diff options
Diffstat (limited to 'sword2/debug.cpp')
| -rw-r--r-- | sword2/debug.cpp | 169 |
1 files changed, 76 insertions, 93 deletions
diff --git a/sword2/debug.cpp b/sword2/debug.cpp index 0d13c14393..3d02b1bec1 100644 --- a/sword2/debug.cpp +++ b/sword2/debug.cpp @@ -19,11 +19,8 @@ #include "stdafx.h" #include "bs2/driver/driver96.h" +#include "bs2/sword2.h" #include "bs2/debug.h" - -// this whole file (except ExitWithReport) only included on debug versions -#ifdef _SWORD2_DEBUG - #include "bs2/build_display.h" // for 'fps' #include "bs2/console.h" #include "bs2/defs.h" @@ -40,25 +37,25 @@ namespace Sword2 { -uint8 displayDebugText = 0; // "INFO" 0=off; 1=on -uint8 displayWalkGrid = 0; // "WALKGRID" -uint8 displayMouseMarker = 0; // "MOUSE" -uint8 displayTime = 0; // "TIME" -uint8 displayPlayerMarker = 0; // "PLAYER" -uint8 displayTextNumbers = 0; // "TEXT" +bool displayDebugText = false; // "INFO" +bool displayWalkGrid = false; // "WALKGRID" +bool displayMouseMarker = false; // "MOUSE" +bool displayTime = false; // "TIME" +bool displayPlayerMarker = false; // "PLAYER" +bool displayTextNumbers = false; // "TEXT" uint8 renderSkip = 0; // Toggled on 'S' key - to render only // 1 in 4 frames, to speed up game -uint8 definingRectangles = 0; // "RECT" -uint8 draggingRectangle = 0; // 0=waiting to start new rect; - // 1=currently dragging a rectangle +bool definingRectangles = false; // "RECT" +uint8 draggingRectangle = 0; // 0 = waiting to start new rect; + // 1 = currently dragging a rectangle int16 rect_x1 = 0; int16 rect_y1 = 0; int16 rect_x2 = 0; int16 rect_y2 = 0; -uint8 rectFlicker = 0; +bool rectFlicker = false; -uint8 testingSnR = 0; // "SAVEREST" - for system to kill all +bool testingSnR = false; // "SAVEREST" - for system to kill all // object resources (except player) in // fnAddHuman() @@ -87,7 +84,7 @@ void Clear_debug_text_blocks(void) { while (blockNo < MAX_DEBUG_TEXT_BLOCKS && debug_text_blocks[blockNo] > 0) { // kill the system text block - Kill_text_bloc(debug_text_blocks[blockNo]); + fontRenderer.killTextBloc(debug_text_blocks[blockNo]); // clear this element of our array of block numbers debug_text_blocks[blockNo] = 0; @@ -103,9 +100,9 @@ void Make_debug_text_block(char *text, int16 x, int16 y) { blockNo++; if (blockNo == MAX_DEBUG_TEXT_BLOCKS) - Con_fatal_error("ERROR: debug_text_blocks[] full in Make_debug_text_block()"); + error("ERROR: debug_text_blocks[] full in Make_debug_text_block()"); - debug_text_blocks[blockNo] = Build_new_block((uint8 *) text, x, y, 640 - x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION); + debug_text_blocks[blockNo] = fontRenderer.buildNewBloc((uint8 *) text, x, y, 640 - x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION); } void Build_debug_text(void) { @@ -136,39 +133,39 @@ void Build_debug_text(void) { // defining a mouse area the easy way, by creating a box on-screen if (draggingRectangle || SYSTEM_TESTING_ANIMS) { // so we can see what's behind the lines - rectFlicker = 1 - rectFlicker; + rectFlicker = !rectFlicker; sprintf (buf, "x1=%d", rect_x1); - Make_debug_text_block (buf, 0, 120); + Make_debug_text_block(buf, 0, 120); sprintf (buf, "y1=%d", rect_y1); - Make_debug_text_block (buf, 0, 135); + Make_debug_text_block(buf, 0, 135); sprintf (buf, "x2=%d", rect_x2); - Make_debug_text_block (buf, 0, 150); + Make_debug_text_block(buf, 0, 150); sprintf (buf, "y2=%d", rect_y2); - Make_debug_text_block (buf, 0, 165); + Make_debug_text_block(buf, 0, 165); } // testingSnR indicator if (testingSnR) { // see fnAddHuman() sprintf (buf, "TESTING LOGIC STABILITY!"); - Make_debug_text_block (buf, 0, 105); + Make_debug_text_block(buf, 0, 105); } // speed-up indicator if (renderSkip) { // see sword.cpp sprintf (buf, "SKIPPING FRAMES FOR SPEED-UP!"); - Make_debug_text_block (buf, 0, 120); + Make_debug_text_block(buf, 0, 120); } // debug info at top of screen - enabled/disabled as one complete unit if (displayTime) { - int32 time = timeGetTime(); + int32 time = SVM_timeGetTime(); if ((time - startTime) / 1000 >= 10000) startTime = time; @@ -186,29 +183,29 @@ void Build_debug_text(void) { if (textNumber) { if (SYSTEM_TESTING_TEXT) { if (SYSTEM_WANT_PREVIOUS_LINE) - sprintf (buf, "backwards"); + sprintf(buf, "backwards"); else - sprintf (buf, "forwards"); + sprintf(buf, "forwards"); - Make_debug_text_block (buf, 0, 340); + Make_debug_text_block(buf, 0, 340); } - sprintf (buf, "res: %d", textNumber/SIZE); - Make_debug_text_block (buf, 0, 355); + sprintf(buf, "res: %d", textNumber / SIZE); + Make_debug_text_block(buf, 0, 355); - sprintf (buf, "pos: %d", textNumber&0xffff); - Make_debug_text_block (buf, 0, 370); + sprintf(buf, "pos: %d", textNumber & 0xffff); + Make_debug_text_block(buf, 0, 370); - sprintf (buf, "TEXT: %d", officialTextNumber); - Make_debug_text_block (buf, 0, 385); + sprintf(buf, "TEXT: %d", officialTextNumber); + Make_debug_text_block(buf, 0, 385); } } // resource number currently being checking for animation if (SYSTEM_TESTING_ANIMS) { - sprintf (buf, "trying resource %d", SYSTEM_TESTING_ANIMS); - Make_debug_text_block (buf, 0, 90); + sprintf(buf, "trying resource %d", SYSTEM_TESTING_ANIMS); + Make_debug_text_block(buf, 0, 90); } // general debug info @@ -217,7 +214,7 @@ void Build_debug_text(void) { /* // CD in use sprintf (buf, "CD-%d", currentCD); - Make_debug_text_block (buf, 0, 0); + Make_debug_text_block(buf, 0, 0); */ // mouse coords & object pointed to @@ -230,20 +227,20 @@ void Build_debug_text(void) { sprintf(buf, "last click at %d,%d (---)", MOUSE_X, MOUSE_Y); - Make_debug_text_block (buf, 0, 15); + Make_debug_text_block(buf, 0, 15); if (mouse_touching) sprintf(buf, "mouse %d,%d (id %d: %s)", - mousex + this_screen.scroll_offset_x, - mousey + this_screen.scroll_offset_y, + g_display->_mouseX + this_screen.scroll_offset_x, + g_display->_mouseY + this_screen.scroll_offset_y, mouse_touching, FetchObjectName(mouse_touching)); else sprintf(buf, "mouse %d,%d (not touching)", - mousex + this_screen.scroll_offset_x, - mousey + this_screen.scroll_offset_y); + g_display->_mouseX + this_screen.scroll_offset_x, + g_display->_mouseY + this_screen.scroll_offset_y); - Make_debug_text_block (buf, 0, 30); + Make_debug_text_block(buf, 0, 30); // player coords & graphic info // if player objct has a graphic @@ -262,56 +259,56 @@ void Build_debug_text(void) { this_screen.player_feet_y, playerGraphic.anim_pc); - Make_debug_text_block (buf, 0, 45); + Make_debug_text_block(buf, 0, 45); // frames-per-second counter sprintf(buf, "fps %d", fps); - Make_debug_text_block (buf, 440, 0); + Make_debug_text_block(buf, 440, 0); // location number sprintf(buf, "location=%d", LOCATION); - Make_debug_text_block (buf, 440, 15); + Make_debug_text_block(buf, 440, 15); // "result" variable sprintf(buf, "result=%d", RESULT); - Make_debug_text_block (buf, 440, 30); + Make_debug_text_block(buf, 440, 30); // no. of events in event list sprintf(buf, "events=%d", CountEvents()); - Make_debug_text_block (buf, 440, 45); + Make_debug_text_block(buf, 440, 45); // sprite list usage sprintf(buf, "bgp0: %d/%d", cur_bgp0, MAX_bgp0_sprites); - Make_debug_text_block (buf, 560, 0); + Make_debug_text_block(buf, 560, 0); sprintf(buf, "bgp1: %d/%d", cur_bgp1, MAX_bgp1_sprites); - Make_debug_text_block (buf, 560, 15); + Make_debug_text_block(buf, 560, 15); sprintf(buf, "back: %d/%d", cur_back, MAX_back_sprites); - Make_debug_text_block (buf, 560, 30); + Make_debug_text_block(buf, 560, 30); sprintf(buf, "sort: %d/%d", cur_sort, MAX_sort_sprites); - Make_debug_text_block (buf, 560, 45); + Make_debug_text_block(buf, 560, 45); sprintf(buf, "fore: %d/%d", cur_fore, MAX_fore_sprites); - Make_debug_text_block (buf, 560, 60); + Make_debug_text_block(buf, 560, 60); sprintf(buf, "fgp0: %d/%d", cur_fgp0, MAX_fgp0_sprites); - Make_debug_text_block (buf, 560, 75); + Make_debug_text_block(buf, 560, 75); sprintf(buf, "fgp1: %d/%d", cur_fgp1, MAX_fgp1_sprites); - Make_debug_text_block (buf, 560, 90); + Make_debug_text_block(buf, 560, 90); // largest layer & sprite // NB. Strings already constructed in Build_display.cpp - Make_debug_text_block (largest_layer_info, 0, 60); - Make_debug_text_block (largest_sprite_info, 0, 75); + Make_debug_text_block(largest_layer_info, 0, 60); + Make_debug_text_block(largest_sprite_info, 0, 75); // "waiting for person" indicator - set form fnTheyDo and // fnTheyDoWeWait @@ -320,7 +317,7 @@ void Build_debug_text(void) { sprintf(buf, "script waiting for %s (%d)", FetchObjectName(speechScriptWaiting), speechScriptWaiting); - Make_debug_text_block (buf, 0, 90); + Make_debug_text_block(buf, 0, 90); } // variable watch display @@ -337,9 +334,8 @@ void Build_debug_text(void) { // anyway because it changes throughout the logic loop if (varNo) { - sprintf(buf, "var(%d) = %d", - varNo, varTable[varNo]); - Make_debug_text_block (buf, 530, showVarPos); + sprintf(buf, "var(%d) = %d", varNo, varTable[varNo]); + Make_debug_text_block(buf, 530, showVarPos); showVarPos += 15; // next line down } } @@ -349,8 +345,8 @@ void Build_debug_text(void) { // memory indicator - this should come last, to show all the // sprite blocks above! - Create_mem_string (buf); - Make_debug_text_block (buf, 0, 0); + memory.memoryString(buf); + Make_debug_text_block(buf, 0, 0); } } @@ -368,7 +364,7 @@ void Draw_debug_graphics(void) { // mouse marker & coords if (displayMouseMarker) - Plot_cross_hair(mousex + this_screen.scroll_offset_x, mousey + this_screen.scroll_offset_y, 215); + Plot_cross_hair(g_display->_mouseX + this_screen.scroll_offset_x, g_display->_mouseY + this_screen.scroll_offset_y, 215); // mouse area rectangle / sprite box rectangle when testing anims @@ -384,46 +380,33 @@ void Draw_debug_graphics(void) { } void Plot_cross_hair(int16 x, int16 y, uint8 pen) { - PlotPoint(x, y, pen); // driver function + g_display->plotPoint(x, y, pen); // driver function - DrawLine(x - 2, y, x - 5, y, pen); // driver function - DrawLine(x + 2, y, x + 5, y, pen); + g_display->drawLine(x - 2, y, x - 5, y, pen); // driver function + g_display->drawLine(x + 2, y, x + 5, y, pen); - DrawLine(x, y - 2, x, y - 5, pen); - DrawLine(x, y + 2, x, y + 5, pen); + g_display->drawLine(x, y - 2, x, y - 5, pen); + g_display->drawLine(x, y + 2, x, y + 5, pen); } void DrawRect(int16 x1, int16 y1, int16 x2, int16 y2, uint8 pen) { - DrawLine(x1, y1, x2, y1, pen); // top edge - DrawLine(x1, y2, x2, y2, pen); // bottom edge - DrawLine(x1, y1, x1, y2, pen); // left edge - DrawLine(x2, y1, x2, y2, pen); // right edge + g_display->drawLine(x1, y1, x2, y1, pen); // top edge + g_display->drawLine(x1, y2, x2, y2, pen); // bottom edge + g_display->drawLine(x1, y1, x1, y2, pen); // left edge + g_display->drawLine(x2, y1, x2, y2, pen); // right edge } void Print_current_info(void) { // prints general stuff about the screen, etc. if (this_screen.background_layer_id) { - Print_to_console(" background layer id %d", - this_screen.background_layer_id); - Print_to_console(" %d wide, %d high", - this_screen.screen_wide, this_screen.screen_deep); - Print_to_console(" %d normal layers", - this_screen.number_of_layers); - - LLogic.examineRunList(); - } else - Print_to_console(" no screen"); + Debug_Printf("background layer id %d\n", this_screen.background_layer_id); + Debug_Printf("%d wide, %d high\n", this_screen.screen_wide, this_screen.screen_deep); + Debug_Printf("%d normal layers\n", this_screen.number_of_layers); - Scroll_console(); + g_logic.examineRunList(); + } else + Debug_Printf("No screen\n"); } } // End of namespace Sword2 - -#else - -namespace Sword2 { -void Draw_debug_graphics(void) {} -} // End of namespace Sword2 - -#endif |
