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Diffstat (limited to 'sword2/console.cpp')
-rw-r--r--sword2/console.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/sword2/console.cpp b/sword2/console.cpp
index 387a6a7824..d31f77335e 100644
--- a/sword2/console.cpp
+++ b/sword2/console.cpp
@@ -45,9 +45,9 @@ void Debugger::varSet(int var, int val) {
Debug_Printf("now %d\n", VAR(var));
}
-Debugger::Debugger(Sword2Engine *s)
+Debugger::Debugger(Sword2Engine *vm)
: Common::Debugger<Debugger>() {
- _vm = s;
+ _vm = vm;
memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks));
memset(_showVar, 0, sizeof(_showVar));
@@ -361,7 +361,7 @@ bool Debugger::Cmd_ListSaveGames(int argc, const char **argv) {
uint8 description[SAVE_DESCRIPTION_LEN];
// if there is a save game print the name
- if (g_sword2->getSaveDescription(i, description) == SR_OK)
+ if (_vm->getSaveDescription(i, description) == SR_OK)
DebugPrintf("%d: \"%s\"\n", i, description);
}
@@ -380,7 +380,7 @@ bool Debugger::Cmd_SaveGame(int argc, const char **argv) {
}
// if mouse if off, or system menu is locked off
- if (g_sword2->_mouseStatus || g_sword2->_mouseModeLocked) {
+ if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
DebugPrintf("WARNING: Cannot save game while control menu unavailable!\n");
return true;
}
@@ -405,7 +405,7 @@ bool Debugger::Cmd_SaveGame(int argc, const char **argv) {
}
slotNo = atoi(argv[1]);
- rv = g_sword2->saveGame(slotNo, (uint8 *) description);
+ rv = _vm->saveGame(slotNo, (uint8 *) description);
if (rv == SR_OK)
DebugPrintf("Saved game \"%s\" to file \"savegame.%.3d\"\n", description, slotNo);
@@ -428,16 +428,16 @@ bool Debugger::Cmd_RestoreGame(int argc, const char **argv) {
}
// if mouse if off, or system menu is locked off
- if (g_sword2->_mouseStatus || g_sword2->_mouseModeLocked) {
+ if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
DebugPrintf("WARNING: Cannot restore game while control menu unavailable!\n");
return true;
}
slotNo = atoi(argv[1]);
- rv = g_sword2->restoreGame(slotNo);
+ rv = _vm->restoreGame(slotNo);
if (rv == SR_OK) {
- g_sword2->getSaveDescription(slotNo, description);
+ _vm->getSaveDescription(slotNo, description);
DebugPrintf("Restored game \"%s\" from file \"savegame.%.3d\"\n", description, slotNo);
} else if (rv == SR_ERR_FILEOPEN)
DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo);
@@ -667,9 +667,9 @@ bool Debugger::Cmd_Grab(int argc, const char **argv) {
DebugPrintf("FIXME: Continuous screen-grabbing not implemented\n");
#if 0
- g_sword2->_grabbingSequences = !g_sword2->_grabbingSequences;
+ _vm->_grabbingSequences = !_vm->_grabbingSequences;
- if (g_sword2->_grabbingSequences)
+ if (_vm->_grabbingSequences)
DebugPrintf("PCX-grabbing enabled\n");
else
DebugPrintf("PCX-grabbing disabled\n");
@@ -682,12 +682,12 @@ bool Debugger::Cmd_Events(int argc, const char **argv) {
DebugPrintf("EVENT LIST:\n");
for (uint32 i = 0; i < MAX_events; i++) {
- if (g_sword2->_eventList[i].id) {
- uint32 target = g_sword2->_eventList[i].id;
- uint32 script = g_sword2->_eventList[i].interact_id;
+ if (g_logic->_eventList[i].id) {
+ uint32 target = g_logic->_eventList[i].id;
+ uint32 script = g_logic->_eventList[i].interact_id;
- DebugPrintf("slot %d: id = %s (%d)\n", i, g_sword2->fetchObjectName(target), target);
- DebugPrintf(" script = %s (%d) pos %d\n", g_sword2->fetchObjectName(script / 65536), script / 65536, script % 65536);
+ DebugPrintf("slot %d: id = %s (%d)\n", i, _vm->fetchObjectName(target), target);
+ DebugPrintf(" script = %s (%d) pos %d\n", _vm->fetchObjectName(script / 65536), script / 65536, script % 65536);
}
}
@@ -695,9 +695,9 @@ bool Debugger::Cmd_Events(int argc, const char **argv) {
}
bool Debugger::Cmd_Sfx(int argc, const char **argv) {
- g_sword2->_wantSfxDebug = !g_sword2->_wantSfxDebug;
+ _vm->_wantSfxDebug = !_vm->_wantSfxDebug;
- if (g_sword2->_wantSfxDebug)
+ if (_vm->_wantSfxDebug)
DebugPrintf("SFX logging activated\n");
else
DebugPrintf("SFX logging deactivated\n");
@@ -706,19 +706,19 @@ bool Debugger::Cmd_Sfx(int argc, const char **argv) {
}
bool Debugger::Cmd_English(int argc, const char **argv) {
- g_sword2->initialiseFontResourceFlags(DEFAULT_TEXT);
+ _vm->initialiseFontResourceFlags(DEFAULT_TEXT);
DebugPrintf("Default fonts selected\n");
return true;
}
bool Debugger::Cmd_Finnish(int argc, const char **argv) {
- g_sword2->initialiseFontResourceFlags(FINNISH_TEXT);
+ _vm->initialiseFontResourceFlags(FINNISH_TEXT);
DebugPrintf("Finnish fonts selected\n");
return true;
}
bool Debugger::Cmd_Polish(int argc, const char **argv) {
- g_sword2->initialiseFontResourceFlags(POLISH_TEXT);
+ _vm->initialiseFontResourceFlags(POLISH_TEXT);
DebugPrintf("Polish fonts selected\n");
return true;
}