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-rw-r--r--sword2/build_display.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index 600d0b19b7..53f1c99e4f 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -98,7 +98,6 @@ extern uint32 mouse_status; // So I know if the control Panel can be activated
void Start_new_palette(void); //Tony25Sept96
void Register_frame(int32 *params, buildit *build_unit); // (1nov96JEL)
-void Process_image(buildit *frame);
void Process_layer(uint32 layer_number); //Tony24Sept96
void Sort_the_sort_list(void); //Tony18Sept96
@@ -119,7 +118,9 @@ void Send_fore_par1_frames(void); //James23Jan97
void Build_display(void) //Tony21Sept96
{
BOOL end;
+#ifdef _DEBUG
uint8 pal[12]={0,0,0,0,0,0,0,0,0,255,0,0};
+#endif
uint8 *file;
_multiScreenHeader *screenLayerTable;
@@ -323,7 +324,6 @@ void DisplayMsg( uint8 *text, int time ) // Chris 15May97
mem *text_spr;
_frameHeader *frame;
_spriteInfo spriteInfo;
- bool done = false;
_palEntry pal[256];
_palEntry oldPal[256];
int16 oldY;
@@ -1035,7 +1035,6 @@ int32 FN_register_frame(int32 *params) // (27nov96 JEL)
void Start_new_palette(void) //Tony25Sept96
{
//start layer palette fading up
- uint8 black[4]={0,0,0,0};
uint8 *screenFile;
@@ -1145,7 +1144,6 @@ void SetFullPalette(int32 palRes) // James17jun97
// params 0 resource number of palette file
// or 0 if it's to be the palette from the current screen
- uint8 black[4]={0,0,0,0};
uint8 *file;
_standardHeader *head;
@@ -1156,7 +1154,7 @@ void SetFullPalette(int32 palRes) // James17jun97
// - but restoring the screen palette after 'dark_plaette_13' should now work properly too!
if (LOCATION==13) // hut interior
{
- if (palRes==0xffffffff) // unpausing
+ if (palRes==-1) // unpausing
palRes = lastPaletteRes; // restore whatever palette was last set (screen palette or 'dark_palette_13')
}
else
@@ -1166,7 +1164,7 @@ void SetFullPalette(int32 palRes) // James17jun97
// because we might actually need to use a separate palette file anyway
// eg. for pausing & unpausing during the eclipse
- if (palRes==0xffffffff) // unpausing (fudged for location 13)
+ if (palRes==-1) // unpausing (fudged for location 13)
palRes=0; // we really meant '0'
if ((palRes==0) && (lastPaletteRes))