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-rw-r--r--sound/softsynth/pcspk.cpp126
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diff --git a/sound/softsynth/pcspk.cpp b/sound/softsynth/pcspk.cpp
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#include "sound/softsynth/pcspk.h"
+
+namespace Audio {
+
+const PCSpeaker::generatorFunc PCSpeaker::generateWave[] =
+ {&PCSpeaker::generateSquare, &PCSpeaker::generateSine,
+ &PCSpeaker::generateSaw, &PCSpeaker::generateTriangle};
+
+PCSpeaker::PCSpeaker(int rate) {
+ _rate = rate;
+ _wave = kWaveFormSquare;
+ _playForever = false;
+ _oscLength = 0;
+ _oscSamples = 0;
+ _remainingSamples = 0;
+ _mixedSamples = 0;
+ _volume = 255;
+}
+
+PCSpeaker::~PCSpeaker() {
+}
+
+void PCSpeaker::play(WaveForm wave, int freq, int32 length) {
+ Common::StackLock lock(_mutex);
+
+ assert((wave >= kWaveFormSquare) && (wave <= kWaveFormTriangle));
+
+ _wave = wave;
+ _oscLength = _rate / freq;
+ _oscSamples = 0;
+ if (length == -1) {
+ _remainingSamples = 1;
+ _playForever = true;
+ } else {
+ _remainingSamples = (_rate * length) / 1000;
+ _playForever = false;
+ }
+ _mixedSamples = 0;
+}
+
+void PCSpeaker::stop(int32 delay) {
+ Common::StackLock lock(_mutex);
+
+ _remainingSamples = (_rate * delay) / 1000;
+ _playForever = false;
+}
+
+void PCSpeaker::setVolume(byte volume) {
+ _volume = volume;
+}
+
+int PCSpeaker::readBuffer(int16 *buffer, const int numSamples) {
+ Common::StackLock lock(_mutex);
+
+ int i;
+
+ for (i = 0; _remainingSamples && (i < numSamples); i++) {
+ buffer[i] = generateWave[_wave](_oscSamples, _oscLength) * _volume;
+ if (_oscSamples++ >= _oscLength)
+ _oscSamples = 0;
+ if (!_playForever)
+ _remainingSamples--;
+ _mixedSamples++;
+ }
+
+ // Clear the rest of the buffer
+ if (i < numSamples)
+ memset(buffer + i, 0, (numSamples - i) * sizeof(int16));
+
+ return numSamples;
+}
+
+int8 PCSpeaker::generateSquare(uint32 x, uint32 oscLength) {
+ return (x < (oscLength / 2)) ? 127 : -128;
+}
+
+int8 PCSpeaker::generateSine(uint32 x, uint32 oscLength) {
+ if (oscLength == 0)
+ return 0;
+
+ // TODO: Maybe using a look-up-table would be better?
+ return CLIP<int16>((int16) (128 * sin(2.0 * M_PI * x / oscLength)), -128, 127);
+}
+
+int8 PCSpeaker::generateSaw(uint32 x, uint32 oscLength) {
+ if (oscLength == 0)
+ return 0;
+
+ return ((x * (65536 / oscLength)) >> 8) - 128;
+}
+
+int8 PCSpeaker::generateTriangle(uint32 x, uint32 oscLength) {
+ if (oscLength == 0)
+ return 0;
+
+ int y = ((x * (65536 / (oscLength / 2))) >> 8) - 128;
+
+ return (x <= (oscLength / 2)) ? y : (256 - y);
+}
+
+} // End of namespace Audio