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-/* Copyright (C) 1994-1998 Revolution Software Ltd.
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#ifndef DEFS
-#define DEFS
-
-#define SIZE 0x10000 // 65536 items per section
-#define NuSIZE 0xffff // & with this
-
-// Return codes
-
-enum {
- // Generic error codes
- RD_OK = 0x00000000,
- RDERR_UNKNOWN = 0x00000001,
- RDERR_OUTOFMEMORY = 0x00000003,
- RDERR_INVALIDFILENAME = 0x00000004,
-
- // Drawing error codes
- RDERR_DECOMPRESSION = 0x00010007,
-
- // Sprite drawing error codes
- RDERR_NOTIMPLEMENTED = 0x00060001,
- RDERR_NOTCLOSED = 0x00050005,
- RDERR_NOTOPEN = 0x00050006,
-
- // Menubar error codes
- RDERR_INVALIDMENU = 0x00060000,
- RDERR_INVALIDPOCKET = 0x00060001,
- RDERR_INVALIDCOMMAND = 0x00060002,
-
- // Palette fading error codes
- RDERR_FADEINCOMPLETE = 0x00070000,
-
- // Sound engine error codes
- RDERR_SPEECHPLAYING = 0x00080004,
- RDERR_SPEECHNOTPLAYING = 0x00080005,
- RDERR_INVALIDWAV = 0x00080006,
- RDERR_FXALREADYOPEN = 0x00080009,
- RDERR_FXNOTOPEN = 0x0008000B,
- RDERR_INVALIDID = 0x0008000D
-};
-
-// Text ids for the control panel etc.
-
-enum {
- TEXT_OK = 0x08EB0000,
- TEXT_CANCEL = 0x08EB0001,
- TEXT_RESTORE = 0x08EB0002,
- TEXT_SAVE = 0x08EB0003,
- TEXT_QUIT = 0x08EB0004,
- TEXT_RESTART = 0x08EB0005,
- TEXT_OPTIONS = 0x08EB000A,
- TEXT_SUBTITLES = 0x08EB000B,
- TEXT_OBJECT_LABELS = 0x08EB000C,
- TEXT_MUSIC_VOLUME = 0x08EB000E,
- TEXT_SPEECH_VOLUME = 0x08EB000F,
- TEXT_FX_VOLUME = 0x08EB0010,
- TEXT_GFX_QUALITY = 0x08EB0011,
- TEXT_REVERSE_STEREO = 0x08EB0015,
- TEXT_RESTORE_CANT_OPEN = 0x0CBA017E,
- TEXT_RESTORE_INCOMPATIBLE = 0x0CBA017F,
- TEXT_RESTORE_FAILED = 0x0CBA0181,
- TEXT_SAVE_CANT_OPEN = 0x0CBA0182,
- TEXT_SAVE_FAILED = 0x0CBA0184
-};
-
-// Always 8 (George object used for Nico player character as well)
-#define CUR_PLAYER_ID 8
-
-// Global variable references
-
-enum {
- ID = 0,
- RESULT = 1,
- PLAYER_ACTION = 2,
- // CUR_PLAYER_ID = 3,
- PLAYER_ID = 305,
- TALK_FLAG = 13,
-
- MOUSE_X = 4,
- MOUSE_Y = 5,
- LEFT_BUTTON = 109,
- RIGHT_BUTTON = 110,
- CLICKED_ID = 178,
-
- IN_SUBJECT = 6,
- COMBINE_BASE = 7,
- OBJECT_HELD = 14,
-
- SPEECH_ID = 9,
- INS1 = 10,
- INS2 = 11,
- INS3 = 12,
- INS4 = 60,
- INS5 = 61,
- INS_COMMAND = 59,
-
- PLAYER_FEET_X = 141,
- PLAYER_FEET_Y = 142,
- PLAYER_CUR_DIR = 937,
-
- // for debug.cpp
- LOCATION = 62,
-
- // so scripts can force scroll offsets
- SCROLL_X = 345,
- SCROLL_Y = 346,
-
- EXIT_CLICK_ID = 710,
- EXIT_FADING = 713,
-
- SYSTEM_TESTING_ANIMS = 912,
- SYSTEM_TESTING_TEXT = 1230,
- SYSTEM_WANT_PREVIOUS_LINE = 1245,
-
- // 1=on 0=off (set in fnAddHuman and fnNoHuman)
- MOUSE_AVAILABLE = 686,
-
- // used in fnChoose
- AUTO_SELECTED = 1115,
-
- // see fnStartConversation and fnChooser
- CHOOSER_COUNT_FLAG = 15,
-
- // signifies a demo mode
- DEMO = 1153,
-
- // Indicates to script whether this is the Playstation version.
- // PSXFLAG = 1173,
-
- // for the poor PSX so it knows what language is running.
- // GAME_LANGUAGE = 111,
-
- // 1 = dead
- DEAD = 1256,
-
- // If set indicates that the speech anim is to run through only once.
- SPEECHANIMFLAG = 1278,
-
- // for the engine
- SCROLL_OFFSET_X = 1314
-};
-
-// Resource IDs
-
-enum {
- // mouse mointers - It's pretty much safe to do it like this
- NORMAL_MOUSE_ID = 17,
- SCROLL_LEFT_MOUSE_ID = 1440,
- SCROLL_RIGHT_MOUSE_ID = 1441,
-
- // Console Font - does not use game text - only English required
- CONSOLE_FONT_ID = 340,
-
- // Speech Font
- ENGLISH_SPEECH_FONT_ID = 341,
- FINNISH_SPEECH_FONT_ID = 956,
- POLISH_SPEECH_FONT_ID = 955,
-
- // Control Panel Font (and un-selected savegame descriptions)
- ENGLISH_CONTROLS_FONT_ID = 2005,
- FINNISH_CONTROLS_FONT_ID = 959,
- POLISH_CONTROLS_FONT_ID = 3686,
-
- // Red Font (for selected savegame descriptions)
- // BS2 doesn't draw selected savegames in red, so I guess this is a
- // left-over from BS1
- ENGLISH_RED_FONT_ID = 2005, // 1998 // Redfont
- FINNISH_RED_FONT_ID = 959, // 960 // FinRedFn
- POLISH_RED_FONT_ID = 3686, // 3688 // PolRedFn
-
- // Control panel palette resource id
- CONTROL_PANEL_PALETTE = 261,
-
- // res id's of the system menu icons
- OPTIONS_ICON = 344,
- QUIT_ICON = 335,
- SAVE_ICON = 366,
- RESTORE_ICON = 364,
- RESTART_ICON = 342,
-
- // conversation exit icon, 'EXIT' menu icon (used in fnChoose)
- EXIT_ICON = 65
-};
-
-#endif