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-rw-r--r--sky/intro.cpp6
-rw-r--r--sky/sound.cpp8
2 files changed, 7 insertions, 7 deletions
diff --git a/sky/intro.cpp b/sky/intro.cpp
index 5c4ab9968f..4ed7bf7fa3 100644
--- a/sky/intro.cpp
+++ b/sky/intro.cpp
@@ -718,7 +718,7 @@ bool SkyIntro::nextPart(uint16 *&data) {
// directly, but this will have to do for now.
memset(vData, 127, sizeof(struct dataFileHeader));
_mixer->playRaw(&_voice, vData, _skyDisk->_lastLoadedFileSize, 11025,
- SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED, 255, 0, SOUND_VOICE);
+ SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED, SOUND_VOICE);
return true;
case WAITVOICE:
while (_voice)
@@ -735,12 +735,12 @@ bool SkyIntro::nextPart(uint16 *&data) {
case LOOPBG:
_mixer->stopID(SOUND_BG);
_mixer->playRaw(&_bgSfx, _bgBuf + 256, _bgSize - 768, 11025,
- SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_LOOP, 255, 0, SOUND_BG);
+ SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_LOOP, SOUND_BG);
return true;
case PLAYBG:
_mixer->stopID(SOUND_BG);
_mixer->playRaw(&_bgSfx, _bgBuf + 256, _bgSize - 768, 11025,
- SoundMixer::FLAG_UNSIGNED, 255, 0, SOUND_BG);
+ SoundMixer::FLAG_UNSIGNED, SOUND_BG);
return true;
case STOPBG:
_mixer->stopID(SOUND_BG);
diff --git a/sky/sound.cpp b/sky/sound.cpp
index 50de6293b3..0488557506 100644
--- a/sky/sound.cpp
+++ b/sky/sound.cpp
@@ -1054,7 +1054,7 @@ int SkySound::playSound(uint32 id, byte *sound, uint32 size, PlayingSoundHandle
memcpy(buffer, sound+sizeof(struct dataFileHeader), size);
_mixer->stopID(id);
- return _mixer->playRaw(handle, buffer, size, 11025, flags, 255, 0, id);
+ return _mixer->playRaw(handle, buffer, size, 11025, flags, id);
}
void SkySound::loadSection(uint8 pSection) {
@@ -1130,9 +1130,9 @@ void SkySound::playSound(uint16 sound, uint16 volume, uint8 channel) {
_mixer->setVolume(volume);
if (channel == 0)
- _mixer->playRaw(&_ingameSound0, _soundData + dataOfs, dataSize, sampleRate, flags, 255, 0, SOUND_CH0, loopSta, loopEnd);
+ _mixer->playRaw(&_ingameSound0, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH0, loopSta, loopEnd);
else
- _mixer->playRaw(&_ingameSound1, _soundData + dataOfs, dataSize, sampleRate, flags, 255, 0, SOUND_CH1, loopSta, loopEnd);
+ _mixer->playRaw(&_ingameSound1, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH1, loopSta, loopEnd);
}
void SkySound::fnStartFx(uint32 sound, uint8 channel) {
@@ -1251,6 +1251,6 @@ bool SkySound::startSpeech(uint16 textNum) {
free(speechData);
_mixer->stopID(SOUND_SPEECH);
- _mixer->playRaw(&_ingameSpeech, playBuffer, speechSize, 11025, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE, 255, 0, SOUND_SPEECH);
+ _mixer->playRaw(&_ingameSpeech, playBuffer, speechSize, 11025, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE, SOUND_SPEECH);
return true;
}