diff options
Diffstat (limited to 'sword2/debug.cpp')
-rw-r--r-- | sword2/debug.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/sword2/debug.cpp b/sword2/debug.cpp index 8ef22a9f24..e60e6ef797 100644 --- a/sword2/debug.cpp +++ b/sword2/debug.cpp @@ -178,7 +178,7 @@ void Debugger::buildDebugText(void) { if (CLICKED_ID) sprintf(buf, "last click at %d,%d (id %d: %s)", MOUSE_X, MOUSE_Y, CLICKED_ID, - FetchObjectName(CLICKED_ID)); + g_sword2->fetchObjectName(CLICKED_ID)); else sprintf(buf, "last click at %d,%d (---)", MOUSE_X, MOUSE_Y); @@ -190,7 +190,7 @@ void Debugger::buildDebugText(void) { g_display->_mouseX + g_sword2->_thisScreen.scroll_offset_x, g_display->_mouseY + g_sword2->_thisScreen.scroll_offset_y, g_sword2->_mouseTouching, - FetchObjectName(g_sword2->_mouseTouching)); + g_sword2->fetchObjectName(g_sword2->_mouseTouching)); else sprintf(buf, "mouse %d,%d (not touching)", g_display->_mouseX + g_sword2->_thisScreen.scroll_offset_x, @@ -205,7 +205,7 @@ void Debugger::buildDebugText(void) { sprintf(buf, "player %d,%d %s (%d) #%d/%d", g_sword2->_thisScreen.player_feet_x, g_sword2->_thisScreen.player_feet_y, - FetchObjectName(_playerGraphic.anim_resource), + g_sword2->fetchObjectName(_playerGraphic.anim_resource), _playerGraphic.anim_resource, _playerGraphic.anim_pc, _playerGraphicNoFrames); @@ -271,7 +271,7 @@ void Debugger::buildDebugText(void) { if (speechScriptWaiting) { sprintf(buf, "script waiting for %s (%d)", - FetchObjectName(speechScriptWaiting), + g_sword2->fetchObjectName(speechScriptWaiting), speechScriptWaiting); makeDebugTextBlock(buf, 0, 90); } @@ -281,7 +281,7 @@ void Debugger::buildDebugText(void) { showVarPos = 115; // y-coord for first showVar // res 1 is the global variables resource - varTable = (int32 *) (res_man.open(1) + sizeof(_standardHeader)); + varTable = (int32 *) (res_man->openResource(1) + sizeof(_standardHeader)); for (showVarNo = 0; showVarNo < MAX_SHOWVARS; showVarNo++) { varNo = _showVar[showVarNo]; // get variable number @@ -296,12 +296,12 @@ void Debugger::buildDebugText(void) { } } - res_man.close(1); // close global variables resource + res_man->closeResource(1); // close global variables resource // memory indicator - this should come last, to show all the // sprite blocks above! - memory.memoryString(buf); + memory->memoryString(buf); makeDebugTextBlock(buf, 0, 0); } } |