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Diffstat (limited to 'sky/screen.cpp')
-rw-r--r--sky/screen.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/sky/screen.cpp b/sky/screen.cpp
index b471bbed28..3a873dac0f 100644
--- a/sky/screen.cpp
+++ b/sky/screen.cpp
@@ -76,7 +76,7 @@ Screen::Screen(OSystem *pSystem, Disk *pDisk) {
}
//set the palette
- _system->set_palette(tmpPal, 0, VGA_COLOURS);
+ _system->setPalette(tmpPal, 0, VGA_COLOURS);
_currentPalette = 0;
_seqInfo.framesLeft = 0;
@@ -94,15 +94,15 @@ void Screen::clearScreen(void) {
memset(_currentScreen, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copy_rect(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
- _system->update_screen();
+ _system->updateScreen();
}
//set a new palette, pal is a pointer to dos vga rgb components 0..63
void Screen::setPalette(uint8 *pal) {
convertPalette(pal, _palette);
- _system->set_palette(_palette, 0, GAME_COLOURS);
- _system->update_screen();
+ _system->setPalette(_palette, 0, GAME_COLOURS);
+ _system->updateScreen();
}
void Screen::setPaletteEndian(uint8 *pal) {
@@ -115,8 +115,8 @@ void Screen::setPaletteEndian(uint8 *pal) {
#else
convertPalette(pal, _palette);
#endif
- _system->set_palette(_palette, 0, GAME_COLOURS);
- _system->update_screen();
+ _system->setPalette(_palette, 0, GAME_COLOURS);
+ _system->updateScreen();
}
void Screen::halvePalette(void) {
@@ -128,7 +128,7 @@ void Screen::halvePalette(void) {
halfPalette[(cnt << 2) | 2] = _palette[(cnt << 2) | 2] >> 1;
halfPalette[(cnt << 2) | 3] = 0;
}
- _system->set_palette(halfPalette, 0, GAME_COLOURS);
+ _system->setPalette(halfPalette, 0, GAME_COLOURS);
}
void Screen::setPalette(uint16 fileNum) {
@@ -152,7 +152,7 @@ void Screen::showScreen(uint16 fileNum) {
void Screen::showScreen(uint8 *pScreen) {
_system->copy_rect(pScreen, 320, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
- _system->update_screen();
+ _system->updateScreen();
}
void Screen::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx
@@ -221,7 +221,7 @@ void Screen::flip(bool doUpdate) {
}
}
if (doUpdate)
- _system->update_screen();
+ _system->updateScreen();
}
void Screen::fnDrawScreen(uint32 palette, uint32 scroll) {
@@ -247,8 +247,8 @@ void Screen::fnFadeDown(uint32 scroll) {
} else {
for (uint8 cnt = 0; cnt < 32; cnt++) {
palette_fadedown_helper((uint32 *)_palette, GAME_COLOURS);
- _system->set_palette(_palette, 0, GAME_COLOURS);
- _system->update_screen();
+ _system->setPalette(_palette, 0, GAME_COLOURS);
+ _system->updateScreen();
_system->delay_msecs(20);
}
}
@@ -295,8 +295,8 @@ void Screen::paletteFadeUp(uint8 *pal) {
_palette[(colCnt << 2) | 1] = (tmpPal[(colCnt << 2) | 1] * cnt) >> 5;
_palette[(colCnt << 2) | 2] = (tmpPal[(colCnt << 2) | 2] * cnt) >> 5;
}
- _system->set_palette(_palette, 0, GAME_COLOURS);
- _system->update_screen();
+ _system->setPalette(_palette, 0, GAME_COLOURS);
+ _system->updateScreen();
_system->delay_msecs(20);
}
}
@@ -482,7 +482,7 @@ void Screen::processSequence(void) {
}
scrPtr += 15 * GAME_SCREEN_WIDTH;
}
- _system->update_screen();
+ _system->updateScreen();
_seqInfo.framesLeft--;
}
if (_seqInfo.framesLeft == 0) {