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-rw-r--r--sword1/logic.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/sword1/logic.cpp b/sword1/logic.cpp
index 8b4e0d98ca..508413417f 100644
--- a/sword1/logic.cpp
+++ b/sword1/logic.cpp
@@ -184,7 +184,7 @@ void SwordLogic::processLogic(BsObject *compact, uint32 id) {
logicRet=1;
break;
case LOGIC_bookmark:
- memcpy(&(compact->o_tree.o_script_level), &(compact->o_bookmark.o_script_level), sizeof(ScriptTree));
+ memcpy(&(compact->o_tree.o_script_level), &(compact->o_bookmark.o_script_level), sizeof(ScriptTree));
compact->o_logic = LOGIC_script;
logicRet = 1;
break;
@@ -395,7 +395,7 @@ int SwordLogic::scriptManager(BsObject *compact, uint32 id) {
} else
compact->o_tree.o_script_pc[level] = ret;
} while (!ret);
- return 1;
+ return 1;
//Logic continues - but the script must have changed logic mode
//this is a radical change from S2.0 where once a script finished there
//was no more processing for that object on that cycle - the Logic_engine terminated.
@@ -549,7 +549,7 @@ int SwordLogic::interpretScript(BsObject *compact, int id, Header *scriptModule,
debug(9, "IT_SCRIPTEND");
return 0;
case IT_POPVAR: // pop a variable
- debug(9, "IT_POPVAR: ScriptVars[%d] = %d", scriptCode[pc], stack[stackIdx-1]);
+ debug(9, "IT_POPVAR: ScriptVars[%d] = %d", scriptCode[pc], stack[stackIdx-1]);
_scriptVars[scriptCode[pc++]] = stack[--stackIdx];
break;
case IT_POPLONGOFFSET:
@@ -788,7 +788,7 @@ int SwordLogic::fnAnim(BsObject *cpt, int32 id, int32 cdt, int32 spr, int32 e, i
cpt->o_logic = LOGIC_anim;
cpt->o_anim_pc = 0;
cpt->o_sync = 0;
- return SCRIPT_STOP;
+ return SCRIPT_STOP;
}
int SwordLogic::fnSetFrame(BsObject *cpt, int32 id, int32 cdt, int32 spr, int32 frameNo, int32 f, int32 z, int32 x) {
@@ -1067,7 +1067,7 @@ int SwordLogic::fnISpeak(BsObject *cpt, int32 id, int32 cdt, int32 textNo, int32
_speechRunning = _sound->startSpeech(textNo >> 16, textNo & 0xFFFF);
else
_speechRunning = false;
- _speechFinished = false;
+ _speechFinished = false;
if (SwordEngine::_systemVars.showText || (!_speechRunning)) {
_textRunning = true;
@@ -1125,7 +1125,7 @@ int SwordLogic::fnTheyDo(BsObject *cpt, int32 id, int32 tar, int32 instruc, int3
target->o_ins1 = param1;
target->o_ins2 = param2;
target->o_ins3 = param3;
- return SCRIPT_CONT;
+ return SCRIPT_CONT;
}
//send an instruction to mega we're talking to and wait
@@ -1176,7 +1176,7 @@ int SwordLogic::fnStartTalk(BsObject *cpt, int32 id, int32 target, int32 d, int3
int SwordLogic::fnCheckForTextLine(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x) {
_scriptVars[RETURN_VALUE] = _objMan->fnCheckForTextLine(id);
- return SCRIPT_CONT;
+ return SCRIPT_CONT;
}
int SwordLogic::fnAddTalkWaitStatusBit(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x) {
@@ -1306,7 +1306,7 @@ int SwordLogic::fnChangeFloor(BsObject *cpt, int32 id, int32 floor, int32 d, int
BsObject *floorCpt = _objMan->fetchObject(floor);
cpt->o_scale_a = floorCpt->o_scale_a;
cpt->o_scale_b = floorCpt->o_scale_b;
- return SCRIPT_CONT;
+ return SCRIPT_CONT;
}
int SwordLogic::fnWalk(BsObject *cpt, int32 id, int32 x, int32 y, int32 dir, int32 stance, int32 a, int32 b) {
@@ -1350,7 +1350,7 @@ int SwordLogic::fnWalk(BsObject *cpt, int32 id, int32 x, int32 y, int32 dir, int
cpt->o_down_flag = 1; // pretend it was successful
else
cpt->o_down_flag = 0; // 0 means error
-
+
return SCRIPT_CONT;
}
@@ -1446,7 +1446,7 @@ int SwordLogic::fnGetTo(BsObject *cpt, int32 id, int32 a, int32 b, int32 c, int3
cpt->o_tree.o_script_level++;
cpt->o_tree.o_script_pc[cpt->o_tree.o_script_level] = place->o_get_to_script;
cpt->o_tree.o_script_id[cpt->o_tree.o_script_level] = place->o_get_to_script;
- return SCRIPT_STOP;
+ return SCRIPT_STOP;
}
int SwordLogic::fnGetToError(BsObject *cpt, int32 id, int32 a, int32 b, int32 c, int32 d, int32 z, int32 x) {