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-rw-r--r--sky/sound.cpp120
1 files changed, 92 insertions, 28 deletions
diff --git a/sky/sound.cpp b/sky/sound.cpp
index be8f22ff60..c174e2f05b 100644
--- a/sky/sound.cpp
+++ b/sky/sound.cpp
@@ -1005,6 +1005,13 @@ static Sfx *musicList[] = {
&fx_25_weld // 394 my anchor weld bodge
};
+SfxQueue SkySound::_sfxQueue[MAX_QUEUED_FX] = {
+ { 0, 0, 0, 0},
+ { 0, 0, 0, 0},
+ { 0, 0, 0, 0},
+ { 0, 0, 0, 0}
+};
+
SkySound::SkySound(SoundMixer *mixer, SkyDisk *pDisk) {
_skyDisk = pDisk;
_soundData = NULL;
@@ -1012,9 +1019,10 @@ SkySound::SkySound(SoundMixer *mixer, SkyDisk *pDisk) {
_voiceHandle = 0;
_effectHandle = 0;
_bgSoundHandle = 0;
- _ingameSound = 0;
_ingameSpeech = 0;
- _sfxPaused = false;
+ _ingameSound0 = _ingameSound1 = 0;
+ _slot0 = _slot1 = -1;
+ _saveSounds[0] = _saveSounds[1] = 0xFFFF;
}
SkySound::~SkySound(void) {
@@ -1048,8 +1056,8 @@ int SkySound::playSound(byte *sound, uint32 size, PlayingSoundHandle *handle) {
void SkySound::loadSection(uint8 pSection) {
- if (_ingameSound) _mixer->stop(_ingameSound - 1);
- _ingameSound = 0;
+ fnStopFx();
+
if (_soundData) free(_soundData);
_soundData = _skyDisk->loadFile(pSection * 4 + SOUND_FILE_BASE, NULL);
if ((_soundData[0x7E] != 0x3C) || (_soundData[0xA5] != 0x8D) || (_soundData[0xA6] != 0x1E) ||
@@ -1060,9 +1068,23 @@ void SkySound::loadSection(uint8 pSection) {
_sfxBaseOfs = (_soundData[0xB0] << 8) | _soundData[0xAF];
_sampleRates = _soundData + sRateTabOfs;
_sfxInfo = _soundData + _sfxBaseOfs;
+ for (uint8 cnt = 0; cnt < 4; cnt++)
+ _sfxQueue[cnt].count = 0;
}
-void SkySound::playSound(uint16 sound, uint16 volume) {
+void SkySound::playSound(uint16 sound, uint16 volume, uint8 channel) {
+
+ if (channel == 0) {
+ if (_slot0 >= 0) {
+ _mixer->stop(_slot0);
+ _slot0 = -1;
+ }
+ } else {
+ if (_slot1 >= 0) {
+ _mixer->stop(_slot1);
+ _slot1 = -1;
+ }
+ }
if (!_soundData) {
warning("SkySound::playSound(%04X, %04X) called with a section having been loaded.\n", sound, volume);
@@ -1070,8 +1092,7 @@ void SkySound::playSound(uint16 sound, uint16 volume) {
}
if (sound > _soundsTotal) {
- if (sound & 0x80) warning("SkySound::playSound(%04X, %04X) not implemented.\n", sound, volume);
- else warning("SkySound::playSound(%04X, %04X) ignored.\n", sound, volume);
+ debug(5, "SkySound::playSound %d ignored, only %d sfx in file.\n", sound, _soundsTotal);
return ;
}
@@ -1080,30 +1101,28 @@ void SkySound::playSound(uint16 sound, uint16 volume) {
// note: all those tables are big endian. Don't ask me why. *sigh*
uint16 sampleRate = (_sampleRates[sound << 2] << 8) | _sampleRates[(sound << 2) | 1];
- uint16 dataOfs = ((_sfxInfo[sound << 3] << 8) | _sfxInfo[(sound << 3) | 1]) << 4;
+ uint32 dataOfs = ((_sfxInfo[sound << 3] << 8) | _sfxInfo[(sound << 3) | 1]) << 4;
dataOfs += _sfxBaseOfs;
uint16 dataSize = (_sfxInfo[(sound << 3) | 2] << 8) | _sfxInfo[(sound << 3) | 3];
uint16 dataLoop = (_sfxInfo[(sound << 3) | 6] << 8) | _sfxInfo[(sound << 3) | 7];
byte flags = SoundMixer::FLAG_UNSIGNED;
- if (dataSize == dataLoop) {
- //flags |= SoundMixer::FLAG_LOOP;
- }
+
+ if (dataSize == dataLoop)
+ flags |= SoundMixer::FLAG_LOOP;
- if (_ingameSound > 0) _mixer->stop(_ingameSound - 1);
_mixer->setVolume(volume);
- _mixer->playRaw(&_ingameSound, _soundData + dataOfs, dataSize, sampleRate, flags);
+ if (channel == 0)
+ _slot0 = _mixer->playRaw(&_ingameSound0, _soundData + dataOfs, dataSize, sampleRate, flags);
+ else
+ _slot1 = _mixer->playRaw(&_ingameSound1, _soundData + dataOfs, dataSize, sampleRate, flags);
}
-void SkySound::fnPauseFx(void) {
+void SkySound::fnStartFx(uint32 sound, uint8 channel) {
- if (_ingameSound) _mixer->stop(_ingameSound - 1);
- _sfxPaused = true;
-}
-
-bool SkySound::fnStartFx(uint32 sound) {
- if (sound < 256 || sound > MAX_FX_NUMBER || _sfxPaused || (SkyState::_systemVars.systemFlags & SF_FX_OFF))
- return true;
+ _saveSounds[channel] = 0xFFFF;
+ if (sound < 256 || sound > MAX_FX_NUMBER || (SkyState::_systemVars.systemFlags & SF_FX_OFF))
+ return;
uint8 screen = (uint8)(SkyLogic::_scriptVariables[SCREEN] & 0xff);
if (sound == 278 && screen == 25) // is this weld in room 25
@@ -1119,7 +1138,7 @@ bool SkySound::fnStartFx(uint32 sound) {
while (roomList[i].room != screen) { // check rooms
i++;
if (roomList[i].room == 0xff)
- return true;
+ return;
}
// get fx volume
@@ -1137,14 +1156,59 @@ bool SkySound::fnStartFx(uint32 sound) {
// Check the flags, the sound may come on after a delay.
if (sfx->flags & SFXF_START_DELAY) {
- // queue sound
+ for (uint8 cnt = 0; cnt < MAX_QUEUED_FX; cnt++) {
+ if (_sfxQueue[cnt].count == 0) {
+ _sfxQueue[cnt].chan = channel;
+ _sfxQueue[cnt].fxNo = sfx->soundNo;
+ _sfxQueue[cnt].vol = volume;
+ _sfxQueue[cnt].count = sfx->flags & 0x7F;
+ return;
+ }
+ }
+ return; // ignore sound if it can't be queued
}
- //if (sfx->flags & SFXF_SAVE)
- // save_fx_0[stfx_cur_chn] = sound;
+ if (sfx->flags & SFXF_SAVE)
+ _saveSounds[channel] = sfx->soundNo | (volume << 8);
- playSound(sfx->soundNo, volume);
- return true;
+ playSound(sfx->soundNo, volume, channel);
+}
+
+void SkySound::checkFxQueue(void) {
+ for (uint8 cnt = 0; cnt < MAX_QUEUED_FX; cnt++) {
+ if (_sfxQueue[cnt].count) {
+ _sfxQueue[cnt].count--;
+ if (_sfxQueue[cnt].count == 0)
+ playSound(_sfxQueue[cnt].fxNo, _sfxQueue[cnt].vol, _sfxQueue[cnt].chan);
+ }
+ }
+}
+
+void SkySound::restoreSfx(void) {
+
+ // queue sfx, so they will be started when the player exits the control panel
+ memset(_sfxQueue, 0, sizeof(_sfxQueue));
+ uint8 queueSlot = 0;
+ if (_saveSounds[0] != 0xFFFF) {
+ _sfxQueue[queueSlot].fxNo = (uint8)_saveSounds[0];
+ _sfxQueue[queueSlot].vol = (uint8)(_saveSounds[0] >> 8);
+ _sfxQueue[queueSlot].chan = 0;
+ _sfxQueue[queueSlot].count = 1;
+ queueSlot++;
+ }
+ if (_saveSounds[1] != 0xFFFF) {
+ _sfxQueue[queueSlot].fxNo = (uint8)_saveSounds[1];
+ _sfxQueue[queueSlot].vol = (uint8)(_saveSounds[1] >> 8);
+ _sfxQueue[queueSlot].chan = 1;
+ _sfxQueue[queueSlot].count = 1;
+ }
+}
+
+void SkySound::fnStopFx(void) {
+ if (_slot0 >= 0) _mixer->stop(_slot0);
+ if (_slot1 >= 0) _mixer->stop(_slot1);
+ _slot0 = _slot1 = -1;
+ _saveSounds[0] = _saveSounds[1] = 0xFFFF;
}
bool SkySound::startSpeech(uint16 textNum) {
@@ -1168,6 +1232,6 @@ bool SkySound::startSpeech(uint16 textNum) {
// TODO: implement pre_after_table_area to find and prefetch file for next speech
- _mixer->playRaw(&_ingameSpeech, playBuffer, speechSize - 64, 11025, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
+ int slt = _mixer->playRaw(&_ingameSpeech, playBuffer, speechSize - 64, 11025, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
return true;
}