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-rw-r--r--sword1/animation.cpp389
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diff --git a/sword1/animation.cpp b/sword1/animation.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "common/file.h"
+#include "sound/vorbis.h"
+
+#include "sword1/animation.h"
+
+namespace Sword1 {
+
+AnimationState::AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys)
+ : _scr(scr), _snd(snd), _sys(sys) {
+}
+
+AnimationState::~AnimationState() {
+#ifdef USE_MPEG2
+ _snd->stopHandle(bgSound);
+ if (decoder)
+ mpeg2_close(decoder);
+ delete mpgfile;
+ delete sndfile;
+#ifndef BACKEND_8BIT
+ _sys->hide_overlay();
+ delete overlay;
+#endif
+#endif
+}
+
+bool AnimationState::init(const char *basename) {
+#ifdef USE_MPEG2
+
+ char tempFile[512];
+
+ decoder = NULL;
+ mpgfile = NULL;
+ sndfile = NULL;
+ bgSoundStream = NULL;
+
+#ifdef BACKEND_8BIT
+
+ int i, p;
+
+ // Load lookup palettes
+ // TODO: Binary format so we can use File class
+ sprintf(tempFile, "%s.pal", basename);
+ FILE *f = fopen(tempFile, "r");
+
+ if (!f) {
+ warning("Cutscene: %s.pal palette missing", basename);
+ return false;
+ }
+
+ p = 0;
+ while (!feof(f)) {
+ if (fscanf(f, "%i %i", &palettes[p].end, &palettes[p].cnt) != 2)
+ break;
+ for (i = 0; i < palettes[p].cnt; i++) {
+ int r, g, b;
+ fscanf(f, "%i", &r);
+ fscanf(f, "%i", &g);
+ fscanf(f, "%i", &b);
+ palettes[p].pal[4 * i] = r;
+ palettes[p].pal[4 * i + 1] = g;
+ palettes[p].pal[4 * i + 2] = b;
+ palettes[p].pal[4 * i + 3] = 0;
+ }
+ for (; i < 256; i++) {
+ palettes[p].pal[4 * i] = 0;
+ palettes[p].pal[4 * i + 1] = 0;
+ palettes[p].pal[4 * i + 2] = 0;
+ palettes[p].pal[4 * i + 3] = 0;
+ }
+ p++;
+ }
+ fclose(f);
+
+ palnum = 0;
+ maxPalnum = p;
+ _sys->set_palette(palettes[palnum].pal, 0, 256);
+ lut = lut2 = lookup[0];
+ curpal = -1;
+ cr = 0;
+ buildLookup(palnum, 256);
+ lut2 = lookup[1];
+ lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2);
+#else
+ buildLookup2();
+ overlay = (NewGuiColor*)calloc(640 * 400, sizeof(NewGuiColor));
+ _sys->show_overlay();
+#endif
+
+ // Open MPEG2 stream
+ mpgfile = new File();
+ sprintf(tempFile, "%s.mp2", basename);
+ if (!mpgfile->open(tempFile)) {
+ warning("Cutscene: Could not open %s", tempFile);
+ return false;
+ }
+
+ // Load and configure decoder
+ decoder = mpeg2_init();
+ if (decoder == NULL) {
+ warning("Cutscene: Could not allocate an MPEG2 decoder");
+ return false;
+ }
+
+ info = mpeg2_info(decoder);
+ framenum = 0;
+ ticks = _sys->get_msecs();
+
+ /* Play audio - TODO: Sync with video?*/
+
+#ifdef USE_VORBIS
+ // Another TODO: There is no reason that this only allows OGG, and not
+ // MP3, or any other format the mixer might support one day... is
+ // there?
+ sndfile = new File;
+ sprintf(tempFile, "%s.ogg", basename);
+ if (sndfile->open(tempFile)) {
+ bgSoundStream = makeVorbisStream(sndfile, sndfile->size());
+ _snd->playInputStream(&bgSound, bgSoundStream, false, 255, 0, -1);
+ }
+
+#endif
+
+ return true;
+#else /* USE_MPEG2 */
+ return false;
+#endif
+}
+
+
+#ifdef BACKEND_8BIT
+/**
+ * Build 'Best-Match' RGB lookup table
+ */
+void AnimationState::buildLookup(int p, int lines) {
+ int y, cb;
+ int r, g, b, ii;
+
+ if (p >= maxPalnum)
+ return;
+
+ if (p != curpal) {
+ curpal = p;
+ cr = 0;
+ pos = 0;
+ }
+
+ if (cr >= BITDEPTH)
+ return;
+
+ for (ii = 0; ii < lines; ii++) {
+ r = (-16 * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256;
+ for (cb = 0; cb < BITDEPTH; cb++) {
+ g = (-16 * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
+ b = (-16 * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
+
+ for (y = 0; y < BITDEPTH; y++) {
+ int idx, bst = 0;
+ int dis = 2 * SQR(r - palettes[p].pal[0]) + 4 * SQR(g - palettes[p].pal[1]) + SQR(b - palettes[p].pal[2]);
+
+ for (idx = 1; idx < 256; idx++) {
+ long d2 = 2 * SQR(r - palettes[p].pal[4 * idx]) + 4 * SQR(g - palettes[p].pal[4 * idx + 1]) + SQR(b - palettes[p].pal[4 * idx + 2]);
+ if (d2 < dis) {
+ bst = idx;
+ dis = d2;
+ }
+ }
+ lut2[pos++] = bst;
+
+ r += (1 << SHIFT);
+ g += (1 << SHIFT);
+ b += (1 << SHIFT);
+ }
+ r -= 256;
+ }
+ cr++;
+ if (cr >= BITDEPTH)
+ return;
+ }
+}
+
+bool AnimationState::checkPaletteSwitch() {
+ // if we have reached the last image with this palette, switch to new one
+ if (framenum == palettes[palnum].end) {
+ unsigned char *l = lut2;
+ palnum++;
+ _sys->set_palette(palettes[palnum].pal, 0, 256);
+ lutcalcnum = (BITDEPTH + palettes[palnum].end - (framenum + 1) + 2) / (palettes[palnum].end - (framenum + 1) + 2);
+ lut2 = lut;
+ lut = l;
+ return true;
+ }
+
+ return false;
+}
+
+#else
+
+bool AnimationState::lookupInit = false;
+NewGuiColor AnimationState::lookup2[BITDEPTH * BITDEPTH * 256];
+
+void AnimationState::buildLookup2() {
+
+ if (lookupInit) return;
+ lookupInit = true;
+
+ int y, cb, cr;
+ int r, g, b;
+ int pos = 0;
+
+ for (cr = 0; cr < BITDEPTH; cr++) {
+ for (cb = 0; cb < BITDEPTH; cb++) {
+ for (y = 0; y < 256; y++) {
+ r = ((y-16) * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256;
+ g = ((y-16) * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
+ b = ((y-16) * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
+
+ if (r < 0) r = 0;
+ if (r > 255) r = 255;
+ if (g < 0) g = 0;
+ if (g > 255) g = 255;
+ if (b < 0) b = 0;
+ if (b > 255) b = 255;
+
+ lookup2[pos++] = _sys->RGBToColor(r, g, b);
+ }
+ }
+ }
+}
+
+void AnimationState::plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat) {
+
+ NewGuiColor *ptr = overlay + (400-height)/2 * 640 + (640-width)/2;
+
+ int x, y;
+
+ int ypos = 0;
+ int cpos = 0;
+ int linepos = 0;
+
+ for (y = 0; y < height; y += 2) {
+ for (x = 0; x < width; x += 2) {
+ int i = ((((dat[2][cpos] + ROUNDADD) >> SHIFT) * BITDEPTH) + ((dat[1][cpos] + ROUNDADD)>>SHIFT)) * 256;
+ cpos++;
+
+ ptr[linepos ] = lut[i + dat[0][ ypos ]];
+ ptr[640 + linepos++] = lut[i + dat[0][width + ypos++]];
+ ptr[linepos ] = lut[i + dat[0][ ypos ]];
+ ptr[640 + linepos++] = lut[i + dat[0][width + ypos++]];
+
+ }
+ linepos += (2 * 640 - width);
+ ypos += width;
+ }
+
+ _sys->copy_rect_overlay(overlay, 640, 0, 40, 640, 400);
+}
+
+#endif
+
+bool AnimationState::decodeFrame() {
+#ifdef USE_MPEG2
+ mpeg2_state_t state;
+ const mpeg2_sequence_t *sequence_i;
+ size_t size = (size_t) -1;
+
+ do {
+ state = mpeg2_parse(decoder);
+ sequence_i = info->sequence;
+
+ switch (state) {
+ case STATE_BUFFER:
+ size = mpgfile->read(buffer, BUFFER_SIZE);
+ mpeg2_buffer(decoder, buffer, buffer + size);
+ break;
+
+ case STATE_SLICE:
+ case STATE_END:
+ if (info->display_fbuf) {
+ /* simple audio video sync code:
+ * we calculate the actual frame by taking the delivered audio samples
+ * we add 2 frames as the number of samples delivered is higher than the
+ * number actually played due to buffering
+ *
+ * we then try to stay inside +- 1 frame of this calculated frame number by
+ * dropping frames if we run behind and delaying if we are too fast
+ */
+
+#ifdef BACKEND_8BIT
+ if (checkPaletteSwitch() || (bgSoundStream == 0) ||
+ (bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){
+ _scr->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
+
+ if (bgSoundStream) {
+ while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1);
+ _sys->delay_msecs(10);
+ } else {
+ ticks += 83;
+ while (_sys->get_msecs() < ticks)
+ _sys->delay_msecs(10);
+ }
+
+
+
+ } else
+ printf("dropped frame %i\n", framenum);
+
+ buildLookup(palnum + 1, lutcalcnum);
+
+#else
+
+ if ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){
+ plotYUV(lookup2, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
+
+ if (bgSoundStream) {
+ while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1);
+ _sys->delay_msecs(10);
+ } else {
+ ticks += 83;
+ while (_sys->get_msecs() < ticks)
+ _sys->delay_msecs(10);
+ }
+
+ } else
+ printf("dropped frame %i\n", framenum);
+
+#endif
+
+ framenum++;
+ return true;
+
+ }
+ break;
+
+ default:
+ break;
+ }
+ } while (size);
+#endif
+ return false;
+}
+
+/**
+ * Plays an animated cutscene.
+ * @param filename the file name of the cutscene file
+ * @param text the subtitles and voiceovers for the cutscene
+ * @param musicOut lead-out music
+ */
+
+void MoviePlayer::play(const char *filename) {
+#ifdef USE_MPEG2
+ AnimationState *anim = new AnimationState(_scr, _snd, _sys);
+
+ if (anim->init(filename)) {
+ while (anim->decodeFrame()) {
+#ifndef BACKEND_8BIT
+ _sys->update_screen();
+#endif
+ // FIXME: check for ESC and abbort animation be just returning from the function
+ }
+ }
+
+ delete anim;
+
+#endif
+}
+
+} // End of namespace Sword2