diff options
Diffstat (limited to 'sword1/control.cpp')
-rw-r--r-- | sword1/control.cpp | 144 |
1 files changed, 133 insertions, 11 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp index 2ee19498d0..be1a523dc5 100644 --- a/sword1/control.cpp +++ b/sword1/control.cpp @@ -32,6 +32,8 @@ #include "common/util.h" #include "mouse.h" #include "music.h" +#include "sound.h" +#include <math.h> // for sqrt() #define SAVEFILE_WRITE true #define SAVEFILE_READ false @@ -150,12 +152,13 @@ void ControlButton::setSelected(uint8 selected) { draw(); } -SwordControl::SwordControl(ResMan *pResMan, ObjectMan *pObjMan, OSystem *system, SwordMouse *pMouse, SwordMusic *pMusic, const char *savePath) { +SwordControl::SwordControl(ResMan *pResMan, ObjectMan *pObjMan, OSystem *system, SwordMouse *pMouse, SwordSound *pSound, SwordMusic *pMusic, const char *savePath) { _resMan = pResMan; _objMan = pObjMan; _system = system; _mouse = pMouse; _music = pMusic; + _sound = pSound; strcpy(_savePath, savePath); _lStrings = _languageStrings + MIN(SwordEngine::_systemVars.language, (uint8)BS1_SPANISH) * 20; } @@ -212,6 +215,7 @@ void SwordControl::askForCd(void) { } uint8 SwordControl::runPanel(void) { + _mouseDown = false; _restoreBuf = NULL; _keyPressed = _numButtons = 0; _screenBuf = (uint8*)malloc(640 * 480); @@ -283,10 +287,16 @@ uint8 SwordControl::runPanel(void) { } uint8 SwordControl::getClicks(uint8 mode, uint8 *retVal) { + uint8 checkButtons = _numButtons; + if (mode == BUTTON_VOLUME_PANEL) { + handleVolumeClicks(); + checkButtons = 1; + } + if (!_mouseState) return 0; if (_mouseState & BS1L_BUTTON_DOWN) - for (uint8 cnt = 0; cnt < _numButtons; cnt++) + for (uint8 cnt = 0; cnt < checkButtons; cnt++) if (_buttons[cnt]->wasClicked(_mouseX, _mouseY)) { _selectedButton = cnt; _buttons[cnt]->setSelected(1); @@ -294,7 +304,7 @@ uint8 SwordControl::getClicks(uint8 mode, uint8 *retVal) { showSavegameNames(); } if (_mouseState & BS1L_BUTTON_UP) { - for (uint8 cnt = 0; cnt < _numButtons; cnt++) + for (uint8 cnt = 0; cnt < checkButtons; cnt++) if (_buttons[cnt]->wasClicked(_mouseX, _mouseY)) if (_selectedButton == cnt) { // saveslots stay selected after clicking @@ -303,7 +313,7 @@ uint8 SwordControl::getClicks(uint8 mode, uint8 *retVal) { _selectedButton = 255; return handleButtonClick(_buttons[cnt]->_id, mode, retVal); } - if (_selectedButton < _numButtons) { + if (_selectedButton < checkButtons) { _buttons[_selectedButton]->setSelected(0); if (_buttons[_selectedButton]->isSaveslot()) showSavegameNames(); @@ -436,10 +446,101 @@ void SwordControl::setupVolumePanel(void) { renderText(_lStrings[STR_SPEECH], 320, 39 + 40, TEXT_CENTER); renderText(_lStrings[STR_FX], 438, 39 + 40, TEXT_LEFT_ALIGN); - renderText((const uint8*)"NOT YET IMPLEMENTED", 320, 240, TEXT_CENTER); - - createButtons(_volumeButtons, 1); + createButtons(_volumeButtons, 4); renderText(_lStrings[STR_DONE], _volumeButtons[0].x - 10, _volumeButtons[0].y, TEXT_RIGHT_ALIGN); + + uint8 volL, volR; + _music->giveVolume(&volL, &volR); + renderVolumeBar(1, volL, volR); + _sound->giveSpeechVol(&volL, &volR); + renderVolumeBar(2, volL, volR); + _sound->giveSfxVol(&volL, &volR); + renderVolumeBar(3, volL, volR); +} + +void SwordControl::handleVolumeClicks(void) { + if (_mouseDown) { + uint8 clickedId = 0; + for (uint8 cnt = 1; cnt < 4; cnt++) + if (_buttons[cnt]->wasClicked(_mouseX, _mouseY)) + clickedId = cnt; + if (clickedId) { // these are circle shaped, so check again if it was clicked. + uint8 clickDest = 0; + int16 mouseDiffX = _mouseX - (_volumeButtons[clickedId].x + 48); + int16 mouseDiffY = _mouseY - (_volumeButtons[clickedId].y + 48); + int16 mouseOffs = (int16)sqrt(mouseDiffX * mouseDiffX + mouseDiffY * mouseDiffY); + // check if the player really hit the button (but not the center). + if ((mouseOffs <= 42) && (mouseOffs >= 8)) { + if (mouseDiffX > 8) { // right part + if (mouseDiffY < -8) // upper right + clickDest = 2; + else if (ABS(mouseDiffY) <= 8) // right + clickDest = 3; + else // lower right + clickDest = 4; + } else if (mouseDiffX < -8) { // left part + if (mouseDiffY < -8) // upper left + clickDest = 8; + else if (ABS(mouseDiffY) <= 8) // left + clickDest = 7; + else // lower left + clickDest = 6; + } else { // middle + if (mouseDiffY < -8) + clickDest = 1; // upper + else if (mouseDiffY > 8) + clickDest = 5; // lower + } + } + _buttons[clickedId]->setSelected(clickDest); + changeVolume(clickedId, clickDest); + } + } else if (_mouseState & BS1L_BUTTON_UP) { + _buttons[1]->setSelected(0); + _buttons[2]->setSelected(0); + _buttons[3]->setSelected(0); + } +} + +void SwordControl::changeVolume(uint8 id, uint8 action) { + // ids: 1 = music, 2 = speech, 3 = sfx + uint8 volL = 0, volR = 0; + if (id == 1) + _music->giveVolume(&volL, &volR); + else if (id == 2) + _sound->giveSpeechVol(&volL, &volR); + else if (id == 3) + _sound->giveSfxVol(&volL, &volR); + + int8 direction = 0; + if ((action >= 4) && (action <= 6)) // lower part of the button => decrease volume + direction = -1; + else if ((action == 8) || (action == 1) || (action == 2)) // upper part => increase volume + direction = 1; + else if ((action == 3) || (action == 7)) // middle part => pan volume + direction = 1; + int8 factorL = 8, factorR = 8; + if ((action >= 6) && (action <= 8)) { // left part => left pan + factorL = 8; + factorR = (action == 7) ? -8 : 0; + } else if ((action >= 2) && (action <= 4)) { // right part + factorR = 8; + factorL = (action == 3) ? -8 : 0; + } + int16 resVolL = volL + direction * factorL; + int16 resVolR = volR + direction * factorR; + + volL = (uint8)MAX((int16)0, MIN(resVolL, (int16)255)); + volR = (uint8)MAX((int16)0, MIN(resVolR, (int16)255)); + + if (id == 1) + _music->setVolume(volL, volR); + else if (id == 2) + _sound->setSpeechVol(volL, volR); + else if (id == 3) + _sound->setSfxVol(volL, volR); + + renderVolumeBar(id, volL, volR); } bool SwordControl::getConfirm(const uint8 *title) { @@ -701,8 +802,24 @@ void SwordControl::renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode) _system->copy_rect(_screenBuf + y * SCREEN_WIDTH + x, SCREEN_WIDTH, x, y, (destX - x) + 3, 28); } -void SwordControl::renderVolumeBar(uint8 id) { - +void SwordControl::renderVolumeBar(uint8 id, uint8 volL, uint8 volR) { + uint16 destX = _volumeButtons[id].x + 20; + uint16 destY = _volumeButtons[id].y + 116; + + for (uint8 chCnt = 0; chCnt < 2; chCnt++) { + uint8 vol = (chCnt == 0) ? volL : volR; + FrameHeader *frHead = _resMan->fetchFrame(_resMan->openFetchRes(SR_VLIGHT), (vol + 15) >> 4); + uint8 *destMem = _screenBuf + destY * SCREEN_WIDTH + destX; + uint8 *srcMem = (uint8*)frHead + sizeof(FrameHeader); + for (uint16 cnty = 0; cnty < FROM_LE_16(frHead->height); cnty++) { + memcpy(destMem, srcMem, FROM_LE_16(frHead->width)); + srcMem += FROM_LE_16(frHead->width); + destMem += SCREEN_WIDTH; + } + _system->copy_rect(_screenBuf + destY * SCREEN_WIDTH + destX, SCREEN_WIDTH, destX, destY, FROM_LE_16(frHead->width), FROM_LE_16(frHead->height)); + _resMan->resClose(SR_VLIGHT); + destX += 32; + } } void SwordControl::saveGameToFile(uint8 slot) { @@ -823,6 +940,7 @@ void SwordControl::delay(uint32 msecs) { _mouseY = event.mouse.y; break; case OSystem::EVENT_LBUTTONDOWN: + _mouseDown = true; _mouseState |= BS1L_BUTTON_DOWN; #ifdef _WIN32_WCE _mouseX = event.mouse.x; @@ -830,6 +948,7 @@ void SwordControl::delay(uint32 msecs) { #endif break; case OSystem::EVENT_LBUTTONUP: + _mouseDown = false; _mouseState |= BS1L_BUTTON_UP; break; case OSystem::EVENT_QUIT: @@ -878,8 +997,11 @@ const ButtonInfo SwordControl::_saveButtons[16] = { {462, 338 + 40, SR_BUTTON, BUTTON_SAVE_CANCEL} }; -const ButtonInfo SwordControl::_volumeButtons[1] = { - { 478, 338 + 40, SR_BUTTON, BUTTON_MAIN_PANEL } +const ButtonInfo SwordControl::_volumeButtons[4] = { + { 478, 338 + 40, SR_BUTTON, BUTTON_MAIN_PANEL }, + { 138, 135, SR_VKNOB, 0 }, + { 273, 135, SR_VKNOB, 0 }, + { 404, 135, SR_VKNOB, 0 }, }; const uint8 SwordControl::_languageStrings[8 * 20][43] = { |