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Diffstat (limited to 'sky')
-rw-r--r--sky/sky.cpp6
-rw-r--r--sky/sky.h1
2 files changed, 2 insertions, 5 deletions
diff --git a/sky/sky.cpp b/sky/sky.cpp
index 360ec6fd46..473530da0b 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -80,8 +80,8 @@ extern bool draw_keyboard;
static const GameSettings sky_settings[] = {
/* Beneath a Steel Sky */
- {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "sky.dsk" },
- {NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
+ {"sky", "Beneath a Steel Sky", MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "sky.dsk" },
+ {NULL, NULL, MDT_NONE, 0, NULL}
};
GameList Engine_SKY_gameList() {
@@ -122,8 +122,6 @@ SystemVars SkyEngine::_systemVars = {0, 0, 0, 0, 4316, 0, 0, false, false };
SkyEngine::SkyEngine(GameDetector *detector, OSystem *syst)
: Engine(detector, syst) {
- _game = detector->_game.id;
-
if (!_mixer->bindToSystem(syst))
warning("Sound initialisation failed.");
diff --git a/sky/sky.h b/sky/sky.h
index 3c02111cce..97ae272303 100644
--- a/sky/sky.h
+++ b/sky/sky.h
@@ -51,7 +51,6 @@ class SkyIntro;
class SkyEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
- byte _game;
byte _key_pressed;
bool _quickLaunch; // set when starting with -x
bool _floppyIntro;