diff options
Diffstat (limited to 'sword2/controls.cpp')
| -rw-r--r-- | sword2/controls.cpp | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/sword2/controls.cpp b/sword2/controls.cpp index 2e9ac6941d..96f99044fe 100644 --- a/sword2/controls.cpp +++ b/sword2/controls.cpp @@ -275,7 +275,6 @@ uint32 Restore_control(void) //Tony20Mar97 if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker { Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } @@ -417,14 +416,6 @@ uint32 Restore_control(void) //Tony20Mar97 SetFullPalette(CONTROL_PANEL_PALETTE); // see Build_display.cpp (James17jun97) } - FlipScreens(); - - - - - - - //mouse over buttons? //restore @@ -972,7 +963,6 @@ void Save_control(void) //Tony1Apr97 not a joke if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker { Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } @@ -1485,9 +1475,6 @@ void Save_control(void) //Tony1Apr97 not a joke first++; SetFullPalette(CONTROL_PANEL_PALETTE); // see Build_display.cpp (James17jun97) } - - FlipScreens(); - } //while @@ -1513,15 +1500,9 @@ void Quit_control(void) //Tony2Apr97 if (!res) return; //just return to game - -//avoid corruption when windows kicks back in - EraseBackBuffer(); - FlipScreens(); EraseBackBuffer(); - FlipScreens(); Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); @@ -1550,8 +1531,6 @@ void Restart_control(void) //Tony4Apr97 Kill_mini_surfaces(); EraseBackBuffer(); //ProcessMenu(); //draw menu - FlipScreens(); - //restart the game //clear all memory and reset the globals @@ -1656,7 +1635,6 @@ uint32 Generic_mini_control(uint32 text_id) //Tony2Apr97 if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q { Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } @@ -1747,7 +1725,6 @@ uint32 Generic_mini_control(uint32 text_id) //Tony2Apr97 if (breakOut) break; - FlipScreens(); if (!first) { first++; @@ -1875,7 +1852,6 @@ void Control_error(char* text) //Tony13May97 if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker { Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } @@ -2379,7 +2355,6 @@ void Option_control(void) //Pete6Jun97 if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker { Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } @@ -2789,7 +2764,6 @@ void Option_control(void) //Pete6Jun97 first++; SetFullPalette(CONTROL_PANEL_PALETTE); // see Build_display.cpp (James17jun97) } - FlipScreens(); } @@ -2812,20 +2786,17 @@ void UpdateGraphicsLevel(uint8 oldLevel, uint8 newLevel) // (James13jun97) break; case 1: - RenderSoft(); ClearBltFx(); ClearShadowFx(); CloseBackgroundLayer(); break; case 2: - RenderSoft(); ClearBltFx(); CloseBackgroundLayer(); break; case 3: // same as case 2 until case 2 has edge-blending inactivated - RenderSoft(); CloseBackgroundLayer(); break; } @@ -2838,7 +2809,6 @@ void UpdateGraphicsLevel(uint8 oldLevel, uint8 newLevel) // (James13jun97) break; case 0: - RenderHard(); SetUpBackgroundLayers(); // InitialiseBackgroundLayer for each layer! (see layers.cpp) break; @@ -2867,7 +2837,6 @@ void UpdateGraphicsLevel(uint8 oldLevel, uint8 newLevel) // (James13jun97) break; case 0: - RenderHard(); SetUpBackgroundLayers(); // InitialiseBackgroundLayer for each layer! (see layers.cpp) break; } @@ -2889,7 +2858,6 @@ void UpdateGraphicsLevel(uint8 oldLevel, uint8 newLevel) // (James13jun97) break; case 0: - RenderHard(); SetUpBackgroundLayers(); // InitialiseBackgroundLayer for each layer! (see layers.cpp) break; } |
