diff options
Diffstat (limited to 'sword2/build_display.cpp')
-rw-r--r-- | sword2/build_display.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index 76c6624164..5795ec408d 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -254,7 +254,6 @@ void Build_display(void) //Tony21Sept96 // ready - blit to screen CopyScreenBuffer(); - FlipScreens(); //---------------------------------------------------- // update our fps reading @@ -304,7 +303,6 @@ void Build_display(void) //Tony21Sept96 ExitWithReport("Driver Error %.8x (drawing console) [%s line %u]", rv, __FILE__, __LINE__); CopyScreenBuffer(); - FlipScreens(); } else { @@ -349,7 +347,6 @@ void DisplayMsg( uint8 *text, int time ) // Chris 15May97 if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q { Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } @@ -404,7 +401,6 @@ void DisplayMsg( uint8 *text, int time ) // Chris 15May97 SetPalette(0, 256, (uint8 *) pal, RDPAL_FADE); CopyScreenBuffer(); - FlipScreens(); FadeUp((float)0.75); @@ -421,7 +417,6 @@ void DisplayMsg( uint8 *text, int time ) // Chris 15May97 if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q { Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } @@ -442,7 +437,6 @@ void DisplayMsg( uint8 *text, int time ) // Chris 15May97 if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q { Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } @@ -458,7 +452,6 @@ void DisplayMsg( uint8 *text, int time ) // Chris 15May97 spriteInfo.y = oldY; // Drivers change the y co-ordinate, don't know why... spriteInfo.x = oldX; CopyScreenBuffer(); - FlipScreens(); } SetPalette(0, 256, (uint8 *) oldPal, RDPAL_FADE); @@ -483,7 +476,6 @@ void RemoveMsg( void ) // Chris 15May97 if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q { Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } @@ -494,7 +486,6 @@ void RemoveMsg( void ) // Chris 15May97 EraseBackBuffer(); // for hardware rendering EraseSoftwareScreenBuffer(); // for software rendering CopyScreenBuffer(); - FlipScreens(); // FadeUp((float)0.75); // removed by JEL (08oct97) to prevent "eye" smacker corruption when restarting game from CD2 |