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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TOWNS_PC98_FMSYNTH_H
+#define TOWNS_PC98_FMSYNTH_H
+
+#include "sound/audiostream.h"
+#include "sound/mixer.h"
+#include "common/list.h"
+
+class TownsPC98_FmSynthOperator;
+class TownsPC98_FmSynthSquareSineSource;
+class TownsPC98_FmSynthPercussionSource;
+
+enum EnvelopeState {
+ kEnvReady,
+ kEnvAttacking,
+ kEnvDecaying,
+ kEnvSustaining,
+ kEnvReleasing
+};
+
+class TownsPC98_FmSynth : public Audio::AudioStream {
+public:
+ enum EmuType {
+ kTypeTowns,
+ kType26,
+ kType86
+ };
+
+ TownsPC98_FmSynth(Audio::Mixer *mixer, EmuType type);
+ virtual ~TownsPC98_FmSynth();
+
+ virtual bool init();
+ virtual void reset();
+
+ void writeReg(uint8 part, uint8 regAddress, uint8 value);
+
+ // AudioStream interface
+ int readBuffer(int16 *buffer, const int numSamples);
+ bool isStereo() const { return true; }
+ bool endOfData() const { return false; }
+ int getRate() const { return _mixer->getOutputRate(); }
+
+protected:
+ // Implement this in your inherited class if your driver generates
+ // additional output that has to be inserted into the buffer.
+ virtual void nextTickEx(int32 *buffer, uint32 bufferSize) {}
+
+ void toggleRegProtection(bool prot) { _regProtectionFlag = prot; }
+ uint8 readSSGStatus();
+
+ virtual void timerCallbackA() = 0;
+ virtual void timerCallbackB() = 0;
+
+ // The audio driver can store and apply two different audio settings
+ // (usually for music and sound effects). The channel mask will determine
+ // which channels get effected by the setting. The first bits will be
+ // the normal fm channels, the next bits the ssg channels and the final
+ // bit the rhythm channel.
+ void setVolumeIntern(int volA, int volB);
+ void setVolumeChannelMasks(int channelMaskA, int channelMaskB);
+
+ const int _numChan;
+ const int _numSSG;
+ const bool _hasPercussion;
+
+ Common::Mutex _mutex;
+private:
+ void generateTables();
+ void nextTick(int32 *buffer, uint32 bufferSize);
+ void generateOutput(int32 &leftSample, int32 &rightSample, int32 *del, int32 *feed);
+
+ struct ChanInternal {
+ ChanInternal() {
+ memset(this, 0, sizeof(ChanInternal));
+ }
+
+ ~ChanInternal() {
+ for (uint i = 0; i < ARRAYSIZE(opr); ++i)
+ delete opr[i];
+ }
+
+ void ampModSensitivity(uint32 value) { ampModSvty = (1 << (3 - value)) - (((value >> 1) & 1) | (value & 1)); }
+ void frqModSensitivity(uint32 value) { frqModSvty = value << 5; }
+
+ uint16 frqTemp;
+ bool enableLeft;
+ bool enableRight;
+ bool updateEnvelopeParameters;
+ int32 feedbuf[3];
+ uint8 algorithm;
+
+ uint32 ampModSvty;
+ uint32 frqModSvty;
+
+
+ TownsPC98_FmSynthOperator *opr[4];
+ };
+
+ TownsPC98_FmSynthSquareSineSource *_ssg;
+ TownsPC98_FmSynthPercussionSource *_prc;
+ ChanInternal *_chanInternal;
+
+ uint8 *_oprRates;
+ uint8 *_oprRateshift;
+ uint8 *_oprAttackDecay;
+ uint32 *_oprFrq;
+ uint32 *_oprSinTbl;
+ int32 *_oprLevelOut;
+ int32 *_oprDetune;
+
+ bool _regProtectionFlag;
+
+ typedef void (TownsPC98_FmSynth::*ChipTimerProc)();
+
+ struct ChipTimer {
+ bool enabled;
+ uint16 value;
+
+ int32 smpTillCb;
+ uint32 smpTillCbRem;
+ int32 smpPerCb;
+ uint32 smpPerCbRem;
+
+ ChipTimerProc cb;
+ };
+
+ ChipTimer _timers[2];
+
+ int _volMaskA, _volMaskB;
+ uint16 _volumeA, _volumeB;
+
+ const float _baserate;
+ uint32 _timerbase;
+
+ Audio::Mixer *_mixer;
+ Audio::SoundHandle _soundHandle;
+
+ static const uint8 _percussionData[];
+ static const uint32 _adtStat[];
+ static const uint8 _detSrc[];
+ static const int _ssgTables[];
+
+ bool _ready;
+};
+
+#endif
+