset + _compact->arAnimIndex = 0; // reset } - _compact->extCompact->arAnimIndex += S_LENGTH; + _compact->arAnimIndex += S_LENGTH; *sequence -= animList[(S_COUNT + arAnimIndex)/2]; // reduce the distance to travel _compact->frame = animList[(S_FRAME + arAnimIndex)/2]; // new graphic frame @@ -366,11 +366,13 @@ void Logic::mainAnim() { } void Logic::arTurn() { - _compact->frame = *_compact->extCompact->turnProg++; + uint16 *turnData = (uint16*)_skyCompact->fetchCpt(_compact->turnProgId) + _compact->turnProgPos; + _compact->frame = *turnData++; + _compact->turnProgPos++; - if (!*_compact->extCompact->turnProg) { // turn done? + if (!*turnData) { // turn done? // Back to ar mode - _compact->extCompact->arAnimIndex = 0; + _compact->arAnimIndex = 0; _compact->logic = L_AR_ANIM; } } @@ -378,19 +380,17 @@ void Logic::arTurn() { void Logic::alt() { /// change the current script _compact->logic = L_SCRIPT; - *SkyCompact::getSub(_compact, _compact->mode) = _compact->extCompact->alt; + *SkyCompact::getSub(_compact, _compact->mode) = _compact->alt; *SkyCompact::getSub(_compact, _compact->mode + 2) = 0; logicScript(); } void Logic::anim() { /// Follow an animation sequence - - //uint16 *grafixProg = _compact->grafixProg; - uint16 *grafixProg = SkyCompact::getGrafixPtr(_compact); + uint16 *grafixProg = _skyCompact->getGrafixPtr(_compact); while (*grafixProg) { - _compact->grafixProg.pos += 3; // all types are 3 words. + _compact->grafixProgPos += 3; // all types are 3 words. if (*grafixProg == LF_START_FX) { // do fx grafixProg++; uint16 sound = *grafixProg++; @@ -401,7 +401,7 @@ void Logic::anim() { } else if (*grafixProg >= LF_START_FX) { // do sync grafixProg++; - Compact *cpt = SkyEngine::fetchCompact(*grafixProg++); + Compact *cpt = _skyCompact->fetchCpt(*grafixProg++); cpt->sync = *grafixProg++; } else { // put coordinates and frame in @@ -419,13 +419,15 @@ void Logic::anim() { } void Logic::turn() { - if (*_compact->extCompact->turnProg) { - _compact->frame = *_compact->extCompact->turnProg++; + uint16 *turnData = (uint16*)_skyCompact->fetchCpt(_compact->turnProgId) + _compact->turnProgPos; + if (*turnData) { + _compact->frame = *turnData; + _compact->turnProgPos++; return; } // turn_to_script: - _compact->extCompact->arAnimIndex = 0; + _compact->arAnimIndex = 0; _compact->logic = L_SCRIPT; logicScript(); @@ -507,14 +509,14 @@ void Logic::talk() { if ((SkyEngine::_systemVars.systemFlags & SF_ALLOW_SPEECH) && (!_skySound->speechFinished())) _skySound->stopSpeech(); if ((SkyEngine::_systemVars.systemFlags & SF_ALLOW_TEXT) && - (_compact->extCompact->spTextId > 0) && - (_compact->extCompact->spTextId < 0xFFFF)) { + (_compact->spTextId > 0) && + (_compact->spTextId < 0xFFFF)) { - SkyEngine::fetchCompact(_compact->extCompact->spTextId)->status = 0; + _skyCompact->fetchCpt(_compact->spTextId)->status = 0; } - if (SkyCompact::getGrafixPtr(_compact)) { + if (_skyCompact->getGrafixPtr(_compact)) { _compact->frame = _compact->getToFlag; // set character to stand - _compact->grafixProg.ptrType = PTR_NULL; + _compact->grafixProgId = 0; } _compact->logic = L_SCRIPT; @@ -524,45 +526,44 @@ void Logic::talk() { // If speech is allowed then check for it to finish before finishing animations - if ((_compact->extCompact->spTextId == 0xFFFF) && // is this a voc file? + if ((_compact->spTextId == 0xFFFF) && // is this a voc file? (_skySound->speechFinished())) { // finished? _compact->logic = L_SCRIPT; // restart character control - if (SkyCompact::getGrafixPtr(_compact)) { + if (_skyCompact->getGrafixPtr(_compact)) { _compact->frame = _compact->getToFlag; // set character to stand - _compact->grafixProg.ptrType = PTR_NULL; + _compact->grafixProgId = 0; } logicScript(); return; } - //uint16 *graphixProg = _compact->grafixProg; // no anim file? - uint16 *graphixProg = SkyCompact::getGrafixPtr(_compact); + uint16 *graphixProg = _skyCompact->getGrafixPtr(_compact); if (graphixProg) { - if ((*graphixProg) && ((_compact->extCompact->spTime != 3) || (!_skySound->speechFinished()))) { + if ((*graphixProg) && ((_compact->spTime != 3) || (!_skySound->speechFinished()))) { // we will force the animation to finish 3 game cycles // before the speech actually finishes - because it looks good. _compact->frame = *(graphixProg + 2) + _compact->offset; graphixProg += 3; - _compact->grafixProg.pos += 3; + _compact->grafixProgPos += 3; } else { // we ran out of frames or finished speech, let actor stand still. _compact->frame = _compact->getToFlag; - _compact->grafixProg.ptrType = PTR_NULL; + _compact->grafixProgId = 0; } } - if (_skySound->speechFinished()) _compact->extCompact->spTime--; + if (_skySound->speechFinished()) _compact->spTime--; - if (_compact->extCompact->spTime == 0) { + if (_compact->spTime == 0) { // ok, speech has finished - if (_compact->extCompact->spTextId) { - Compact *cpt = SkyEngine::fetchCompact(_compact->extCompact->spTextId); // get text id to kill + if (_compact->spTextId) { + Compact *cpt = _skyCompact->fetchCpt(_compact->spTextId); // get text id to kill cpt->status = 0; // kill the text } @@ -574,7 +575,7 @@ void Logic::talk() { void Logic::listen() { /// Stay in this mode until id in getToFlag leaves L_TALK mode - Compact *cpt = SkyEngine::fetchCompact(_compact->flag); + Compact *cpt = _skyCompact->fetchCpt(_compact->flag); if (cpt->logic == L_TALK) return; @@ -590,7 +591,7 @@ void Logic::stopped() { /// that will be one level higher than the script we /// would wish to restart from - Compact *cpt = SkyEngine::fetchCompact(_compact->extCompact->waitingFor); + Compact *cpt = _skyCompact->fetchCpt(_compact->waitingFor); if (cpt) if (!cpt->mood && collide(cpt)) @@ -600,7 +601,7 @@ void Logic::stopped() { // restart script one level below *SkyCompact::getSub(_compact, _compact->mode - 2) = 0; - _compact->extCompact->waitingFor = 0xffff; + _compact->waitingFor = 0xffff; _compact->logic = L_SCRIPT; logicScript(); @@ -653,11 +654,11 @@ void Logic::waitSync() { void Logic::simpleAnim() { /// follow an animation sequence module whilst ignoring the coordinate data - uint16 *grafixProg = SkyCompact::getGrafixPtr(_compact); + uint16 *grafixProg = _skyCompact->getGrafixPtr(_compact); // *grafix_prog: command while (*grafixProg) { - _compact->grafixProg.pos += 3; + _compact->grafixProgPos += 3; if (*grafixProg != SEND_SYNC) { grafixProg++; grafixProg++; // skip coordinates @@ -673,7 +674,7 @@ void Logic::simpleAnim() { grafixProg++; // *grafix_prog: id to sync - Compact *compact2 = SkyEngine::fetchCompact(*grafixProg); + Compact *compact2 = _skyCompact->fetchCpt(*grafixProg); grafixProg++; // *grafix_prog: sync @@ -687,15 +688,15 @@ void Logic::simpleAnim() { } bool Logic::collide(Compact *cpt) { - MegaSet *m1 = SkyCompact::getMegaSet(_compact, _compact->extCompact->megaSet); - MegaSet *m2 = SkyCompact::getMegaSet(cpt, cpt->extCompact->megaSet); + MegaSet *m1 = SkyCompact::getMegaSet(_compact); + MegaSet *m2 = SkyCompact::getMegaSet(cpt); // target's base coordinates uint16 x = cpt->xcood & 0xfff8; uint16 y = cpt->ycood & 0xfff8; // The collision is direction dependent - switch (_compact->extCompact->dir) { + switch (_compact->dir) { case 0: // looking up x -= m1->colOffset; // compensate for inner x offsets x += m2->colOffset; @@ -766,7 +767,7 @@ bool Logic::collide(Compact *cpt) { return true; default: - error("Unknown Direction: %d", _compact->extCompact->dir); + error("Unknown Direction: %d", _compact->dir); } } @@ -783,9 +784,8 @@ void Logic::stopAndWait() { uint16 *scriptNo = SkyCompact::getSub(_compact, _compact->mode); uint16 *offset = SkyCompact::getSub(_compact, _compact->mode + 2); - *scriptNo = (uint16)(_compact->extCompact->stopScript & 0xffff); - *offset = 0; //stopScript is uint16, after right shift is zero -// *offset = (uint16)(_compact->extCompact->stopScript >> 16); + *scriptNo = _compact->stopScript; + *offset = 0; _compact->logic = L_SCRIPT; logicScript(); @@ -1329,11 +1329,11 @@ script: scriptData += READ_LE_UINT16(scriptData++)/2 - 1; // use the default break; case 15: // push_offset - push( *(uint16 *)SkyCompact::getCompactElem(_compact, READ_LE_UINT16(scriptData++)) ); + push( *(uint16 *)_skyCompact->getCompactElem(_compact, READ_LE_UINT16(scriptData++)) ); break; case 16: // pop_offset // pop a value into a compact - *(uint16 *)SkyCompact::getCompactElem(_compact, READ_LE_UINT16(scriptData++)) = (uint16)pop(); + *(uint16 *)_skyCompact->getCompactElem(_compact, READ_LE_UINT16(scriptData++)) = (uint16)pop(); break; case 17: // is_equal a = pop(); @@ -1364,12 +1364,12 @@ script: bool Logic::fnCacheChip(uint32 a, uint32 b, uint32 c) { _skySound->fnStopFx(); - _skyDisk->fnCacheChip(a); + _skyDisk->fnCacheChip((uint16*)_skyCompact->fetchCpt((uint16)a)); return true; } bool Logic::fnCacheFast(uint32 a, uint32 b, uint32 c) { - _skyDisk->fnCacheFast(a); + _skyDisk->fnCacheFast((uint16*)_skyCompact->fetchCpt((uint16)a)); return true; } @@ -1398,8 +1398,8 @@ bool Logic::fnDrawScreen(uint32 a, uint32 b, uint32 c) { bool Logic::fnAr(uint32 x, uint32 y, uint32 c) { _compact->downFlag = 1; // assume failure in-case logic is interupted by speech (esp Joey) - _compact->extCompact->arTargetX = (uint16)x; - _compact->extCompact->arTargetY = (uint16)y; + _compact->arTargetX = (uint16)x; + _compact->arTargetY = (uint16)y; _compact->logic = L_AR; // Set to AR mode _compact->xcood &= 0xfff8; @@ -1423,7 +1423,7 @@ bool Logic::fnIdle(uint32 a, uint32 b, uint32 c) { bool Logic::fnInteract(uint32 targetId, uint32 b, uint32 c) { _compact->mode += 4; // next level up _compact->logic = L_SCRIPT; - Compact *cpt = SkyEngine::fetchCompact(targetId); + Compact *cpt = _skyCompact->fetchCpt(targetId); *SkyCompact::getSub(_compact, _compact->mode) = cpt->actionScript; *SkyCompact::getSub(_compact, _compact->mode + 2) = 0; @@ -1439,7 +1439,7 @@ bool Logic::fnStartSub(uint32 scr, uint32 b, uint32 c) { } bool Logic::fnTheyStartSub(uint32 mega, uint32 scr, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(mega); + Compact *cpt = _skyCompact->fetchCpt(mega); cpt->mode += 4; *SkyCompact::getSub(cpt, cpt->mode) = (uint16)(scr & 0xffff); *SkyCompact::getSub(cpt, cpt->mode + 2) = (uint16)(scr >> 16); @@ -1447,7 +1447,7 @@ bool Logic::fnTheyStartSub(uint32 mega, uint32 scr, uint32 c) { } bool Logic::fnAssignBase(uint32 id, uint32 scr, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(id); + Compact *cpt = _skyCompact->fetchCpt(id); cpt->mode = C_BASE_MODE; cpt->logic = L_SCRIPT; cpt->baseSub = (uint16)(scr & 0xffff); @@ -1511,12 +1511,12 @@ bool Logic::fnCloseHand(uint32 a, uint32 b, uint32 c) { bool Logic::fnGetTo(uint32 targetPlaceId, uint32 mode, uint32 c) { _compact->upFlag = (uint16)mode; // save mode for action script _compact->mode += 4; // next level up - Compact *cpt = SkyEngine::fetchCompact(_compact->place); + Compact *cpt = _skyCompact->fetchCpt(_compact->place); if (!cpt) { warning("can't find _compact's getToTable. Place compact is NULL"); return false; } - uint16 *getToTable = cpt->getToTable; + uint16 *getToTable = (uint16*)_skyCompact->fetchCpt(cpt->getToTableId); if (!getToTable) { warning("Place compact's getToTable is NULL!"); return false; @@ -1535,16 +1535,14 @@ bool Logic::fnGetTo(uint32 targetPlaceId, uint32 mode, uint32 c) { bool Logic::fnSetToStand(uint32 a, uint32 b, uint32 c) { _compact->mood = 1; // high level stood still - _compact->grafixProg.ptrType = COMPACTELEM; - _compact->grafixProg.pos = 0; - _compact->grafixProg.ptrTarget = - C_STAND_UP + _compact->extCompact->megaSet + _compact->extCompact->dir * 4; + _compact->grafixProgId = *(uint16*)_skyCompact->getCompactElem(_compact, C_STAND_UP + _compact->megaSet + _compact->dir * 4); + _compact->grafixProgPos = 0; - uint16 *standList = SkyCompact::getGrafixPtr(_compact); + uint16 *standList = _skyCompact->getGrafixPtr(_compact); _compact->offset = *standList; // get frames offset _compact->logic = L_SIMPLE_MOD; - _compact->grafixProg.pos++; + _compact->grafixProgPos++; simpleAnim(); return false; // drop out of script } @@ -1552,15 +1550,16 @@ bool Logic::fnSetToStand(uint32 a, uint32 b, uint32 c) { bool Logic::fnTurnTo(uint32 dir, uint32 b, uint32 c) { /// turn compact to direction dir - uint16 curDir = _compact->extCompact->dir; // get current direction - _compact->extCompact->dir = (uint16)(dir & 0xffff); // set new direction + uint16 curDir = _compact->dir; // get current direction + _compact->dir = (uint16)(dir & 0xffff); // set new direction - uint16 **tt = SkyCompact::getTurnTable(_compact, _compact->extCompact->megaSet, curDir); + uint16 *tt = _skyCompact->getTurnTable(_compact, curDir); if (!tt[dir]) return true; // keep going - _compact->extCompact->turnProg = tt[dir]; // put turn program in + _compact->turnProgId = tt[dir]; // put turn program in + _compact->turnProgPos = 0; _compact->logic = L_TURNING; turn(); @@ -1569,38 +1568,38 @@ bool Logic::fnTurnTo(uint32 dir, uint32 b, uint32 c) { } bool Logic::fnArrived(uint32 scriptVar, uint32 b, uint32 c) { - _compact->extCompact->leaving = (uint16)(scriptVar & 0xffff); + _compact->leaving = (uint16)(scriptVar & 0xffff); _scriptVariables[scriptVar/4]++; return true; } bool Logic::fnLeaving(uint32 a, uint32 b, uint32 c) { - _compact->extCompact->atWatch = 0; + _compact->atWatch = 0; - if (_compact->extCompact->leaving) { - _scriptVariables[_compact->extCompact->leaving/4]--; - _compact->extCompact->leaving = 0; // I shall do this only once + if (_compact->leaving) { + _scriptVariables[_compact->leaving/4]--; + _compact->leaving = 0; // I shall do this only once } return true; // keep going } bool Logic::fnSetAlternate(uint32 scr, uint32 b, uint32 c) { - _compact->extCompact->alt = (uint16)(scr & 0xffff); + _compact->alt = (uint16)(scr & 0xffff); _compact->logic = L_ALT; return false; } bool Logic::fnAltSetAlternate(uint32 target, uint32 scr, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(target); - cpt->extCompact->alt = (uint16)(scr & 0xffff); + Compact *cpt = _skyCompact->fetchCpt(target); + cpt->alt = (uint16)(scr & 0xffff); cpt->logic = L_ALT; return false; } bool Logic::fnKillId(uint32 id, uint32 b, uint32 c) { if (id) { - Compact *cpt = SkyEngine::fetchCompact(id); + Compact *cpt = _skyCompact->fetchCpt(id); if (cpt->status & (1 << 7)) _skyGrid->removeObjectFromWalk(cpt); cpt->status = 0; @@ -1653,7 +1652,7 @@ bool Logic::fnQuit(uint32 a, uint32 b, uint32 c) { } bool Logic::fnSpeakMe(uint32 targetId, uint32 mesgNum, uint32 animNum) { - stdSpeak(SkyEngine::fetchCompact(targetId), mesgNum, animNum, 0); + stdSpeak(_skyCompact->fetchCpt(targetId), mesgNum, animNum, 0); return false; //drop out of script } @@ -1661,7 +1660,7 @@ bool Logic::fnSpeakMeDir(uint32 targetId, uint32 mesgNum, uint32 animNum) { //must be player so don't cause script to drop out //this function sets the directional option whereby //the anim chosen is linked to c_dir - animNum += _compact->extCompact->dir << 1; //2 sizes (large and small) + animNum += _compact->dir << 1; //2 sizes (large and small) return fnSpeakMe(targetId, mesgNum, animNum); } @@ -1692,10 +1691,10 @@ bool Logic::fnSpeakWaitDir(uint32 a, uint32 b, uint32 c) { _compact->flag = (uint16)a; _compact->logic = L_LISTEN; - Compact *speaker = SkyEngine::fetchCompact(a); + Compact *speaker = _skyCompact->fetchCpt(a); if (c) { - c += speaker->extCompact->dir << 1; - stdSpeak(speaker, b, c, speaker->extCompact->dir << 1); + c += speaker->dir << 1; + stdSpeak(speaker, b, c, speaker->dir << 1); } else stdSpeak(speaker, b, c, 0); @@ -1737,7 +1736,7 @@ bool Logic::fnChooser(uint32 a, uint32 b, uint32 c) { index += 2; } - Compact *textCompact = SkyEngine::fetchCompact(lowText.compactNum); + Compact *textCompact = _skyCompact->fetchCpt(lowText.compactNum); textCompact->getToFlag = (uint16)textNum; textCompact->downFlag = (uint16)*p++; // get animation number @@ -1762,7 +1761,7 @@ bool Logic::fnHighlight(uint32 itemNo, uint32 pen, uint32 c) { pen -= 11; pen ^= 1; pen += 241; - Compact *textCompact = SkyEngine::fetchCompact(itemNo); + Compact *textCompact = _skyCompact->fetchCpt(itemNo); uint8 *sprData = (uint8 *)SkyEngine::fetchItem(textCompact->flag); _skyText->changeTextSpriteColour(sprData, (uint8)pen); return true; @@ -1774,7 +1773,7 @@ bool Logic::fnTextKill(uint32 a, uint32 b, uint32 c) { uint32 id = FIRST_TEXT_COMPACT; for (int i = 10; i > 0; i--) { - Compact *cpt = SkyEngine::fetchCompact(id); + Compact *cpt = _skyCompact->fetchCpt(id); if (cpt->status & (1 << 4)) cpt->status = 0; id++; @@ -1791,47 +1790,47 @@ bool Logic::fnWeWait(uint32 id, uint32 b, uint32 c) { /// We have hit another mega /// we are going to wait for it to move - _compact->extCompact->waitingFor = (uint16) id; + _compact->waitingFor = (uint16) id; stopAndWait(); return true; // not sure about this } bool Logic::fnSendSync(uint32 mega, uint32 sync, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(mega); + Compact *cpt = _skyCompact->fetchCpt(mega); cpt->sync = (uint16)(sync & 0xffff); return false; } bool Logic::fnSendFastSync(uint32 mega, uint32 sync, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(mega); + Compact *cpt = _skyCompact->fetchCpt(mega); cpt->sync = (uint16)(sync & 0xffff); return true; } bool Logic::fnSendRequest(uint32 target, uint32 scr, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(target); - cpt->extCompact->request = (uint16)(scr & 0xffff); + Compact *cpt = _skyCompact->fetchCpt(target); + cpt->request = (uint16)(scr & 0xffff); return false; } bool Logic::fnClearRequest(uint32 target, uint32 b, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(target); - cpt->extCompact->request = 0; + Compact *cpt = _skyCompact->fetchCpt(target); + cpt->request = 0; return true; } bool Logic::fnCheckRequest(uint32 a, uint32 b, uint32 c) { /// check for interaction request - if (!_compact->extCompact->request) + if (!_compact->request) return true; _compact->mode = C_ACTION_MODE; // into action mode - _compact->extCompact->actionSub = _compact->extCompact->request; - _compact->extCompact->actionSub_off = 0; + _compact->actionSub = _compact->request; + _compact->actionSub_off = 0; - _compact->extCompact->request = 0; // trash request + _compact->request = 0; // trash request return false; // drop from script } @@ -1844,11 +1843,11 @@ bool Logic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) { // (1) FIRST, SET UP THE 2 ARROWS SO THEY APPEAR ON SCREEN - Compact *cpt = SkyEngine::fetchCompact(47); + Compact *cpt = _skyCompact->fetchCpt(47); cpt->status = ST_MOUSE + ST_FOREGROUND + ST_LOGIC + ST_RECREATE; cpt->screen = (uint16)(_scriptVariables[SCREEN] & 0xffff); - cpt = SkyEngine::fetchCompact(48); + cpt = _skyCompact->fetchCpt(48); cpt->status = ST_MOUSE + ST_FOREGROUND + ST_LOGIC + ST_RECREATE; cpt->screen = (uint16)(_scriptVariables[SCREEN] & 0xffff); @@ -1874,7 +1873,7 @@ bool Logic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) { for (i = 0; i < ARRAYSIZE(_objectList); i++) { if (_objectList[i]) - (SkyEngine::fetchCompact(_objectList[i]))->status = ST_LOGIC; + (_skyCompact->fetchCpt(_objectList[i]))->status = ST_LOGIC; else break; } @@ -1889,7 +1888,7 @@ bool Logic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) { uint16 rollingX = TOP_LEFT_X + 28; for (i = 0; i < 11; i++) { - cpt = SkyEngine::fetchCompact( + cpt = _skyCompact->fetchCpt( _objectList[_scriptVariables[SCROLL_OFFSET] + i]); cpt->status = ST_MOUSE + ST_FOREGROUND + ST_LOGIC + ST_RECREATE; @@ -1908,7 +1907,7 @@ bool Logic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) { } bool Logic::fnUnhighlight(uint32 item, uint32 b, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(item); + Compact *cpt = _skyCompact->fetchCpt(item); cpt->frame--; cpt->getToFlag = 0; return true; @@ -1918,7 +1917,7 @@ bool Logic::fnFaceId(uint32 otherId, uint32 b, uint32 c) { /// return the direction to turn to face another id /// pass back result in c_just_flag - Compact *cpt = SkyEngine::fetchCompact(otherId); + Compact *cpt = _skyCompact->fetchCpt(otherId); int16 x = _compact->xcood - cpt->xcood; @@ -1951,7 +1950,7 @@ bool Logic::fnFaceId(uint32 otherId, uint32 b, uint32 c) { bool Logic::fnForeground(uint32 sprite, uint32 b, uint32 c) { /// Make sprite a foreground sprite - Compact *cpt = SkyEngine::fetchCompact(sprite); + Compact *cpt = _skyCompact->fetchCpt(sprite); cpt->status &= 0xfff8; cpt->status |= ST_FOREGROUND; return true; @@ -1966,14 +1965,14 @@ bool Logic::fnBackground(uint32 a, uint32 b, uint32 c) { bool Logic::fnNewBackground(uint32 sprite, uint32 b, uint32 c) { /// Make sprite a background sprite - Compact *cpt = SkyEngine::fetchCompact(sprite); + Compact *cpt = _skyCompact->fetchCpt(sprite); cpt->status &= 0xfff8; cpt->status |= ST_BACKGROUND; return true; } bool Logic::fnSort(uint32 mega, uint32 b, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(mega); + Compact *cpt = _skyCompact->fetchCpt(mega); cpt->status &= 0xfff8; cpt->status |= ST_SORT; return true; @@ -1989,7 +1988,7 @@ bool Logic::fnNoSpriteEngine(uint32 a, uint32 b, uint32 c) { bool Logic::fnNoSpritesA6(uint32 us, uint32 b, uint32 c) { /// stop the compact printing /// remove foreground, background & sort - Compact *cpt = SkyEngine::fetchCompact(us); + Compact *cpt = _skyCompact->fetchCpt(us); cpt->status &= 0xfff8; return true; } @@ -1999,8 +1998,8 @@ bool Logic::fnResetId(uint32 id, uint32 resetBlock, uint32 c) { /// eg - when a smaller mega turn to larger /// - a mega changes rooms... - Compact *cpt = SkyEngine::fetchCompact(id); - uint16 *rst = (uint16 *)SkyEngine::fetchCompact(resetBlock); + Compact *cpt = _skyCompact->fetchCpt(id); + uint16 *rst = (uint16 *)_skyCompact->fetchCpt(resetBlock); if (!cpt) { warning("fnResetId(): Compact %d (id) == NULL",id); @@ -2013,7 +2012,7 @@ bool Logic::fnResetId(uint32 id, uint32 resetBlock, uint32 c) { uint16 off; while ((off = *rst++) != 0xffff) - *(uint16 *)SkyCompact::getCompactElem(cpt, off) = *rst++; + *(uint16 *)_skyCompact->getCompactElem(cpt, off) = *rst++; return true; } @@ -2031,48 +2030,34 @@ bool Logic::fnPause(uint32 cycles, uint32 b, uint32 c) { } bool Logic::fnRunAnimMod(uint32 animNo, uint32 b, uint32 c) { - _compact->grafixProg.ptrType = COMPACT; - _compact->grafixProg.ptrTarget = animNo; - _compact->grafixProg.pos = 0; + _compact->grafixProgId = animNo; + _compact->grafixProgPos = 0; - //uint16 *animation = (uint16 *)SkyEngine::fetchCompact(animNo); - //uint16 sprite = *animation++; // get sprite set - //_compact->offset = sprite; - _compact->offset = *SkyCompact::getGrafixPtr(_compact); - //_compact->grafixProg = animation; - _compact->grafixProg.pos++; + _compact->offset = *_skyCompact->getGrafixPtr(_compact); + _compact->grafixProgPos++; _compact->logic = L_MOD_ANIMATE; anim(); return false; // drop from script } bool Logic::fnSimpleMod(uint32 animSeqNo, uint32 b, uint32 c) { + _compact->grafixProgId = animSeqNo; + _compact->grafixProgPos = 0; - _compact->grafixProg.ptrType = COMPACT; - _compact->grafixProg.ptrTarget = animSeqNo; - _compact->grafixProg.pos = 0; - //uint16 *animSeq = (uint16 *)SkyEngine::fetchCompact(animSeqNo); - //_compact->offset = *animSeq++; - //assert(*animSeq != 0); - _compact->offset = *SkyCompact::getGrafixPtr(_compact); - //_compact->grafixProg = animSeq; - _compact->grafixProg.pos++; _compact->logic = L_SIMPLE_MOD; + _compact->offset = *_skyCompact->getGrafixPtr(_compact); + _compact->grafixProgPos++; simpleAnim(); return false; } bool Logic::fnRunFrames(uint32 sequenceNo, uint32 b, uint32 c) { - _compact->grafixProg.ptrType = COMPACT; - _compact->grafixProg.ptrTarget = sequenceNo; - _compact->grafixProg.pos = 0; - //uint16 *sequence = (uint16 *)SkyEngine::fetchCompact(sequenceNo); + _compact->grafixProgId = sequenceNo; + _compact->grafixProgPos = 0; _compact->logic = L_FRAMES; - //_compact->offset = *sequence++; - _compact->offset = *SkyCompact::getGrafixPtr(_compact); - _compact->grafixProg.pos++; - //_compact->grafixProg = sequence; + _compact->offset = *_skyCompact->getGrafixPtr(_compact); + _compact->grafixProgPos++; simpleAnim(); return false; } @@ -2086,28 +2071,29 @@ bool Logic::fnAwaitSync(uint32 a, uint32 b, uint32 c) { } bool Logic::fnIncMegaSet(uint32 a, uint32 b, uint32 c) { - _compact->extCompact->megaSet += NEXT_MEGA_SET; + _compact->megaSet += NEXT_MEGA_SET; return true; } bool Logic::fnDecMegaSet(uint32 a, uint32 b, uint32 c) { - _compact->extCompact->megaSet -= NEXT_MEGA_SET; + _compact->megaSet -= NEXT_MEGA_SET; return true; } bool Logic::fnSetMegaSet(uint32 mega, uint32 setNo, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(mega); - cpt->extCompact->megaSet = (uint16) (setNo * NEXT_MEGA_SET); + Compact *cpt = _skyCompact->fetchCpt(mega); + cpt->megaSet = (uint16) (setNo * NEXT_MEGA_SET); return true; } bool Logic::fnMoveItems(uint32 listNo, uint32 screenNo, uint32 c) { - /// Move a list of id's to another screen - uint16 *p = SkyCompact::move_list[listNo]; + // Move a list of id's to another screen + uint16 *p = (uint16*)_skyCompact->fetchCpt(CPT_MOVE_LIST); + p = (uint16*)_skyCompact->fetchCpt(p[listNo]); for (int i = 0; i < 2; i++) { if (!*p) return true; - Compact *cpt = SkyEngine::fetchCompact(*p++); + Compact *cpt = _skyCompact->fetchCpt(*p++); cpt->screen = (uint16)(screenNo & 0xffff); } return true; @@ -2136,46 +2122,46 @@ bool Logic::fnRandom(uint32 a, uint32 b, uint32 c) { } bool Logic::fnPersonHere(uint32 id, uint32 room, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(id); + Compact *cpt = _skyCompact->fetchCpt(id); _scriptVariables[RESULT] = cpt->screen == room ? 1 : 0; return true; } bool Logic::fnToggleMouse(uint32 a, uint32 b, uint32 c) { - SkyEngine::fetchCompact(a)->status ^= ST_MOUSE; + _skyCompact->fetchCpt(a)->status ^= ST_MOUSE; return true; } bool Logic::fnMouseOn(uint32 a, uint32 b, uint32 c) { //switch on the mouse highlight - Compact *cpt = SkyEngine::fetchCompact(a); + Compact *cpt = _skyCompact->fetchCpt(a); cpt->status |= ST_MOUSE; return true; } bool Logic::fnMouseOff(uint32 a, uint32 b, uint32 c) { - //switch on (off??) the mouse highlight - Compact *cpt = SkyEngine::fetchCompact(a); + //switch off the mouse highlight + Compact *cpt = _skyCompact->fetchCpt(a); cpt->status &= ~ST_MOUSE; return true; } bool Logic::fnFetchX(uint32 id, uint32 b, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(id); + Compact *cpt = _skyCompact->fetchCpt(id); _scriptVariables[RESULT] = cpt->xcood; return true; } bool Logic::fnFetchY(uint32 id, uint32 b, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(id); + Compact *cpt = _skyCompact->fetchCpt(id); _scriptVariables[RESULT] = cpt->ycood; return true; } bool Logic::fnTestList(uint32 id, uint32 x, uint32 y) { _scriptVariables[RESULT] = 0; // assume fail - uint16 *list = (uint16 *)SkyEngine::fetchCompact(id); + uint16 *list = (uint16 *)_skyCompact->fetchCpt(id); while (*list) { if ((x >= list[0]) && (x < list[1]) && (y >= list[2]) && (y < list[3])) @@ -2186,7 +2172,7 @@ bool Logic::fnTestList(uint32 id, uint32 x, uint32 y) { } bool Logic::fnFetchPlace(uint32 id, uint32 b, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(id); + Compact *cpt = _skyCompact->fetchCpt(id); _scriptVariables[RESULT] = cpt->place; return true; } @@ -2196,7 +2182,7 @@ bool Logic::fnCustomJoey(uint32 id, uint32 b, uint32 c) { /// used by Joey-Logic - done in code like this because scripts can't /// get access to another megas compact as easily - Compact *cpt = SkyEngine::fetchCompact(id); + Compact *cpt = _skyCompact->fetchCpt(id); _scriptVariables[PLAYER_X] = cpt->xcood; _scriptVariables[PLAYER_Y] = cpt->ycood; @@ -2206,7 +2192,7 @@ bool Logic::fnCustomJoey(uint32 id, uint32 b, uint32 c) { } bool Logic::fnSetPalette(uint32 a, uint32 b, uint32 c) { - _skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(a)); + _skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(a)); SkyEngine::_systemVars.currentPalette = a; return true; } @@ -2217,7 +2203,7 @@ bool Logic::fnTextModule(uint32 a, uint32 b, uint32 c) { } bool Logic::fnChangeName(uint32 id, uint32 textNo, uint32 c) { - Compact *cpt = SkyEngine::fetchCompact(id); + Compact *cpt = _skyCompact->fetchCpt(id); cpt->cursorText = (uint16) textNo; return true; } @@ -2256,8 +2242,8 @@ bool Logic::fnEyeball(uint32 id, uint32 b, uint32 c) { // set 'result' to frame no. pointing to foster, according to table used // eg. FN_eyeball (id_eye_90_table); - uint16 *eyeTable = (uint16 *)SkyEngine::fetchCompact(id); - Compact *cpt = SkyEngine::fetchCompact(ID_BLUE_FOSTER); + uint16 *eyeTable = (uint16 *)_skyCompact->fetchCpt(id); + Compact *cpt = _skyCompact->fetchCpt(ID_BLUE_FOSTER); uint32 x = cpt->xcood; // 168 < x < 416 x -= 168; @@ -2278,8 +2264,6 @@ bool Logic::fnLeaveSection(uint32 sectionNo, uint32 b, uint32 c) { if (sectionNo == 5) //linc section - has different mouse icons _skyMouse->replaceMouseCursors(60301); - //_currentSection = 0xFF; // force music-, sound- and gridreload - return true; } @@ -2347,7 +2331,7 @@ bool Logic::fnBlankScreen(uint32 a, uint32 b, uint32 c) { bool Logic::fnPrintCredit(uint32 a, uint32 b, uint32 c) { lowTextManager_t creditText = _skyText->lowTextManager(a , 240, 0, 248, true); - Compact *credCompact = SkyEngine::fetchCompact(creditText.compactNum); + Compact *credCompact = _skyCompact->fetchCpt(creditText.compactNum); credCompact->xcood = 168; if ((a == 558) && (c == 215)) credCompact->ycood = 211; @@ -2360,7 +2344,7 @@ bool Logic::fnPrintCredit(uint32 a, uint32 b, uint32 c) { bool Logic::fnLookAt(uint32 a, uint32 b, uint32 c) { struct lowTextManager_t textInfo = _skyText->lowTextManager(a, 240, 0, 248, true); - Compact *textCpt = SkyEngine::fetchCompact(textInfo.compactNum); + Compact *textCpt = _skyCompact->fetchCpt(textInfo.compactNum); textCpt->xcood = 168; textCpt->ycood = (uint16)c; @@ -2392,7 +2376,7 @@ bool Logic::fnLincTextModule(uint32 textPos, uint32 textNo, uint32 buttonAction) lowTextManager_t text = _skyText->lowTextManager(textNo, 220, 0, 215, false); - Compact *textCpt = SkyEngine::fetchCompact(text.compactNum); + Compact *textCpt = _skyCompact->fetchCpt(text.compactNum); if (textPos < 20) { // line number (for text) textCpt->xcood = 152; @@ -2411,7 +2395,7 @@ bool Logic::fnTextKill2(uint32 a, uint32 b, uint32 c) { uint32 id = FIRST_TEXT_COMPACT; for (int i = 10; i > 0; i--) { - Compact *cpt = SkyEngine::fetchCompact(id); + Compact *cpt = _skyCompact->fetchCpt(id); cpt->status = 0; id++; } @@ -2481,26 +2465,19 @@ void Logic::stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32 bas uint16 *animPtr; - animNum += target->extCompact->megaSet / NEXT_MEGA_SET; + animNum += target->megaSet / NEXT_MEGA_SET; animNum &= 0xFF; - if (TalkAnims::animTalkTableIsPointer[animNum]) { //is it a pointer? - //animPtr = (uint16 *)TalkAnims::animTalkTablePtr[animNum]; - target->grafixProg.ptrType = TALKTABLE; - target->grafixProg.ptrTarget = animNum; - } else { //then it must be a value - //animPtr = (uint16 *)SkyEngine::fetchCompact(TalkAnims::animTalkTableVal[animNum]); - target->grafixProg.ptrType = COMPACT; - target->grafixProg.ptrTarget = TalkAnims::animTalkTableVal[animNum]; - } - target->grafixProg.pos = 0; - animPtr = SkyCompact::getGrafixPtr(target); + + target->grafixProgId = TALKTABLE_LIST_ID + animNum; + target->grafixProgPos = 0; + animPtr = _skyCompact->getGrafixPtr(target); if (animPtr) { target->offset = *animPtr++; target->getToFlag = *animPtr++; - target->grafixProg.pos += 2; + target->grafixProgPos += 2; } else { - target->grafixProg.ptrType = PTR_NULL; + target->grafixProgId = 0; } bool speechUsed = false; @@ -2511,16 +2488,16 @@ void Logic::stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32 bas // if sky is configured to speech-only return now - except if we're running another // language than english if (speechUsed && (!(SkyEngine::_systemVars.systemFlags & SF_ALLOW_TEXT))) { - target->extCompact->spTime = 10; + target->spTime = 10; target->logic = L_TALK; return ; } //now form the text sprite struct lowTextManager_t textInfo; - textInfo = _skyText->lowTextManager(textNum, FIXED_TEXT_WIDTH, 0, (uint8)target->extCompact->spColour, true); - Compact *textCompact = SkyEngine::fetchCompact(textInfo.compactNum); - target->extCompact->spTextId = textInfo.compactNum; //So we know what text to kill + textInfo = _skyText->lowTextManager(textNum, FIXED_TEXT_WIDTH, 0, (uint8)target->spColour, true); + Compact *textCompact = _skyCompact->fetchCpt(textInfo.compactNum); + target->spTextId = textInfo.compactNum; //So we know what text to kill byte *textGfx = textInfo.textData; //create the x coordinate for the speech text @@ -2554,14 +2531,16 @@ void Logic::stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32 bas } else { //talking off-screen - target->extCompact->spTextId = 0; //don't kill any text 'cos none was made + target->spTextId = 0; //don't kill any text 'cos none was made textCompact->status = 0; //don't display text } // In CD version, we're doing the timing by checking when the VOC has stopped playing. // Setting spTime to 10 thus means that we're doing a pause of 10 gamecycles between // each sentence. - if (speechUsed) target->extCompact->spTime = 10; - else target->extCompact->spTime = (uint16)_skyText->_dtLetters + 5; + if (speechUsed) + target->spTime = 10; + else + target->spTime = (uint16)_skyText->_dtLetters + 5; target->logic = L_TALK; } |
