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-rw-r--r--sword1/control.h152
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diff --git a/sword1/control.h b/sword1/control.h
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--- a/sword1/control.h
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-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef BSCONTROL_H
-#define BSCONTROL_H
-
-#include "common/scummsys.h"
-#include "sword1/sworddefs.h"
-
-class OSystem;
-namespace Common {
- class SaveFileManager;
-}
-
-namespace Sword1 {
-
-class ObjectMan;
-class ResMan;
-class Mouse;
-class Music;
-class Sound;
-
-#define MAX_BUTTONS 16
-
-#define CONTROL_NOTHING_DONE 0
-#define CONTROL_GAME_RESTORED 1
-#define CONTROL_RESTART_GAME 2
-
-class ControlButton {
-public:
- ControlButton(uint16 x, uint16 y, uint32 resId, uint8 id, uint8 flag, ResMan *pResMan, uint8 *screenBuf, OSystem *system);
- ~ControlButton(void);
- void draw(void);
- bool wasClicked(uint16 mouseX, uint16 mouseY);
- void setSelected(uint8 selected);
- bool isSaveslot(void);
- uint8 _id;
- uint8 _flag;
-private:
- int _frameIdx;
- uint16 _x, _y;
- uint16 _width, _height;
- uint32 _resId;
- ResMan *_resMan;
- uint8 *_dstBuf;
- OSystem *_system;
-};
-
-enum {
- kButtonOk = 1,
- kButtonCancel = 2
-};
-
-struct ButtonInfo {
- uint16 x, y;
- uint32 resId, id;
- uint8 flag;
-};
-
-class Control {
-public:
- Control(Common::SaveFileManager *saveFileMan, ResMan *pResMan, ObjectMan *pObjMan, OSystem *system, Mouse *pMouse, Sound *pSound, Music *pMusic);
- uint8 runPanel(void);
- void doRestore(void);
- void askForCd(void);
- bool savegamesExist(void);
-private:
- int displayMessage(const char *altButton, const char *message, ...);
-
- void saveGameToFile(uint8 slot);
- bool restoreGameFromFile(uint8 slot);
- void readSavegameDescriptions(void);
- void writeSavegameDescriptions(void);
- void showSavegameNames(void);
- void deselectSaveslots(void);
- uint8 *_restoreBuf;
- uint8 _saveFiles;
- uint8 _saveScrollPos;
- uint8 _selectedSavegame;
- uint8 _saveNames[64][32];
- uint8 _oldName[32];
- uint8 _cursorTick;
- bool _cursorVisible;
-
- uint8 getClicks(uint8 mode, uint8 *retVal);
- uint8 handleButtonClick(uint8 id, uint8 mode, uint8 *retVal);
- void handleVolumeClicks(void);
- void changeVolume(uint8 id, uint8 action);
-
- void setupMainPanel(void);
- void setupSaveRestorePanel(bool saving);
- void setupVolumePanel(void);
- bool getConfirm(const uint8 *title);
-
- void saveNameScroll(uint8 scroll, bool saving);
- void saveNameSelect(uint8 id, bool saving);
- bool saveToFile(void);
- bool restoreFromFile(void);
- bool keyAccepted(uint8 key);
- void handleSaveKey(uint8 key);
-
- void renderVolumeBar(uint8 id, uint8 volL, uint8 volR);
- uint16 getTextWidth(const uint8 *str);
- void renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode);
- uint8 _numButtons;
- uint8 _selectedButton;
- void createButtons(const ButtonInfo *buttons, uint8 num);
- void destroyButtons(void);
- ControlButton *_buttons[MAX_BUTTONS];
- static const ButtonInfo _deathButtons[3], _panelButtons[7], _saveButtons[16], _volumeButtons[4];
- static const uint8 _languageStrings[8 * 20][43];
- const uint8 (*_lStrings)[43];
- Common::SaveFileManager *_saveFileMan;
- ObjectMan *_objMan;
- ResMan *_resMan;
- OSystem *_system;
- Mouse *_mouse;
- Music *_music;
- Sound *_sound;
- uint8 *_font, *_redFont;
- uint8 *_screenBuf;
- uint8 _keyPressed;
- uint8 _keyRepeat;
- uint32 _keyRepeatTime;
- void delay(uint32 msecs);
- uint16 _mouseX, _mouseY, _mouseState;
- bool _mouseDown;
-};
-
-} // End of namespace Sword1
-
-#endif //BSCONTROL_H
-