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Diffstat (limited to 'sword1/menu.cpp')
-rw-r--r--sword1/menu.cpp114
1 files changed, 59 insertions, 55 deletions
diff --git a/sword1/menu.cpp b/sword1/menu.cpp
index d643a22850..7eff49103a 100644
--- a/sword1/menu.cpp
+++ b/sword1/menu.cpp
@@ -29,6 +29,8 @@
#include "screen.h"
#include "logic.h"
+namespace Sword1 {
+
enum {
MENU_CLOSED,
MENU_CLOSING,
@@ -36,7 +38,7 @@ enum {
MENU_OPEN
};
-const byte SwordMenu::_fadeEffectTop[64] = {
+const byte Menu::_fadeEffectTop[64] = {
1, 7, 5, 3, 2, 4, 6, 0,
3, 1, 7, 5, 4, 6, 0, 2,
5, 3, 1, 7, 6, 0, 2, 4,
@@ -47,7 +49,7 @@ const byte SwordMenu::_fadeEffectTop[64] = {
1, 7, 5, 3, 2, 4, 6, 0
};
-const byte SwordMenu::_fadeEffectBottom[64] = {
+const byte Menu::_fadeEffectBottom[64] = {
7, 6, 5, 4, 3, 2, 1, 0,
0, 7, 6, 5, 4, 3, 2, 1,
1, 0, 7, 6, 5, 4, 3, 2,
@@ -58,7 +60,7 @@ const byte SwordMenu::_fadeEffectBottom[64] = {
6, 5, 4, 3, 2, 1, 0, 7
};
-SwordMenuIcon::SwordMenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, SwordScreen *screen) {
+MenuIcon::MenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, Screen *screen) {
_menuType = menuType;
_menuPos = menuPos;
_resId = resId;
@@ -67,7 +69,7 @@ SwordMenuIcon::SwordMenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32
_selected = false;
}
-bool SwordMenuIcon::wasClicked(uint16 mouseX, uint16 mouseY) {
+bool MenuIcon::wasClicked(uint16 mouseX, uint16 mouseY) {
if (((_menuType == MENU_TOP) && (mouseY >= 40)) || ((_menuType == MENU_BOT) && (mouseY < 440)))
return false;
if ((mouseX >= _menuPos * 40) && (mouseX < (_menuPos + 1) * 40))
@@ -76,17 +78,17 @@ bool SwordMenuIcon::wasClicked(uint16 mouseX, uint16 mouseY) {
return false;
}
-void SwordMenuIcon::setSelect(bool pSel) {
+void MenuIcon::setSelect(bool pSel) {
_selected = pSel;
}
-void SwordMenuIcon::draw(const byte *fadeMask, int8 fadeStatus) {
+void MenuIcon::draw(const byte *fadeMask, int8 fadeStatus) {
uint16 x = _menuPos * 40;
uint16 y = (_menuType == MENU_TOP)?(0):(440);
_screen->showFrame(x, y, _resId, _frame + (_selected ? 1 : 0), fadeMask, fadeStatus);
}
-SwordMenu::SwordMenu(SwordScreen *pScreen, SwordMouse *pMouse) {
+Menu::Menu(Screen *pScreen, Mouse *pMouse) {
uint8 cnt;
_screen = pScreen;
_mouse = pMouse;
@@ -101,7 +103,7 @@ SwordMenu::SwordMenu(SwordScreen *pScreen, SwordMouse *pMouse) {
_inMenu = 0;
}
-void SwordMenu::refreshMenus() {
+void Menu::refreshMenus() {
if (_objectBarStatus == MENU_OPEN) {
buildMenu();
for (uint8 cnt = 0; cnt < 16; cnt++) {
@@ -122,7 +124,7 @@ void SwordMenu::refreshMenus() {
}
}
-uint8 SwordMenu::checkMenuClick(uint8 menuType) {
+uint8 Menu::checkMenuClick(uint8 menuType) {
uint16 mouseEvent = _mouse->testEvent();
if (!mouseEvent)
return 0;
@@ -132,30 +134,30 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) {
// Conversation mode. Icons are highlighted on mouse-down, but
// the actual response is made on mouse-up.
if (menuType == MENU_BOT) {
- if (SwordLogic::_scriptVars[OBJECT_HELD] && (mouseEvent & BS1L_BUTTON_UP)) {
- for (uint8 cnt = 0; cnt < SwordLogic::_scriptVars[IN_SUBJECT]; cnt++) {
- if (_subjectBar[cnt] == SwordLogic::_scriptVars[OBJECT_HELD])
+ if (Logic::_scriptVars[OBJECT_HELD] && (mouseEvent & BS1L_BUTTON_UP)) {
+ for (uint8 cnt = 0; cnt < Logic::_scriptVars[IN_SUBJECT]; cnt++) {
+ if (_subjectBar[cnt] == Logic::_scriptVars[OBJECT_HELD])
return cnt + 1;
}
} else if (mouseEvent & BS1L_BUTTON_DOWN) {
- for (uint8 cnt = 0; cnt < SwordLogic::_scriptVars[IN_SUBJECT]; cnt++) {
+ for (uint8 cnt = 0; cnt < Logic::_scriptVars[IN_SUBJECT]; cnt++) {
if (_subjects[cnt]->wasClicked(x, y)) {
- SwordLogic::_scriptVars[OBJECT_HELD] = _subjectBar[cnt];
+ Logic::_scriptVars[OBJECT_HELD] = _subjectBar[cnt];
refreshMenus();
break;
}
}
}
} else {
- if (SwordLogic::_scriptVars[OBJECT_HELD] && (mouseEvent & BS1L_BUTTON_UP)) {
+ if (Logic::_scriptVars[OBJECT_HELD] && (mouseEvent & BS1L_BUTTON_UP)) {
for (uint8 cnt = 0; cnt < _inMenu; cnt++) {
- if (_menuList[cnt] == SwordLogic::_scriptVars[OBJECT_HELD])
+ if (_menuList[cnt] == Logic::_scriptVars[OBJECT_HELD])
return cnt + 1;
}
} else if (mouseEvent & BS1L_BUTTON_DOWN) {
for (uint8 cnt = 0; cnt < _inMenu; cnt++) {
if (_objects[cnt]->wasClicked(x, y)) {
- SwordLogic::_scriptVars[OBJECT_HELD] = _menuList[cnt];
+ Logic::_scriptVars[OBJECT_HELD] = _menuList[cnt];
refreshMenus();
break;
}
@@ -168,21 +170,21 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) {
for (uint8 cnt = 0; cnt < _inMenu; cnt++) {
if (_objects[cnt]->wasClicked(x, y)) {
if (mouseEvent & BS1R_BUTTON_DOWN) { // looking at item
- SwordLogic::_scriptVars[OBJECT_HELD] = _menuList[cnt];
- SwordLogic::_scriptVars[MENU_LOOKING] = 1;
- SwordLogic::_scriptVars[DEFAULT_ICON_TEXT] = _objectDefs[_menuList[cnt]].textDesc;
+ Logic::_scriptVars[OBJECT_HELD] = _menuList[cnt];
+ Logic::_scriptVars[MENU_LOOKING] = 1;
+ Logic::_scriptVars[DEFAULT_ICON_TEXT] = _objectDefs[_menuList[cnt]].textDesc;
} else if (mouseEvent & BS1L_BUTTON_DOWN) {
- if (SwordLogic::_scriptVars[OBJECT_HELD]) {
- if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) {
+ if (Logic::_scriptVars[OBJECT_HELD]) {
+ if (Logic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) {
_mouse->setLuggage(0, 0);
- SwordLogic::_scriptVars[OBJECT_HELD] = 0; // reselected => deselect it
+ Logic::_scriptVars[OBJECT_HELD] = 0; // reselected => deselect it
} else { // the player is clicking another item on this one.
// run its use-script, if there is one
- SwordLogic::_scriptVars[SECOND_ITEM] = _menuList[cnt];
+ Logic::_scriptVars[SECOND_ITEM] = _menuList[cnt];
_mouse->setLuggage(0, 0);
}
} else {
- SwordLogic::_scriptVars[OBJECT_HELD] = _menuList[cnt];
+ Logic::_scriptVars[OBJECT_HELD] = _menuList[cnt];
_mouse->setLuggage(_objectDefs[_menuList[cnt]].luggageIconRes, 0);
}
}
@@ -195,25 +197,25 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) {
return 0;
}
-void SwordMenu::buildSubjects(void) {
+void Menu::buildSubjects(void) {
uint8 cnt;
for (cnt = 0; cnt < 16; cnt++)
if (_subjects[cnt]) {
delete _subjects[cnt];
_subjects[cnt] = NULL;
}
- for (cnt = 0; cnt < SwordLogic::_scriptVars[IN_SUBJECT]; cnt++) {
+ for (cnt = 0; cnt < Logic::_scriptVars[IN_SUBJECT]; cnt++) {
uint32 res = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].subjectRes;
uint32 frame = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].frameNo;
- _subjects[cnt] = new SwordMenuIcon(MENU_BOT, cnt, res, frame, _screen);
- if (SwordLogic::_scriptVars[OBJECT_HELD])
- _subjects[cnt]->setSelect(_subjectBar[cnt] == SwordLogic::_scriptVars[OBJECT_HELD]);
+ _subjects[cnt] = new MenuIcon(MENU_BOT, cnt, res, frame, _screen);
+ if (Logic::_scriptVars[OBJECT_HELD])
+ _subjects[cnt]->setSelect(_subjectBar[cnt] == Logic::_scriptVars[OBJECT_HELD]);
else
_subjects[cnt]->setSelect(true);
}
}
-void SwordMenu::refresh(uint8 menuType) {
+void Menu::refresh(uint8 menuType) {
uint i;
if (menuType == MENU_TOP) {
@@ -259,7 +261,7 @@ void SwordMenu::refresh(uint8 menuType) {
if (_fadeSubject > 0)
_fadeSubject--;
else {
- for (i = 0; i < SwordLogic::_scriptVars[IN_SUBJECT]; i++) {
+ for (i = 0; i < Logic::_scriptVars[IN_SUBJECT]; i++) {
delete _subjects[i];
_subjects[i] = NULL;
}
@@ -269,8 +271,8 @@ void SwordMenu::refresh(uint8 menuType) {
}
}
-void SwordMenu::buildMenu(void) {
- uint32 *pockets = SwordLogic::_scriptVars + POCKET_1;
+void Menu::buildMenu(void) {
+ uint32 *pockets = Logic::_scriptVars + POCKET_1;
for (uint8 cnt = 0; cnt < _inMenu; cnt++)
if (_objects[cnt]) {
delete _objects[cnt];
@@ -283,15 +285,15 @@ void SwordMenu::buildMenu(void) {
_inMenu++;
}
for (uint32 menuSlot = 0; menuSlot < _inMenu; menuSlot++) {
- _objects[menuSlot] = new SwordMenuIcon(MENU_TOP, menuSlot, _objectDefs[_menuList[menuSlot]].bigIconRes, _objectDefs[_menuList[menuSlot]].bigIconFrame, _screen);
- uint32 objHeld = SwordLogic::_scriptVars[OBJECT_HELD];
+ _objects[menuSlot] = new MenuIcon(MENU_TOP, menuSlot, _objectDefs[_menuList[menuSlot]].bigIconRes, _objectDefs[_menuList[menuSlot]].bigIconFrame, _screen);
+ uint32 objHeld = Logic::_scriptVars[OBJECT_HELD];
// check highlighting
- if (SwordLogic::_scriptVars[MENU_LOOKING] || _subjectBarStatus == MENU_OPEN) { // either we're in the chooser or we're doing a 'LOOK AT'
+ if (Logic::_scriptVars[MENU_LOOKING] || _subjectBarStatus == MENU_OPEN) { // either we're in the chooser or we're doing a 'LOOK AT'
if ((!objHeld) || (objHeld == _menuList[menuSlot]))
_objects[menuSlot]->setSelect(true);
- } else if (SwordLogic::_scriptVars[SECOND_ITEM]) { // clicked luggage onto 2nd icon - we need to colour-highlight the 2 relevant icons & grey out the rest
- if ((_menuList[menuSlot] == objHeld) || (_menuList[menuSlot] == SwordLogic::_scriptVars[SECOND_ITEM]))
+ } else if (Logic::_scriptVars[SECOND_ITEM]) { // clicked luggage onto 2nd icon - we need to colour-highlight the 2 relevant icons & grey out the rest
+ if ((_menuList[menuSlot] == objHeld) || (_menuList[menuSlot] == Logic::_scriptVars[SECOND_ITEM]))
_objects[menuSlot]->setSelect(true);
} else { // this object is selected - ie. GREYED OUT
if (objHeld != _menuList[menuSlot])
@@ -300,7 +302,7 @@ void SwordMenu::buildMenu(void) {
}
}
-void SwordMenu::showMenu(uint8 menuType) {
+void Menu::showMenu(uint8 menuType) {
if (menuType == MENU_TOP) {
if (_objectBarStatus == MENU_OPEN) {
for (uint8 cnt = 0; cnt < 16; cnt++) {
@@ -317,21 +319,21 @@ void SwordMenu::showMenu(uint8 menuType) {
}
}
-void SwordMenu::fnStartMenu(void) {
- SwordLogic::_scriptVars[OBJECT_HELD] = 0; // icon no longer selected
- SwordLogic::_scriptVars[SECOND_ITEM] = 0; // second icon no longer selected (after using one on another)
- SwordLogic::_scriptVars[MENU_LOOKING] = 0; // no longer 'looking at' an icon
+void Menu::fnStartMenu(void) {
+ Logic::_scriptVars[OBJECT_HELD] = 0; // icon no longer selected
+ Logic::_scriptVars[SECOND_ITEM] = 0; // second icon no longer selected (after using one on another)
+ Logic::_scriptVars[MENU_LOOKING] = 0; // no longer 'looking at' an icon
buildMenu();
showMenu(MENU_TOP);
}
-void SwordMenu::fnEndMenu(void) {
+void Menu::fnEndMenu(void) {
if (_objectBarStatus != MENU_CLOSED)
_objectBarStatus = MENU_CLOSING;
}
-void SwordMenu::fnChooser(BsObject *compact) {
- SwordLogic::_scriptVars[OBJECT_HELD] = 0;
+void Menu::fnChooser(Object *compact) {
+ Logic::_scriptVars[OBJECT_HELD] = 0;
_mouse->setLuggage(0, 0);
buildSubjects();
compact->o_logic = LOGIC_choose;
@@ -339,20 +341,20 @@ void SwordMenu::fnChooser(BsObject *compact) {
_subjectBarStatus = MENU_OPENING;
}
-void SwordMenu::fnEndChooser(void) {
- SwordLogic::_scriptVars[OBJECT_HELD] = 0;
+void Menu::fnEndChooser(void) {
+ Logic::_scriptVars[OBJECT_HELD] = 0;
_subjectBarStatus = MENU_CLOSING;
_objectBarStatus = MENU_CLOSING;
_mouse->controlPanel(false);
_mouse->setLuggage(0, 0);
}
-void SwordMenu::checkTopMenu(void) {
+void Menu::checkTopMenu(void) {
if (_objectBarStatus == MENU_OPEN)
checkMenuClick(MENU_TOP);
}
-int SwordMenu::logicChooser(BsObject *compact) {
+int Menu::logicChooser(Object *compact) {
uint8 objSelected = 0;
if (_objectBarStatus == MENU_OPEN)
objSelected = checkMenuClick(MENU_TOP);
@@ -365,11 +367,13 @@ int SwordMenu::logicChooser(BsObject *compact) {
return 0;
}
-void SwordMenu::fnAddSubject(int32 sub) {
- _subjectBar[SwordLogic::_scriptVars[IN_SUBJECT]] = sub;
- SwordLogic::_scriptVars[IN_SUBJECT]++;
+void Menu::fnAddSubject(int32 sub) {
+ _subjectBar[Logic::_scriptVars[IN_SUBJECT]] = sub;
+ Logic::_scriptVars[IN_SUBJECT]++;
}
-void SwordMenu::cfnReleaseMenu(void) {
+void Menu::cfnReleaseMenu(void) {
_objectBarStatus = MENU_CLOSING;
}
+
+} // End of namespace Sword1