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path: root/sword2/controls.cpp
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Diffstat (limited to 'sword2/controls.cpp')
-rw-r--r--sword2/controls.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/sword2/controls.cpp b/sword2/controls.cpp
index 819a7b6a76..5f704f7be0 100644
--- a/sword2/controls.cpp
+++ b/sword2/controls.cpp
@@ -787,12 +787,12 @@ public:
_objectLabelsSwitch->setValue(pointerTextSelected != 0);
_subtitlesSwitch->setValue(subtitles != 0);
_reverseStereoSwitch->setValue(stereoReversed != 0);
- _musicSwitch->setValue(g_sound->IsMusicMute() == 0);
- _speechSwitch->setValue(g_sound->IsSpeechMute() == 0);
- _fxSwitch->setValue(g_sound->IsFxMute() == 0);
- _musicSlider->setValue(g_sound->GetMusicVolume());
- _speechSlider->setValue(g_sound->GetSpeechVolume());
- _fxSlider->setValue(g_sound->GetFxVolume());
+ _musicSwitch->setValue(g_sound->isMusicMute() == 0);
+ _speechSwitch->setValue(g_sound->isSpeechMute() == 0);
+ _fxSwitch->setValue(g_sound->isFxMute() == 0);
+ _musicSlider->setValue(g_sound->getMusicVolume());
+ _speechSlider->setValue(g_sound->getSpeechVolume());
+ _fxSlider->setValue(g_sound->getFxVolume());
_gfxSlider->setValue(GetRenderType());
_gfxPreview->setState(GetRenderType());
}
@@ -851,13 +851,13 @@ public:
if (widget == _reverseStereoSwitch) {
if (result != stereoReversed)
- g_sound->ReverseStereo();
+ g_sound->reverseStereo();
stereoReversed = result;
} else if (widget == _musicSwitch) {
- g_sound->MuteMusic(result);
+ g_sound->muteMusic(result);
} else if (widget == _musicSlider) {
- g_sound->SetMusicVolume(result);
- g_sound->MuteMusic(result == 0);
+ g_sound->setMusicVolume(result);
+ g_sound->muteMusic(result == 0);
_musicSwitch->setValue(result != 0);
} else if (widget == _speechSlider) {
_speechSwitch->setValue(result != 0);
@@ -868,12 +868,12 @@ public:
UpdateGraphicsLevel(result);
} else if (widget == _okButton) {
// Apply the changes
- g_sound->MuteMusic(_musicSwitch->getValue() == 0);
- g_sound->MuteSpeech(_speechSwitch->getValue() == 0);
- g_sound->MuteFx(_fxSwitch->getValue() == 0);
- g_sound->SetMusicVolume(_musicSlider->getValue());
- g_sound->SetSpeechVolume(_speechSlider->getValue());
- g_sound->SetFxVolume(_fxSlider->getValue());
+ g_sound->muteMusic(_musicSwitch->getValue() == 0);
+ g_sound->muteSpeech(_speechSwitch->getValue() == 0);
+ g_sound->muteFx(_fxSwitch->getValue() == 0);
+ g_sound->setMusicVolume(_musicSlider->getValue());
+ g_sound->setSpeechVolume(_speechSlider->getValue());
+ g_sound->setFxVolume(_fxSlider->getValue());
UpdateGraphicsLevel(_gfxSlider->getValue());
@@ -1467,12 +1467,12 @@ int32 ReadOptionSettings(void) {
delete fp;
delete mgr;
- g_sound->SetMusicVolume(buff[0]);
- g_sound->SetSpeechVolume(buff[1]);
- g_sound->SetFxVolume(buff[2]);
- g_sound->MuteMusic(buff[3]);
- g_sound->MuteSpeech(buff[4]);
- g_sound->MuteFx(buff[5]);
+ g_sound->setMusicVolume(buff[0]);
+ g_sound->setSpeechVolume(buff[1]);
+ g_sound->setFxVolume(buff[2]);
+ g_sound->muteMusic(buff[3]);
+ g_sound->muteSpeech(buff[4]);
+ g_sound->muteFx(buff[5]);
UpdateGraphicsLevel(buff[6]);
@@ -1481,7 +1481,7 @@ int32 ReadOptionSettings(void) {
pointerTextSelected = buff[8];
if (buff[9] != stereoReversed)
- g_sound->ReverseStereo();
+ g_sound->reverseStereo();
stereoReversed = buff[9];
return 0;
@@ -1495,12 +1495,12 @@ int32 WriteOptionSettings(void) {
sprintf(filename, "%s-settings.dat", g_sword2->_game_name);
- buff[0] = g_sound->GetMusicVolume();
- buff[1] = g_sound->GetSpeechVolume();
- buff[2] = g_sound->GetFxVolume();
- buff[3] = g_sound->IsMusicMute();
- buff[4] = g_sound->IsSpeechMute();
- buff[5] = g_sound->IsFxMute();
+ buff[0] = g_sound->getMusicVolume();
+ buff[1] = g_sound->getSpeechVolume();
+ buff[2] = g_sound->getFxVolume();
+ buff[3] = g_sound->isMusicMute();
+ buff[4] = g_sound->isSpeechMute();
+ buff[5] = g_sound->isFxMute();
buff[6] = GetRenderType();
buff[7] = subtitles;
buff[8] = pointerTextSelected;