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-rw-r--r--sword1/sword1.cpp780
1 files changed, 393 insertions, 387 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index c547291270..1d16a746ad 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -41,6 +41,8 @@
#include "music.h"
#include "control.h"
+using namespace Sword1;
+
/* Broken Sword 1 */
static const GameSettings sword1_setting =
{"sword1", "Broken Sword I", GF_DEFAULT_TO_1X_SCALER};
@@ -76,6 +78,8 @@ Engine *Engine_SWORD1_create(GameDetector *detector, OSystem *syst) {
REGISTER_PLUGIN("Broken Sword", Engine_SWORD1_gameList, Engine_SWORD1_create, Engine_SWORD1_detectGames)
+namespace Sword1 {
+
SystemVars SwordEngine::_systemVars;
void SwordEngine::errorString(const char *buf1, char *buf2) {
@@ -101,12 +105,12 @@ void SwordEngine::initialize(void) {
debug(5, "Starting object manager");
_objectMan = new ObjectMan(_resMan);
_mixer->setVolume(255);
- _mouse = new SwordMouse(_system, _resMan, _objectMan);
- _screen = new SwordScreen(_system, _resMan, _objectMan);
- _music = new SwordMusic(_system, _mixer);
- _sound = new SwordSound("", _mixer, _resMan);
- _menu = new SwordMenu(_screen, _mouse);
- _logic = new SwordLogic(_objectMan, _resMan, _screen, _mouse, _sound, _music, _menu);
+ _mouse = new Mouse(_system, _resMan, _objectMan);
+ _screen = new Screen(_system, _resMan, _objectMan);
+ _music = new Music(_system, _mixer);
+ _sound = new Sound("", _mixer, _resMan);
+ _menu = new Menu(_screen, _mouse);
+ _logic = new Logic(_objectMan, _resMan, _screen, _mouse, _sound, _music, _menu);
_mouse->useLogicAndMenu(_logic, _menu);
uint8 musicVol = (uint8)ConfMan.getInt("music_volume");
@@ -155,7 +159,7 @@ void SwordEngine::initialize(void) {
_logic->initialize();
_objectMan->initialize();
_mouse->initialize();
- _control = new SwordControl(_resMan, _objectMan, _system, _mouse, _sound, _music, getSavePath());
+ _control = new Control(_resMan, _objectMan, _system, _mouse, _sound, _music, getSavePath());
}
void SwordEngine::reinitialize(void) {
@@ -171,10 +175,10 @@ void SwordEngine::reinitialize(void) {
void SwordEngine::startPositions(int32 startNumber) {
// int32 sect;
- BsObject *compact;
+ Object *compact;
- SwordLogic::_scriptVars[CHANGE_STANCE] = STAND;
- SwordLogic::_scriptVars[GEORGE_CDT_FLAG] = GEO_TLK_TABLE;
+ Logic::_scriptVars[CHANGE_STANCE] = STAND;
+ Logic::_scriptVars[GEORGE_CDT_FLAG] = GEO_TLK_TABLE;
//-------------------------------------------------------------------------------------------------------
// START 0==intro; 1==without
@@ -192,137 +196,137 @@ void SwordEngine::startPositions(int32 startNumber) {
}
- SwordLogic::_scriptVars[CHANGE_X] = 481;
- SwordLogic::_scriptVars[CHANGE_Y] = 413;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_1;
+ Logic::_scriptVars[CHANGE_X] = 481;
+ Logic::_scriptVars[CHANGE_Y] = 413;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_1;
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==2) // blind_alley
{
- SwordLogic::_scriptVars[CHANGE_X] = 480;
- SwordLogic::_scriptVars[CHANGE_Y] = 388;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_2;
+ Logic::_scriptVars[CHANGE_X] = 480;
+ Logic::_scriptVars[CHANGE_Y] = 388;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_2;
_logic->fnAddObject(0,0,LIFTING_KEYS,0,0,0,0,0);
_logic->fnAddObject(0,0,ROSSO_CARD,0,0,0,0,0);
- SwordLogic::_scriptVars[POCKET_1] = 1;
- SwordLogic::_scriptVars[POCKET_2] = 1;
- SwordLogic::_scriptVars[POCKET_3] = 1;
- SwordLogic::_scriptVars[POCKET_4] = 1;
- SwordLogic::_scriptVars[POCKET_5] = 1;
- SwordLogic::_scriptVars[POCKET_6] = 1;
- SwordLogic::_scriptVars[POCKET_7] = 1;
- SwordLogic::_scriptVars[POCKET_8] = 1;
- SwordLogic::_scriptVars[POCKET_9] = 1;
-
- SwordLogic::_scriptVars[POCKET_10] = 1;
- SwordLogic::_scriptVars[POCKET_11] = 1;
- SwordLogic::_scriptVars[POCKET_12] = 1;
- SwordLogic::_scriptVars[POCKET_13] = 1;
- SwordLogic::_scriptVars[POCKET_14] = 1;
- SwordLogic::_scriptVars[POCKET_15] = 1;
- SwordLogic::_scriptVars[POCKET_16] = 1;
- SwordLogic::_scriptVars[POCKET_17] = 1;
- SwordLogic::_scriptVars[POCKET_18] = 1;
- SwordLogic::_scriptVars[POCKET_19] = 1;
-
- SwordLogic::_scriptVars[POCKET_20] = 1;
- SwordLogic::_scriptVars[POCKET_21] = 1;
- SwordLogic::_scriptVars[POCKET_22] = 1;
- SwordLogic::_scriptVars[POCKET_23] = 1;
- SwordLogic::_scriptVars[POCKET_24] = 1;
- SwordLogic::_scriptVars[POCKET_25] = 1;
- SwordLogic::_scriptVars[POCKET_26] = 1;
- SwordLogic::_scriptVars[POCKET_27] = 1;
- SwordLogic::_scriptVars[POCKET_28] = 1;
- SwordLogic::_scriptVars[POCKET_29] = 1;
+ Logic::_scriptVars[POCKET_1] = 1;
+ Logic::_scriptVars[POCKET_2] = 1;
+ Logic::_scriptVars[POCKET_3] = 1;
+ Logic::_scriptVars[POCKET_4] = 1;
+ Logic::_scriptVars[POCKET_5] = 1;
+ Logic::_scriptVars[POCKET_6] = 1;
+ Logic::_scriptVars[POCKET_7] = 1;
+ Logic::_scriptVars[POCKET_8] = 1;
+ Logic::_scriptVars[POCKET_9] = 1;
+
+ Logic::_scriptVars[POCKET_10] = 1;
+ Logic::_scriptVars[POCKET_11] = 1;
+ Logic::_scriptVars[POCKET_12] = 1;
+ Logic::_scriptVars[POCKET_13] = 1;
+ Logic::_scriptVars[POCKET_14] = 1;
+ Logic::_scriptVars[POCKET_15] = 1;
+ Logic::_scriptVars[POCKET_16] = 1;
+ Logic::_scriptVars[POCKET_17] = 1;
+ Logic::_scriptVars[POCKET_18] = 1;
+ Logic::_scriptVars[POCKET_19] = 1;
+
+ Logic::_scriptVars[POCKET_20] = 1;
+ Logic::_scriptVars[POCKET_21] = 1;
+ Logic::_scriptVars[POCKET_22] = 1;
+ Logic::_scriptVars[POCKET_23] = 1;
+ Logic::_scriptVars[POCKET_24] = 1;
+ Logic::_scriptVars[POCKET_25] = 1;
+ Logic::_scriptVars[POCKET_26] = 1;
+ Logic::_scriptVars[POCKET_27] = 1;
+ Logic::_scriptVars[POCKET_28] = 1;
+ Logic::_scriptVars[POCKET_29] = 1;
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==3) // cafe
{
- SwordLogic::_scriptVars[CHANGE_X] = 660;
- SwordLogic::_scriptVars[CHANGE_Y] = 368;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_3;
+ Logic::_scriptVars[CHANGE_X] = 660;
+ Logic::_scriptVars[CHANGE_Y] = 368;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_3;
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==4) // ready to use phone
{
- SwordLogic::_scriptVars[CHANGE_X] = 463;
- SwordLogic::_scriptVars[CHANGE_Y] = 391;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_4;
+ Logic::_scriptVars[CHANGE_X] = 463;
+ Logic::_scriptVars[CHANGE_Y] = 391;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_4;
- SwordLogic::_scriptVars[MOUE_TEXT] = 1; // stop moue from entering ("Freeze...")
- SwordLogic::_scriptVars[MOUE_NICO_FLAG] = 1; // Moue gave George her number
+ Logic::_scriptVars[MOUE_TEXT] = 1; // stop moue from entering ("Freeze...")
+ Logic::_scriptVars[MOUE_NICO_FLAG] = 1; // Moue gave George her number
// paris_flag=2; // for Nico's phone script
- SwordLogic::_scriptVars[PARIS_FLAG] = 5; // to access room8 (cafe_repaired)
- SwordLogic::_scriptVars[NICO_PHONE_FLAG] = 1; // Nico's number is on envelope
- SwordLogic::_scriptVars[TAILOR_PHONE_FLAG] = 1; // Todryk's number is on envelope
- SwordLogic::_scriptVars[WORKMAN_GONE_FLAG] = 1; // Workman not here
- SwordLogic::_scriptVars[ALBERT_INFO_FLAG] = 1; // Albert has told us the tailor's number (for Nico's phone script)
- SwordLogic::_scriptVars[SEEN_SEWERS_FLAG] = 1;
-
- SwordLogic::_scriptVars[POCKET_30] = 1;
- SwordLogic::_scriptVars[POCKET_31] = 1;
- SwordLogic::_scriptVars[POCKET_32] = 1;
- SwordLogic::_scriptVars[POCKET_33] = 1;
- SwordLogic::_scriptVars[POCKET_34] = 1;
- SwordLogic::_scriptVars[POCKET_35] = 1;
- SwordLogic::_scriptVars[POCKET_36] = 1;
- SwordLogic::_scriptVars[POCKET_37] = 1;
- SwordLogic::_scriptVars[POCKET_38] = 1;
- SwordLogic::_scriptVars[POCKET_39] = 1;
-
- SwordLogic::_scriptVars[POCKET_40] = 1;
- SwordLogic::_scriptVars[POCKET_41] = 1;
- SwordLogic::_scriptVars[POCKET_42] = 1;
- SwordLogic::_scriptVars[POCKET_43] = 1;
- SwordLogic::_scriptVars[POCKET_44] = 1;
- SwordLogic::_scriptVars[POCKET_45] = 1;
- SwordLogic::_scriptVars[POCKET_46] = 1;
- SwordLogic::_scriptVars[POCKET_47] = 1;
- SwordLogic::_scriptVars[POCKET_48] = 1;
- SwordLogic::_scriptVars[POCKET_49] = 1;
-
- SwordLogic::_scriptVars[POCKET_50] = 1;
- SwordLogic::_scriptVars[POCKET_51] = 1;
- SwordLogic::_scriptVars[POCKET_52] = 1;
+ Logic::_scriptVars[PARIS_FLAG] = 5; // to access room8 (cafe_repaired)
+ Logic::_scriptVars[NICO_PHONE_FLAG] = 1; // Nico's number is on envelope
+ Logic::_scriptVars[TAILOR_PHONE_FLAG] = 1; // Todryk's number is on envelope
+ Logic::_scriptVars[WORKMAN_GONE_FLAG] = 1; // Workman not here
+ Logic::_scriptVars[ALBERT_INFO_FLAG] = 1; // Albert has told us the tailor's number (for Nico's phone script)
+ Logic::_scriptVars[SEEN_SEWERS_FLAG] = 1;
+
+ Logic::_scriptVars[POCKET_30] = 1;
+ Logic::_scriptVars[POCKET_31] = 1;
+ Logic::_scriptVars[POCKET_32] = 1;
+ Logic::_scriptVars[POCKET_33] = 1;
+ Logic::_scriptVars[POCKET_34] = 1;
+ Logic::_scriptVars[POCKET_35] = 1;
+ Logic::_scriptVars[POCKET_36] = 1;
+ Logic::_scriptVars[POCKET_37] = 1;
+ Logic::_scriptVars[POCKET_38] = 1;
+ Logic::_scriptVars[POCKET_39] = 1;
+
+ Logic::_scriptVars[POCKET_40] = 1;
+ Logic::_scriptVars[POCKET_41] = 1;
+ Logic::_scriptVars[POCKET_42] = 1;
+ Logic::_scriptVars[POCKET_43] = 1;
+ Logic::_scriptVars[POCKET_44] = 1;
+ Logic::_scriptVars[POCKET_45] = 1;
+ Logic::_scriptVars[POCKET_46] = 1;
+ Logic::_scriptVars[POCKET_47] = 1;
+ Logic::_scriptVars[POCKET_48] = 1;
+ Logic::_scriptVars[POCKET_49] = 1;
+
+ Logic::_scriptVars[POCKET_50] = 1;
+ Logic::_scriptVars[POCKET_51] = 1;
+ Logic::_scriptVars[POCKET_52] = 1;
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==5) // court_yard
{
- SwordLogic::_scriptVars[CHANGE_X] = 400;
- SwordLogic::_scriptVars[CHANGE_Y] = 400;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_5;
+ Logic::_scriptVars[CHANGE_X] = 400;
+ Logic::_scriptVars[CHANGE_Y] = 400;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_5;
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==7) // sewer_two
{
- SwordLogic::_scriptVars[CHANGE_X] = 520;
- SwordLogic::_scriptVars[CHANGE_Y] = 310;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_7;
+ Logic::_scriptVars[CHANGE_X] = 520;
+ Logic::_scriptVars[CHANGE_Y] = 310;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_7;
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==8) // cafe_repaired
{
- SwordLogic::_scriptVars[CHANGE_X] = 481;
- SwordLogic::_scriptVars[CHANGE_Y] = 413;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_8;
+ Logic::_scriptVars[CHANGE_X] = 481;
+ Logic::_scriptVars[CHANGE_Y] = 413;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_8;
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==11) // costumier
{
- SwordLogic::_scriptVars[CHANGE_X] = 264;
- SwordLogic::_scriptVars[CHANGE_Y] = 436;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_11;
+ Logic::_scriptVars[CHANGE_X] = 264;
+ Logic::_scriptVars[CHANGE_Y] = 436;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_11;
_logic->fnAddObject(0,0,TISSUE,0,0,0,0,0);
_logic->fnAddObject(0,0,PHOTOGRAPH,0,0,0,0,0);
@@ -331,29 +335,29 @@ void SwordEngine::startPositions(int32 startNumber) {
// HOTEL SECTION
else if (startNumber==12) // hotel_street
{
- SwordLogic::_scriptVars[CHANGE_X] = 730;
- SwordLogic::_scriptVars[CHANGE_Y] = 460;
- SwordLogic::_scriptVars[CHANGE_DIR] = LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_12;
+ Logic::_scriptVars[CHANGE_X] = 730;
+ Logic::_scriptVars[CHANGE_Y] = 460;
+ Logic::_scriptVars[CHANGE_DIR] = LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_12;
- SwordLogic::_scriptVars[PARIS_FLAG] = 6;
+ Logic::_scriptVars[PARIS_FLAG] = 6;
_logic->fnAddObject(0,0,PHOTOGRAPH,0,0,0,0,0);
- SwordLogic::_scriptVars[NICO_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[NICO_PHONE_FLAG] = 1;
- SwordLogic::_scriptVars[COSTUMES_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[HOTEL_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[AEROPORT_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[TAILOR_PHONE_FLAG] = 1;
+ Logic::_scriptVars[NICO_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[NICO_PHONE_FLAG] = 1;
+ Logic::_scriptVars[COSTUMES_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[HOTEL_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[AEROPORT_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[TAILOR_PHONE_FLAG] = 1;
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==14) // hotel_corridor
{
- SwordLogic::_scriptVars[CHANGE_X] = 528;
- SwordLogic::_scriptVars[CHANGE_Y] = 484;
- SwordLogic::_scriptVars[CHANGE_DIR] = UP;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_14;
+ Logic::_scriptVars[CHANGE_X] = 528;
+ Logic::_scriptVars[CHANGE_Y] = 484;
+ Logic::_scriptVars[CHANGE_DIR] = UP;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_14;
_logic->fnAddObject(0,0,HOTEL_KEY,0,0,0,0,0);
_logic->fnAddObject(0,0,MANUSCRIPT,0,0,0,0,0);
@@ -361,43 +365,43 @@ void SwordEngine::startPositions(int32 startNumber) {
//-------------------------------------------------------------------------------------------------------
else if (startNumber==17) // hotel_assassin
{
- SwordLogic::_scriptVars[CHANGE_X] = 714;
- SwordLogic::_scriptVars[CHANGE_Y] = 484;
- SwordLogic::_scriptVars[CHANGE_DIR] = LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_17;
+ Logic::_scriptVars[CHANGE_X] = 714;
+ Logic::_scriptVars[CHANGE_Y] = 484;
+ Logic::_scriptVars[CHANGE_DIR] = LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_17;
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==18) // gendarmerie
{
- SwordLogic::_scriptVars[CHANGE_X] = 446;
- SwordLogic::_scriptVars[CHANGE_Y] = 408;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_18;
+ Logic::_scriptVars[CHANGE_X] = 446;
+ Logic::_scriptVars[CHANGE_Y] = 408;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_18;
- SwordLogic::_scriptVars[PARIS_FLAG] = 5; // for Moue & Rosso
+ Logic::_scriptVars[PARIS_FLAG] = 5; // for Moue & Rosso
}
//-------------------------------------------------------------------------------------------------------
// MUSEUM RAID
else if (startNumber==27) // museum_street
{
- SwordLogic::_scriptVars[CHANGE_X] = 300;
- SwordLogic::_scriptVars[CHANGE_Y] = 510;
- SwordLogic::_scriptVars[CHANGE_DIR] = UP_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_27;
+ Logic::_scriptVars[CHANGE_X] = 300;
+ Logic::_scriptVars[CHANGE_Y] = 510;
+ Logic::_scriptVars[CHANGE_DIR] = UP_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_27;
- SwordLogic::_scriptVars[PARIS_FLAG] = 12; // for Lobineau in Museum
- SwordLogic::_scriptVars[MANUSCRIPT_ON_TABLE_10_FLAG] = 1;
+ Logic::_scriptVars[PARIS_FLAG] = 12; // for Lobineau in Museum
+ Logic::_scriptVars[MANUSCRIPT_ON_TABLE_10_FLAG] = 1;
}
//-------------------------------------------------------------------------------------------------------
// HOSPITAL SECTION
else if (startNumber==31) // hospital_street
{
- SwordLogic::_scriptVars[CHANGE_X] = 400;
- SwordLogic::_scriptVars[CHANGE_Y] = 500;
- SwordLogic::_scriptVars[CHANGE_DIR] = UP_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_31;
+ Logic::_scriptVars[CHANGE_X] = 400;
+ Logic::_scriptVars[CHANGE_Y] = 500;
+ Logic::_scriptVars[CHANGE_DIR] = UP_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_31;
- SwordLogic::_scriptVars[PARIS_FLAG] = 11;
+ Logic::_scriptVars[PARIS_FLAG] = 11;
_logic->fnAddObject(0,0,PHOTOGRAPH,0,0,0,0,0);
_logic->fnAddObject(0,0,LAB_PASS,0,0,0,0,0);
@@ -405,28 +409,28 @@ void SwordEngine::startPositions(int32 startNumber) {
//-------------------------------------------------------------------------------------------------------
else if (startNumber==32) // hospital_desk (after we've found out where Marquet is)
{
- SwordLogic::_scriptVars[CHANGE_X] = 405;
- SwordLogic::_scriptVars[CHANGE_Y] = 446;
- SwordLogic::_scriptVars[CHANGE_DIR] = UP_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_32;
+ Logic::_scriptVars[CHANGE_X] = 405;
+ Logic::_scriptVars[CHANGE_Y] = 446;
+ Logic::_scriptVars[CHANGE_DIR] = UP_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_32;
- SwordLogic::_scriptVars[PARIS_FLAG] = 11;
+ Logic::_scriptVars[PARIS_FLAG] = 11;
- SwordLogic::_scriptVars[EVA_TEXT] = 1; // talked to eva
- SwordLogic::_scriptVars[EVA_MARQUET_FLAG] = 2;
- SwordLogic::_scriptVars[EVA_NURSE_FLAG] = 4;
- SwordLogic::_scriptVars[FOUND_WARD_FLAG] = 1;
- SwordLogic::_scriptVars[CONSULTANT_HERE] = 1;
+ Logic::_scriptVars[EVA_TEXT] = 1; // talked to eva
+ Logic::_scriptVars[EVA_MARQUET_FLAG] = 2;
+ Logic::_scriptVars[EVA_NURSE_FLAG] = 4;
+ Logic::_scriptVars[FOUND_WARD_FLAG] = 1;
+ Logic::_scriptVars[CONSULTANT_HERE] = 1;
- compact = (BsObject*)_objectMan->fetchObject(PLAYER);
+ compact = (Object*)_objectMan->fetchObject(PLAYER);
_logic->fnMegaSet(compact,PLAYER,GEORGE_WLK,MEGA_WHITE,0,0,0,0);
- SwordLogic::_scriptVars[GEORGE_CDT_FLAG] = WHT_TLK_TABLE;
- SwordLogic::_scriptVars[GEORGE_TALK_FLAG] = 0;
- SwordLogic::_scriptVars[WHITE_COAT_FLAG] = 1;
- SwordLogic::_scriptVars[GEORGE_ALLOWED_REST_ANIMS] = 0; // because wearing white coat now
+ Logic::_scriptVars[GEORGE_CDT_FLAG] = WHT_TLK_TABLE;
+ Logic::_scriptVars[GEORGE_TALK_FLAG] = 0;
+ Logic::_scriptVars[WHITE_COAT_FLAG] = 1;
+ Logic::_scriptVars[GEORGE_ALLOWED_REST_ANIMS] = 0; // because wearing white coat now
- SwordLogic::_scriptVars[GOT_BENOIR_FLAG] = 1;
+ Logic::_scriptVars[GOT_BENOIR_FLAG] = 1;
_logic->fnAddObject(0,0,PHOTOGRAPH,0,0,0,0,0);
_logic->fnAddObject(0,0,LAB_PASS,0,0,0,0,0);
@@ -434,53 +438,53 @@ void SwordEngine::startPositions(int32 startNumber) {
//-------------------------------------------------------------------------------------------------------
else if (startNumber==35) // hospital_jacques
{
- SwordLogic::_scriptVars[CHANGE_X] = 640;
- SwordLogic::_scriptVars[CHANGE_Y] = 500;
- SwordLogic::_scriptVars[CHANGE_DIR] = LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_35;
+ Logic::_scriptVars[CHANGE_X] = 640;
+ Logic::_scriptVars[CHANGE_Y] = 500;
+ Logic::_scriptVars[CHANGE_DIR] = LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_35;
- SwordLogic::_scriptVars[PARIS_FLAG] = 11;
+ Logic::_scriptVars[PARIS_FLAG] = 11;
- SwordLogic::_scriptVars[EVA_TEXT] = 1; // talked to eva
- SwordLogic::_scriptVars[EVA_MARQUET_FLAG] = 2;
- SwordLogic::_scriptVars[EVA_NURSE_FLAG] = 4;
- SwordLogic::_scriptVars[FOUND_WARD_FLAG] = 1;
- SwordLogic::_scriptVars[CONSULTANT_HERE] = 1;
+ Logic::_scriptVars[EVA_TEXT] = 1; // talked to eva
+ Logic::_scriptVars[EVA_MARQUET_FLAG] = 2;
+ Logic::_scriptVars[EVA_NURSE_FLAG] = 4;
+ Logic::_scriptVars[FOUND_WARD_FLAG] = 1;
+ Logic::_scriptVars[CONSULTANT_HERE] = 1;
- compact = (BsObject*)_objectMan->fetchObject(PLAYER);
+ compact = (Object*)_objectMan->fetchObject(PLAYER);
_logic->fnMegaSet(compact,PLAYER,GEORGE_WLK,MEGA_WHITE,0,0,0,0);
- SwordLogic::_scriptVars[GEORGE_CDT_FLAG] = WHT_TLK_TABLE;
- SwordLogic::_scriptVars[GEORGE_TALK_FLAG] = 0;
- SwordLogic::_scriptVars[WHITE_COAT_FLAG] = 1;
- SwordLogic::_scriptVars[GEORGE_ALLOWED_REST_ANIMS] = 0; // because wearing white coat now
- SwordLogic::_scriptVars[DOOR_34_OPEN] = 1;
+ Logic::_scriptVars[GEORGE_CDT_FLAG] = WHT_TLK_TABLE;
+ Logic::_scriptVars[GEORGE_TALK_FLAG] = 0;
+ Logic::_scriptVars[WHITE_COAT_FLAG] = 1;
+ Logic::_scriptVars[GEORGE_ALLOWED_REST_ANIMS] = 0; // because wearing white coat now
+ Logic::_scriptVars[DOOR_34_OPEN] = 1;
- SwordLogic::_scriptVars[GOT_BENOIR_FLAG] = 2;
- SwordLogic::_scriptVars[HOS_POS_FLAG] = 26;
- SwordLogic::_scriptVars[BENOIR_FLAG] = 24; // for 'george_enters_ward' script
+ Logic::_scriptVars[GOT_BENOIR_FLAG] = 2;
+ Logic::_scriptVars[HOS_POS_FLAG] = 26;
+ Logic::_scriptVars[BENOIR_FLAG] = 24; // for 'george_enters_ward' script
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==36) // montfaucon
{
- SwordLogic::_scriptVars[CHANGE_X] = 300;
- SwordLogic::_scriptVars[CHANGE_Y] = 480;
- SwordLogic::_scriptVars[CHANGE_DIR] = RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_36;
+ Logic::_scriptVars[CHANGE_X] = 300;
+ Logic::_scriptVars[CHANGE_Y] = 480;
+ Logic::_scriptVars[CHANGE_DIR] = RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_36;
_logic->fnAddObject(0,0,LENS,0,0,0,0,0);
_logic->fnAddObject(0,0,RED_NOSE,0,0,0,0,0);
_logic->fnAddObject(0,0,LIFTING_KEYS,0,0,0,0,0);
- SwordLogic::_scriptVars[MONTFAUCON_CONTROL_FLAG] = 1;
+ Logic::_scriptVars[MONTFAUCON_CONTROL_FLAG] = 1;
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==37) // catacomb_sewer
{
- SwordLogic::_scriptVars[CHANGE_X] = 592;
- SwordLogic::_scriptVars[CHANGE_Y] = 386;
- SwordLogic::_scriptVars[CHANGE_DIR] = RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_37;
+ Logic::_scriptVars[CHANGE_X] = 592;
+ Logic::_scriptVars[CHANGE_Y] = 386;
+ Logic::_scriptVars[CHANGE_DIR] = RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_37;
_logic->fnAddObject(0,0,LIFTING_KEYS,0,0,0,0,0);
_logic->fnAddObject(0,0,TRIPOD,0,0,0,0,0);
@@ -489,10 +493,10 @@ void SwordEngine::startPositions(int32 startNumber) {
//-------------------------------------------------------------------------------------------------------
else if (startNumber==38) // catacomb_room
{
- SwordLogic::_scriptVars[CHANGE_X] = 200;
- SwordLogic::_scriptVars[CHANGE_Y] = 390;
- SwordLogic::_scriptVars[CHANGE_DIR] = RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_38;
+ Logic::_scriptVars[CHANGE_X] = 200;
+ Logic::_scriptVars[CHANGE_Y] = 390;
+ Logic::_scriptVars[CHANGE_DIR] = RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_38;
_logic->fnAddObject(0,0,TRIPOD,0,0,0,0,0);
_logic->fnAddObject(0,0,GEM,0,0,0,0,0);
@@ -500,12 +504,12 @@ void SwordEngine::startPositions(int32 startNumber) {
//-------------------------------------------------------------------------------------------------------
else if (startNumber==39) // catacomb_meeting
{
- SwordLogic::_scriptVars[CHANGE_X] = 636;
- SwordLogic::_scriptVars[CHANGE_Y] = 413;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_39;
+ Logic::_scriptVars[CHANGE_X] = 636;
+ Logic::_scriptVars[CHANGE_Y] = 413;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_39;
- SwordLogic::_scriptVars[MEETING_FLAG] = 3; // meeting finished
+ Logic::_scriptVars[MEETING_FLAG] = 3; // meeting finished
_logic->fnAddObject(0,0,TRIPOD,0,0,0,0,0);
_logic->fnAddObject(0,0,GEM,0,0,0,0,0);
@@ -513,13 +517,13 @@ void SwordEngine::startPositions(int32 startNumber) {
//-------------------------------------------------------------------------------------------------------
else if (startNumber==40) // excavation_exterior
{
- SwordLogic::_scriptVars[CHANGE_X] = 648;
- SwordLogic::_scriptVars[CHANGE_Y] = 492;
- SwordLogic::_scriptVars[CHANGE_DIR] = LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_40;
+ Logic::_scriptVars[CHANGE_X] = 648;
+ Logic::_scriptVars[CHANGE_Y] = 492;
+ Logic::_scriptVars[CHANGE_DIR] = LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_40;
- SwordLogic::_scriptVars[NICO_PHONE_FLAG] = 1;
- SwordLogic::_scriptVars[PARIS_FLAG] = 16;
+ Logic::_scriptVars[NICO_PHONE_FLAG] = 1;
+ Logic::_scriptVars[PARIS_FLAG] = 16;
_logic->fnAddObject(0,0,PLASTER,0,0,0,0,0);
_logic->fnAddObject(0,0,POLISHED_CHALICE,0,0,0,0,0);
@@ -527,70 +531,70 @@ void SwordEngine::startPositions(int32 startNumber) {
//-------------------------------------------------------------------------------------------------------
else if (startNumber==48) // templar_church
{
- SwordLogic::_scriptVars[CHANGE_X] = 315;
- SwordLogic::_scriptVars[CHANGE_Y] = 392;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_48;
+ Logic::_scriptVars[CHANGE_X] = 315;
+ Logic::_scriptVars[CHANGE_Y] = 392;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_48;
_logic->fnAddObject(0,0,CHALICE,0,0,0,0,0);
_logic->fnAddObject(0,0,LENS,0,0,0,0,0);
- SwordLogic::_scriptVars[CHALICE_FLAG] = 2; // from end of Spain1, when George gets chalice
- SwordLogic::_scriptVars[NEJO_TEXT] = 1; // so priest is there
+ Logic::_scriptVars[CHALICE_FLAG] = 2; // from end of Spain1, when George gets chalice
+ Logic::_scriptVars[NEJO_TEXT] = 1; // so priest is there
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==99) // test text+speech on blank screen (sc99)
{
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_99;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_99;
// if (testingText)
if (1)
{
// lastLineNo = testTextSection*65536 + LastTextNumber(testTextSection);
- SwordLogic::_scriptVars[LASTLINENO] = 146*65536 + _objectMan->lastTextNumber(146); // don't finished until at last line in last section
+ Logic::_scriptVars[LASTLINENO] = 146*65536 + _objectMan->lastTextNumber(146); // don't finished until at last line in last section
}
}
//-------------------------------------------------------------------------------------------------------
else if (startNumber==80) // Paris Map
{
- SwordLogic::_scriptVars[CHANGE_X] = 645;
- SwordLogic::_scriptVars[CHANGE_Y] = 160;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_80;
+ Logic::_scriptVars[CHANGE_X] = 645;
+ Logic::_scriptVars[CHANGE_Y] = 160;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_80;
- SwordLogic::_scriptVars[PARIS_FLAG] = 3; // for Nico's appartment
- SwordLogic::_scriptVars[NICO_CLOWN_FLAG] = 3;
+ Logic::_scriptVars[PARIS_FLAG] = 3; // for Nico's appartment
+ Logic::_scriptVars[NICO_CLOWN_FLAG] = 3;
- SwordLogic::_scriptVars[NICO_DOOR_FLAG] = 2; // for instant access to Nico's appartment
+ Logic::_scriptVars[NICO_DOOR_FLAG] = 2; // for instant access to Nico's appartment
_logic->fnAddObject(0,0,RED_NOSE,0,0,0,0,0);
_logic->fnAddObject(0,0,PHOTOGRAPH,0,0,0,0,0);
_logic->fnAddObject(0,0,PLASTER,0,0,0,0,0);
_logic->fnAddObject(0,0,LAB_PASS,0,0,0,0,0); // for hospital
- SwordLogic::_scriptVars[MANUSCRIPT_FLAG] = 1;
+ Logic::_scriptVars[MANUSCRIPT_FLAG] = 1;
- SwordLogic::_scriptVars[NICO_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[NICO_PHONE_FLAG] = 1;
- SwordLogic::_scriptVars[COSTUMES_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[HOTEL_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[MUSEUM_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[HOSPITAL_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[MONTFACN_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[AEROPORT_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[NERVAL_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[NICO_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[NICO_PHONE_FLAG] = 1;
+ Logic::_scriptVars[COSTUMES_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[HOTEL_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[MUSEUM_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[HOSPITAL_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[MONTFACN_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[AEROPORT_ADDRESS_FLAG] = 1;
+ Logic::_scriptVars[NERVAL_ADDRESS_FLAG] = 1;
- SwordLogic::_scriptVars[IRELAND_MAP_FLAG] = 1;
- SwordLogic::_scriptVars[SPAIN_MAP_FLAG] = 1;
- SwordLogic::_scriptVars[SYRIA_FLAG] = 2;
+ Logic::_scriptVars[IRELAND_MAP_FLAG] = 1;
+ Logic::_scriptVars[SPAIN_MAP_FLAG] = 1;
+ Logic::_scriptVars[SYRIA_FLAG] = 2;
- SwordLogic::_scriptVars[TAILOR_PHONE_FLAG] = 1;
+ Logic::_scriptVars[TAILOR_PHONE_FLAG] = 1;
}
//-------------------------------------------------------------------------------------------------------
// IRELAND
else if ((startNumber>=19)&&(startNumber<=26))
{
- SwordLogic::_scriptVars[PARIS_FLAG] = 9;
+ Logic::_scriptVars[PARIS_FLAG] = 9;
// already carrying these objects by the time we reach Ireland...
_logic->fnAddObject(0,0,RED_NOSE,0,0,0,0,0);
@@ -606,93 +610,93 @@ void SwordEngine::startPositions(int32 startNumber) {
//---------------------------
case 19: // ireland_street
{
- SwordLogic::_scriptVars[CHANGE_X] = 256;
- SwordLogic::_scriptVars[CHANGE_Y] = 966;
- SwordLogic::_scriptVars[CHANGE_DIR] = UP_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_19;
+ Logic::_scriptVars[CHANGE_X] = 256;
+ Logic::_scriptVars[CHANGE_Y] = 966;
+ Logic::_scriptVars[CHANGE_DIR] = UP_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_19;
}
break;
//---------------------------
case 20: // macdevitts
{
- SwordLogic::_scriptVars[CHANGE_X] = 194;
- SwordLogic::_scriptVars[CHANGE_Y] = 417;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_20;
+ Logic::_scriptVars[CHANGE_X] = 194;
+ Logic::_scriptVars[CHANGE_Y] = 417;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_20;
- SwordLogic::_scriptVars[FARMER_MOVED_FLAG] = 1;
- SwordLogic::_scriptVars[FARMER_SEAN_FLAG] = 5;
+ Logic::_scriptVars[FARMER_MOVED_FLAG] = 1;
+ Logic::_scriptVars[FARMER_SEAN_FLAG] = 5;
- SwordLogic::_scriptVars[PUB_FLAP_FLAG] = 1;
- SwordLogic::_scriptVars[PUB_TRAP_DOOR] = 2;
- SwordLogic::_scriptVars[KNOWS_PEAGRAM_FLAG] = 1;
+ Logic::_scriptVars[PUB_FLAP_FLAG] = 1;
+ Logic::_scriptVars[PUB_TRAP_DOOR] = 2;
+ Logic::_scriptVars[KNOWS_PEAGRAM_FLAG] = 1;
}
break;
//---------------------------
case 21: // pub_cellar
{
- SwordLogic::_scriptVars[CHANGE_X] = 291;
- SwordLogic::_scriptVars[CHANGE_Y] = 444;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_21;
+ Logic::_scriptVars[CHANGE_X] = 291;
+ Logic::_scriptVars[CHANGE_Y] = 444;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_21;
_logic->fnAddObject(0,0,BEER_TOWEL,0,0,0,0,0);
- SwordLogic::_scriptVars[FARMER_MOVED_FLAG] = 1;
- SwordLogic::_scriptVars[FLEECY_STUCK] = 1;
- SwordLogic::_scriptVars[LIFTING_KEYS_IN_HOLE_23] = 1;
+ Logic::_scriptVars[FARMER_MOVED_FLAG] = 1;
+ Logic::_scriptVars[FLEECY_STUCK] = 1;
+ Logic::_scriptVars[LIFTING_KEYS_IN_HOLE_23] = 1;
}
break;
//---------------------------
case 22: // castle_gate
{
- SwordLogic::_scriptVars[CHANGE_X] = 547;
- SwordLogic::_scriptVars[CHANGE_Y] = 500;
- SwordLogic::_scriptVars[CHANGE_DIR] = UP_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_22;
+ Logic::_scriptVars[CHANGE_X] = 547;
+ Logic::_scriptVars[CHANGE_Y] = 500;
+ Logic::_scriptVars[CHANGE_DIR] = UP_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_22;
- SwordLogic::_scriptVars[IRELAND_FLAG] = 4; // so we can get rid of farmer
+ Logic::_scriptVars[IRELAND_FLAG] = 4; // so we can get rid of farmer
}
break;
//---------------------------
case 23: // castle_hay_top
{
- SwordLogic::_scriptVars[CHANGE_X] = 535;
- SwordLogic::_scriptVars[CHANGE_Y] = 510;
- SwordLogic::_scriptVars[CHANGE_DIR] = UP;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_23;
+ Logic::_scriptVars[CHANGE_X] = 535;
+ Logic::_scriptVars[CHANGE_Y] = 510;
+ Logic::_scriptVars[CHANGE_DIR] = UP;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_23;
}
break;
//---------------------------
case 24: // castle_yard
{
- SwordLogic::_scriptVars[CHANGE_X] = 815;
- SwordLogic::_scriptVars[CHANGE_Y] = 446;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_24;
+ Logic::_scriptVars[CHANGE_X] = 815;
+ Logic::_scriptVars[CHANGE_Y] = 446;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_24;
}
break;
//---------------------------
case 25: // castle_dig
{
- SwordLogic::_scriptVars[CHANGE_X] = 369;
- SwordLogic::_scriptVars[CHANGE_Y] = 492;
- SwordLogic::_scriptVars[CHANGE_DIR] = LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_25;
+ Logic::_scriptVars[CHANGE_X] = 369;
+ Logic::_scriptVars[CHANGE_Y] = 492;
+ Logic::_scriptVars[CHANGE_DIR] = LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_25;
_logic->fnAddObject(0,0,BEER_TOWEL,0,0,0,0,0);
- SwordLogic::_scriptVars[BEER_TOWEL_BEEN_WET] = 1;
- SwordLogic::_scriptVars[WET_BEER_TOWEL_TIMER] = 1000;
+ Logic::_scriptVars[BEER_TOWEL_BEEN_WET] = 1;
+ Logic::_scriptVars[WET_BEER_TOWEL_TIMER] = 1000;
}
break;
//---------------------------
case 26: // cellar_dark
{
- SwordLogic::_scriptVars[CHANGE_X] = 291;
- SwordLogic::_scriptVars[CHANGE_Y] = 444;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_26;
+ Logic::_scriptVars[CHANGE_X] = 291;
+ Logic::_scriptVars[CHANGE_Y] = 444;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_26;
}
break;
//---------------------------
@@ -703,7 +707,7 @@ void SwordEngine::startPositions(int32 startNumber) {
else if ((startNumber >= 45) && (startNumber <= 55))
{
- SwordLogic::_scriptVars[PARIS_FLAG] = 1;
+ Logic::_scriptVars[PARIS_FLAG] = 1;
// already carrying these objects by the time we reach Syria...
_logic->fnAddObject(0,0,BALL,0,0,0,0,0);
@@ -714,35 +718,35 @@ void SwordEngine::startPositions(int32 startNumber) {
_logic->fnAddObject(0,0,BUZZER,0,0,0,0,0);
_logic->fnAddObject(0,0,TISSUE,0,0,0,0,0);
- SwordLogic::_scriptVars[CHANGE_STANCE] = STAND; // use STAND for all starts
+ Logic::_scriptVars[CHANGE_STANCE] = STAND; // use STAND for all starts
switch (startNumber)
{
//---------------------------
case 45: // syria_stall
{
- SwordLogic::_scriptVars[CHANGE_X] = 410;
- SwordLogic::_scriptVars[CHANGE_Y] = 490;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_45;
+ Logic::_scriptVars[CHANGE_X] = 410;
+ Logic::_scriptVars[CHANGE_Y] = 490;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_45;
}
break;
//---------------------------
case 47: // syria_carpet
{
- SwordLogic::_scriptVars[CHANGE_X] = 225;
- SwordLogic::_scriptVars[CHANGE_Y] = 775;
- SwordLogic::_scriptVars[CHANGE_DIR] = RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_47;
+ Logic::_scriptVars[CHANGE_X] = 225;
+ Logic::_scriptVars[CHANGE_Y] = 775;
+ Logic::_scriptVars[CHANGE_DIR] = RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_47;
}
break;
//---------------------------
case 49: // syria_club
{
- SwordLogic::_scriptVars[CHANGE_X] = 438;
- SwordLogic::_scriptVars[CHANGE_Y] = 400;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_49;
+ Logic::_scriptVars[CHANGE_X] = 438;
+ Logic::_scriptVars[CHANGE_Y] = 400;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_49;
_logic->fnAddObject(0,0,TOILET_BRUSH,0,0,0,0,0);
}
@@ -750,10 +754,10 @@ void SwordEngine::startPositions(int32 startNumber) {
//---------------------------
case 50: // syria_toilet
{
- SwordLogic::_scriptVars[CHANGE_X] = 313;
- SwordLogic::_scriptVars[CHANGE_Y] = 440;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_50;
+ Logic::_scriptVars[CHANGE_X] = 313;
+ Logic::_scriptVars[CHANGE_Y] = 440;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_50;
_logic->fnAddObject(0,0,TOILET_KEY,0,0,0,0,0);
}
@@ -761,7 +765,7 @@ void SwordEngine::startPositions(int32 startNumber) {
//---------------------------
case 53: // bull_head pan
{
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_53;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_53;
_logic->fnAddObject(0,0,TOWEL_CUT,0,0,0,0,0);
}
@@ -769,10 +773,10 @@ void SwordEngine::startPositions(int32 startNumber) {
//---------------------------
case 54: // bull_head
{
- SwordLogic::_scriptVars[CHANGE_X] = 680;
- SwordLogic::_scriptVars[CHANGE_Y] = 425;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_54;
+ Logic::_scriptVars[CHANGE_X] = 680;
+ Logic::_scriptVars[CHANGE_Y] = 425;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_54;
_logic->fnAddObject(0,0,TOWEL_CUT,0,0,0,0,0);
}
@@ -780,10 +784,10 @@ void SwordEngine::startPositions(int32 startNumber) {
//---------------------------
case 55: // bull_secret
{
- SwordLogic::_scriptVars[CHANGE_X] = 825;
- SwordLogic::_scriptVars[CHANGE_Y] = 373;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_55;
+ Logic::_scriptVars[CHANGE_X] = 825;
+ Logic::_scriptVars[CHANGE_Y] = 373;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_55;
}
break;
//---------------------------
@@ -801,15 +805,15 @@ void SwordEngine::startPositions(int32 startNumber) {
else if ( ((startNumber >= 56) && (startNumber <= 62)) ||
((startNumber >=956) && (startNumber <= 962)) )
{
- SwordLogic::_scriptVars[PARIS_FLAG] = 1;
+ Logic::_scriptVars[PARIS_FLAG] = 1;
if (startNumber > 900) // SPAIN 2
{
startNumber -= 900; // set to correct start location
- SwordLogic::_scriptVars[SPAIN_VISIT] = 2; // set my own script flag to indicate 2nd visit
+ Logic::_scriptVars[SPAIN_VISIT] = 2; // set my own script flag to indicate 2nd visit
}
else
- SwordLogic::_scriptVars[SPAIN_VISIT] = 1; // set my own script flag to indicate 1st visit
+ Logic::_scriptVars[SPAIN_VISIT] = 1; // set my own script flag to indicate 1st visit
// already carrying these objects by the time we reach Spain...
_logic->fnAddObject(0,0,RED_NOSE,0,0,0,0,0);
@@ -821,7 +825,7 @@ void SwordEngine::startPositions(int32 startNumber) {
_logic->fnAddObject(0,0,BALL,0,0,0,0,0);
_logic->fnAddObject(0,0,MATCHBOOK,0,0,0,0,0);
- if (SwordLogic::_scriptVars[SPAIN_VISIT] == 1) // 1st visit
+ if (Logic::_scriptVars[SPAIN_VISIT] == 1) // 1st visit
_logic->fnAddObject(0,0,PRESSURE_GAUGE,0,0,0,0,0);
else // 2nd visit
_logic->fnAddObject(0,0,POLISHED_CHALICE,0,0,0,0,0);
@@ -831,55 +835,55 @@ void SwordEngine::startPositions(int32 startNumber) {
//---------------------------
case 56: // Countess' room
{
- SwordLogic::_scriptVars[CHANGE_X] = 572;
- SwordLogic::_scriptVars[CHANGE_Y] = 443;
- SwordLogic::_scriptVars[CHANGE_DIR] = LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_56;
+ Logic::_scriptVars[CHANGE_X] = 572;
+ Logic::_scriptVars[CHANGE_Y] = 443;
+ Logic::_scriptVars[CHANGE_DIR] = LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_56;
}
break;
//---------------------------
case 57: // Spain Drive
{
- SwordLogic::_scriptVars[CHANGE_X] = 1630;
- SwordLogic::_scriptVars[CHANGE_Y] = 460;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_57;
+ Logic::_scriptVars[CHANGE_X] = 1630;
+ Logic::_scriptVars[CHANGE_Y] = 460;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_57;
}
break;
//---------------------------
case 58: // Mausoleum Exterior
{
- SwordLogic::_scriptVars[CHANGE_X] = SC58_PATH_X;
- SwordLogic::_scriptVars[CHANGE_Y] = SC58_PATH_Y;
- SwordLogic::_scriptVars[CHANGE_DIR] = UP_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_58;
+ Logic::_scriptVars[CHANGE_X] = SC58_PATH_X;
+ Logic::_scriptVars[CHANGE_Y] = SC58_PATH_Y;
+ Logic::_scriptVars[CHANGE_DIR] = UP_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_58;
}
break;
//---------------------------
case 59: // Mausoleum Interior
{
- SwordLogic::_scriptVars[CHANGE_X] = 750;
- SwordLogic::_scriptVars[CHANGE_Y] = 455;
- SwordLogic::_scriptVars[CHANGE_DIR] = LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_59;
+ Logic::_scriptVars[CHANGE_X] = 750;
+ Logic::_scriptVars[CHANGE_Y] = 455;
+ Logic::_scriptVars[CHANGE_DIR] = LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_59;
}
break;
//---------------------------
case 60: // Spain Reception
{
- SwordLogic::_scriptVars[CHANGE_X] = 750;
- SwordLogic::_scriptVars[CHANGE_Y] = 475;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_60;
+ Logic::_scriptVars[CHANGE_X] = 750;
+ Logic::_scriptVars[CHANGE_Y] = 475;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_60;
}
break;
//---------------------------
case 61: // Spain Well
{
- SwordLogic::_scriptVars[CHANGE_X] = 400;
- SwordLogic::_scriptVars[CHANGE_Y] = 345;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN;
- SwordLogic::_scriptVars[CHANGE_PLACE] = LEFT_FLOOR_61;
+ Logic::_scriptVars[CHANGE_X] = 400;
+ Logic::_scriptVars[CHANGE_Y] = 345;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN;
+ Logic::_scriptVars[CHANGE_PLACE] = LEFT_FLOOR_61;
_logic->fnAddObject(0,0,STONE_KEY,0,0,0,0,0);
_logic->fnAddObject(0,0,MIRROR,0,0,0,0,0);
@@ -888,12 +892,12 @@ void SwordEngine::startPositions(int32 startNumber) {
//---------------------------
case 62: // CHESS PUZZLE
{
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_62; // so it doesn't crash!!
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_62; // so it doesn't crash!!
_logic->_scriptVars[TOP_MENU_DISABLED] = 1; // because it's irrelevant to the chess puzzle
_logic->_scriptVars[GEORGE_ALLOWED_REST_ANIMS] = 0; // because it's irrelevant to the chess puzzle
- compact = (BsObject*)_objectMan->fetchObject(PLAYER);
+ compact = (Object*)_objectMan->fetchObject(PLAYER);
_logic->fnNoSprite(compact, PLAYER, 0, 0, 0, 0, 0, 0);
}
break;
@@ -905,58 +909,58 @@ void SwordEngine::startPositions(int32 startNumber) {
else if ((startNumber >= 63) && (startNumber <= 70))
{
- SwordLogic::_scriptVars[PARIS_FLAG] = 18;
+ Logic::_scriptVars[PARIS_FLAG] = 18;
switch (startNumber)
{
//---------------------------
case 63: // train_one
{
- SwordLogic::_scriptVars[CHANGE_X] = 710;
- SwordLogic::_scriptVars[CHANGE_Y] = 450;
- SwordLogic::_scriptVars[CHANGE_DIR] = LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_63;
- SwordLogic::_scriptVars[DOOR_SC65_FLAG] = 2;
- SwordLogic::_scriptVars[DOOR_ONE_63_OPEN] = 0;
- SwordLogic::_scriptVars[DOOR_65_OPEN] = 1;
- SwordLogic::_scriptVars[VAIL_TEXT] = 1;
+ Logic::_scriptVars[CHANGE_X] = 710;
+ Logic::_scriptVars[CHANGE_Y] = 450;
+ Logic::_scriptVars[CHANGE_DIR] = LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_63;
+ Logic::_scriptVars[DOOR_SC65_FLAG] = 2;
+ Logic::_scriptVars[DOOR_ONE_63_OPEN] = 0;
+ Logic::_scriptVars[DOOR_65_OPEN] = 1;
+ Logic::_scriptVars[VAIL_TEXT] = 1;
}
break;
//---------------------------
case 65: // compt_one
{
- SwordLogic::_scriptVars[CHANGE_X] = 460;
- SwordLogic::_scriptVars[CHANGE_Y] = 430;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_65;
+ Logic::_scriptVars[CHANGE_X] = 460;
+ Logic::_scriptVars[CHANGE_Y] = 430;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_65;
}
//---------------------------
case 66: // compt_two
{
- SwordLogic::_scriptVars[CHANGE_X] = 460;
- SwordLogic::_scriptVars[CHANGE_Y] = 430;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_66;
+ Logic::_scriptVars[CHANGE_X] = 460;
+ Logic::_scriptVars[CHANGE_Y] = 430;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_66;
- SwordLogic::_scriptVars[WINDOW_66_OPEN] = 1;
+ Logic::_scriptVars[WINDOW_66_OPEN] = 1;
}
break;
//---------------------------
case 67: // compt_three
{
- SwordLogic::_scriptVars[CHANGE_X] = 460;
- SwordLogic::_scriptVars[CHANGE_Y] = 430;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_67;
+ Logic::_scriptVars[CHANGE_X] = 460;
+ Logic::_scriptVars[CHANGE_Y] = 430;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_67;
}
break;
//---------------------------
case 69: // train_guard
{
- SwordLogic::_scriptVars[CHANGE_X] = 310;
- SwordLogic::_scriptVars[CHANGE_Y] = 430;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_69;
+ Logic::_scriptVars[CHANGE_X] = 310;
+ Logic::_scriptVars[CHANGE_Y] = 430;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_69;
}
break;
//---------------------------
@@ -973,7 +977,7 @@ void SwordEngine::startPositions(int32 startNumber) {
else if ((startNumber >= 71) && (startNumber <= 73))
{
- SwordLogic::_scriptVars[PARIS_FLAG] = 1;
+ Logic::_scriptVars[PARIS_FLAG] = 1;
// already carrying these objects by the time we reach Scotland...
_logic->fnAddObject(0,0,RED_NOSE,0,0,0,0,0);
@@ -987,36 +991,36 @@ void SwordEngine::startPositions(int32 startNumber) {
//---------------------------
case 71: // churchyard
{
- SwordLogic::_scriptVars[CHANGE_X] = 1538;
- SwordLogic::_scriptVars[CHANGE_Y] = 444;
- SwordLogic::_scriptVars[CHANGE_DIR] = LEFT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = RIGHT_FLOOR_71;
+ Logic::_scriptVars[CHANGE_X] = 1538;
+ Logic::_scriptVars[CHANGE_Y] = 444;
+ Logic::_scriptVars[CHANGE_DIR] = LEFT;
+ Logic::_scriptVars[CHANGE_PLACE] = RIGHT_FLOOR_71;
- SwordLogic::_scriptVars[NICO_SCOT_SCREEN] = 71;
- SwordLogic::_scriptVars[NICO_POSITION_71] = 1;
+ Logic::_scriptVars[NICO_SCOT_SCREEN] = 71;
+ Logic::_scriptVars[NICO_POSITION_71] = 1;
}
break;
//---------------------------
case 72: // church_tower
{
- SwordLogic::_scriptVars[CHANGE_X] = 150;
- SwordLogic::_scriptVars[CHANGE_Y] = 503;
- SwordLogic::_scriptVars[CHANGE_DIR] = RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_72;
+ Logic::_scriptVars[CHANGE_X] = 150;
+ Logic::_scriptVars[CHANGE_Y] = 503;
+ Logic::_scriptVars[CHANGE_DIR] = RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_72;
- SwordLogic::_scriptVars[NICO_SCOT_SCREEN] = 72;
+ Logic::_scriptVars[NICO_SCOT_SCREEN] = 72;
}
break;
//---------------------------
case 73: // crypt
{
- SwordLogic::_scriptVars[CHANGE_X] = 250;
- SwordLogic::_scriptVars[CHANGE_Y] = 390;
- SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
- SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_73;
+ Logic::_scriptVars[CHANGE_X] = 250;
+ Logic::_scriptVars[CHANGE_Y] = 390;
+ Logic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
+ Logic::_scriptVars[CHANGE_PLACE] = FLOOR_73;
- SwordLogic::_scriptVars[NICO_SCOT_SCREEN] = 73;
- SwordLogic::_scriptVars[NICO_POSITION_73] = 1;
+ Logic::_scriptVars[NICO_SCOT_SCREEN] = 73;
+ Logic::_scriptVars[NICO_POSITION_73] = 1;
}
break;
//---------------------------
@@ -1027,7 +1031,7 @@ void SwordEngine::startPositions(int32 startNumber) {
error("Can't start in location %d", startNumber);
}
- compact = (BsObject*)_objectMan->fetchObject(PLAYER);
+ compact = (Object*)_objectMan->fetchObject(PLAYER);
_logic->fnEnterSection(compact, PLAYER, startNumber, 0, 0, 0, 0, 0); // (automatically opens the compact resource for that section)
_systemVars.deathScreenFlag = 0;
_systemVars.wantFade = true;
@@ -1096,7 +1100,7 @@ void SwordEngine::go(void) {
}
void SwordEngine::checkCd(void) {
- uint8 needCd = _cdList[SwordLogic::_scriptVars[NEW_SCREEN]];
+ uint8 needCd = _cdList[Logic::_scriptVars[NEW_SCREEN]];
if (_systemVars.runningFromCd) { // are we running from cd?
if (needCd == 0) { // needCd == 0 means we can use either CD1 or CD2.
if (_systemVars.currentCD == 0) {
@@ -1109,8 +1113,8 @@ void SwordEngine::checkCd(void) {
_systemVars.currentCD = needCd; // askForCd will ask the player to insert _systemVars.currentCd,
_control->askForCd(); // so it has to be updated before calling it.
}
- } else { // we're running from HDD, we don't have to care about music files and SwordSound will take care of
- if (needCd) // switching sound.clu files on SwordSound::newScreen by itself, so there's nothing to be done.
+ } else { // we're running from HDD, we don't have to care about music files and Sound will take care of
+ if (needCd) // switching sound.clu files on Sound::newScreen by itself, so there's nothing to be done.
_systemVars.currentCD = needCd;
else if (_systemVars.currentCD == 0)
_systemVars.currentCD = 1;
@@ -1125,10 +1129,10 @@ uint8 SwordEngine::mainLoop(void) {
// do we need the section45-hack from sword.c here?
checkCd();
- _screen->newScreen(SwordLogic::_scriptVars[NEW_SCREEN]);
- _logic->newScreen(SwordLogic::_scriptVars[NEW_SCREEN]);
- _sound->newScreen(SwordLogic::_scriptVars[NEW_SCREEN]);
- SwordLogic::_scriptVars[SCREEN] = SwordLogic::_scriptVars[NEW_SCREEN];
+ _screen->newScreen(Logic::_scriptVars[NEW_SCREEN]);
+ _logic->newScreen(Logic::_scriptVars[NEW_SCREEN]);
+ _sound->newScreen(Logic::_scriptVars[NEW_SCREEN]);
+ Logic::_scriptVars[SCREEN] = Logic::_scriptVars[NEW_SCREEN];
do {
uint32 newTime;
@@ -1168,7 +1172,7 @@ uint8 SwordEngine::mainLoop(void) {
if (_systemVars.forceRestart)
retCode = CONTROL_RESTART_GAME;
- else if (((_keyPressed == 63) && (SwordLogic::_scriptVars[MOUSE_STATUS] & 1)) || (_systemVars.deathScreenFlag)) {
+ else if (((_keyPressed == 63) && (Logic::_scriptVars[MOUSE_STATUS] & 1)) || (_systemVars.deathScreenFlag)) {
retCode = _control->runPanel();
if (!retCode)
_screen->fullRefresh();
@@ -1176,9 +1180,9 @@ uint8 SwordEngine::mainLoop(void) {
_keyPressed = 0;
// do something smart here to implement pausing the game. If we even want that, that is.
- } while ((SwordLogic::_scriptVars[SCREEN] == SwordLogic::_scriptVars[NEW_SCREEN]) && (retCode == 0));
+ } while ((Logic::_scriptVars[SCREEN] == Logic::_scriptVars[NEW_SCREEN]) && (retCode == 0));
- if ((retCode == 0) && (SwordLogic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade) {
+ if ((retCode == 0) && (Logic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade) {
_screen->fadeDownPalette();
while (_screen->stillFading()) {
_screen->updateScreen();
@@ -1188,7 +1192,7 @@ uint8 SwordEngine::mainLoop(void) {
_sound->quitScreen();
_screen->quitScreen(); // close graphic resources
- _objectMan->closeSection(SwordLogic::_scriptVars[SCREEN]); // close the section that PLAYER has just left, if it's empty now
+ _objectMan->closeSection(Logic::_scriptVars[SCREEN]); // close the section that PLAYER has just left, if it's empty now
}
return retCode;
}
@@ -1258,3 +1262,5 @@ void SwordEngine::delay(uint amount) { //copied and mutilated from sky.cpp
cur = _system->get_msecs();
} while (cur < start + amount);
}
+
+} // End of namespace Sword1