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diff --git a/sword1/animation.h b/sword1/animation.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef ANIMATION_H
+#define ANIMATION_H
+
+// Uncomment this if you are using libmpeg2 0.3.1.
+// #define USE_MPEG2_0_3_1
+
+#ifndef _MSC_VER
+#include <inttypes.h>
+#endif
+
+#ifdef USE_MPEG2
+extern "C" {
+ #include <mpeg2dec/mpeg2.h>
+}
+
+#ifdef USE_MPEG2_0_3_1
+typedef int mpeg2_state_t;
+typedef sequence_t mpeg2_sequence_t;
+#define STATE_BUFFER -1
+#endif
+
+#endif
+
+#include "sword1/screen.h"
+#include "sword1/sound.h"
+
+#include "sound/audiostream.h"
+
+namespace Sword1 {
+
+
+#ifdef BACKEND_8BIT
+#define SQR(x) ((x) * (x))
+#define SHIFT 3
+#else
+#define SHIFT 1
+#endif
+
+#define BITDEPTH (1 << (8 - SHIFT))
+#define ROUNDADD (1 << (SHIFT - 1))
+
+#define BUFFER_SIZE 4096
+
+class AnimationState {
+private:
+ Screen *_scr;
+ SoundMixer *_snd;
+ OSystem *_sys;
+
+ int framenum;
+ uint32 ticks;
+
+#ifdef USE_MPEG2
+ mpeg2dec_t *decoder;
+ const mpeg2_info_t *info;
+#endif
+
+ File *mpgfile;
+ File *sndfile;
+
+ byte buffer[BUFFER_SIZE];
+
+ PlayingSoundHandle bgSound;
+ AudioStream *bgSoundStream;
+
+#ifdef BACKEND_8BIT
+ int palnum;
+ int maxPalnum;
+
+ byte lookup[2][BITDEPTH * BITDEPTH * BITDEPTH];
+ byte *lut;
+ byte *lut2;
+ int lutcalcnum;
+
+ int curpal;
+ int cr;
+ int pos;
+
+ struct {
+ int cnt;
+ int end;
+ byte pal[4 * 256];
+ } palettes[50];
+#else
+ static NewGuiColor lookup2[BITDEPTH * BITDEPTH * 256];
+ NewGuiColor * overlay;
+ static bool lookupInit;
+
+#endif
+
+public:
+
+ AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys);
+ ~AnimationState();
+
+ bool init(const char *name);
+ bool decodeFrame();
+
+private:
+
+#ifdef BACKEND_8BIT
+ void buildLookup(int p, int lines);
+ bool checkPaletteSwitch();
+#else
+ void buildLookup2(void);
+ void plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat);
+#endif
+};
+
+class MoviePlayer {
+private:
+ Screen *_scr;
+ SoundMixer *_snd;
+ OSystem *_sys;
+
+public:
+ MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys) : _scr(scr), _snd(snd), _sys(sys) {}
+ void play(const char *filename);
+};
+
+} // End of namespace Sword2
+
+#endif