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-rw-r--r--sword2/controls.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/sword2/controls.cpp b/sword2/controls.cpp
index 68ce63e2bd..e195357df9 100644
--- a/sword2/controls.cpp
+++ b/sword2/controls.cpp
@@ -249,6 +249,13 @@ void FontRendererGui::drawText(int textId, int x, int y, int alignment) {
Dialog::Dialog(Gui *gui)
: _numWidgets(0), _finish(false), _result(0), _gui(gui) {
_gui->_vm->setFullPalette(CONTROL_PANEL_PALETTE);
+ _gui->_vm->_graphics->clearScene();
+
+ // HACK: Since the dialogs don't do normal scene updates we need to
+ // trigger a full redraw manually.
+
+ _gui->_vm->_graphics->setNeedFullRedraw();
+ _gui->_vm->_graphics->updateDisplay();
}
Dialog::~Dialog() {
@@ -1555,8 +1562,6 @@ void Gui::restartControl(void) {
// In case we were dead - well we're not anymore!
DEAD = 0;
- _vm->_graphics->clearScene();
-
// Restart the game. Clear all memory and reset the globals
temp_demo_flag = DEMO;