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Diffstat (limited to 'sound/softsynth/fmtowns_pc98/towns_pc98_driver.h')
-rw-r--r--sound/softsynth/fmtowns_pc98/towns_pc98_driver.h129
1 files changed, 129 insertions, 0 deletions
diff --git a/sound/softsynth/fmtowns_pc98/towns_pc98_driver.h b/sound/softsynth/fmtowns_pc98/towns_pc98_driver.h
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index 0000000000..18daee1e72
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+++ b/sound/softsynth/fmtowns_pc98/towns_pc98_driver.h
@@ -0,0 +1,129 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TOWNS_PC98_AUDIODRIVER_H
+#define TOWNS_PC98_AUDIODRIVER_H
+
+#include "sound/softsynth/fmtowns_pc98/towns_pc98_fmsynth.h"
+
+class TownsPC98_MusicChannel;
+class TownsPC98_MusicChannelSSG;
+class TownsPC98_SfxChannel;
+class TownsPC98_MusicChannelPCM;
+
+class TownsPC98_AudioDriver : public TownsPC98_FmSynth {
+friend class TownsPC98_MusicChannel;
+friend class TownsPC98_MusicChannelSSG;
+friend class TownsPC98_SfxChannel;
+friend class TownsPC98_MusicChannelPCM;
+public:
+ TownsPC98_AudioDriver(Audio::Mixer *mixer, EmuType type);
+ ~TownsPC98_AudioDriver();
+
+ void loadMusicData(uint8 *data, bool loadPaused = false);
+ void loadSoundEffectData(uint8 *data, uint8 trackNum);
+ bool init();
+ void reset();
+
+ void fadeStep();
+
+ void pause() {
+ _musicPlaying = false;
+ }
+ void cont() {
+ _musicPlaying = true;
+ }
+
+ void timerCallbackB();
+ void timerCallbackA();
+
+ bool looping() {
+ return _looping == _updateChannelsFlag ? true : false;
+ }
+ bool musicPlaying() {
+ return _musicPlaying;
+ }
+
+ void setMusicVolume(int volume) {
+ _musicVolume = volume;
+ setVolumeIntern(_musicVolume, _sfxVolume);
+ }
+ void setSoundEffectVolume(int volume) {
+ _sfxVolume = volume;
+ setVolumeIntern(_musicVolume, _sfxVolume);
+ }
+
+protected:
+ void startSoundEffect();
+
+ void setMusicTempo(uint8 tempo);
+ void setSfxTempo(uint16 tempo);
+
+ TownsPC98_MusicChannel **_channels;
+ TownsPC98_MusicChannelSSG **_ssgChannels;
+ TownsPC98_SfxChannel **_sfxChannels;
+ TownsPC98_MusicChannelPCM *_rhythmChannel;
+
+ const uint8 *_opnCarrier;
+ const uint8 *_opnFreqTable;
+ const uint8 *_opnFreqTableSSG;
+ const uint8 *_opnFxCmdLen;
+ const uint8 *_opnLvlPresets;
+
+ uint8 *_musicBuffer;
+ uint8 *_sfxBuffer;
+ uint8 *_trackPtr;
+ uint8 *_patches;
+ uint8 *_ssgPatches;
+
+ uint8 _updateChannelsFlag;
+ uint8 _updateSSGFlag;
+ uint8 _updateRhythmFlag;
+ uint8 _updateSfxFlag;
+ uint8 _finishedChannelsFlag;
+ uint8 _finishedSSGFlag;
+ uint8 _finishedRhythmFlag;
+ uint8 _finishedSfxFlag;
+
+ bool _musicPlaying;
+ bool _sfxPlaying;
+ uint8 _fading;
+ uint8 _looping;
+ uint32 _musicTickCounter;
+
+ int _sfxOffs;
+ uint8 *_sfxData;
+ uint16 _sfxOffsets[2];
+
+ uint16 _musicVolume;
+ uint16 _sfxVolume;
+
+ static const uint8 _drvTables[];
+
+ bool _ready;
+};
+
+#endif
+