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Diffstat (limited to 'sword2/defs.h')
| -rw-r--r-- | sword2/defs.h | 205 | 
1 files changed, 0 insertions, 205 deletions
diff --git a/sword2/defs.h b/sword2/defs.h deleted file mode 100644 index 4acb484f34..0000000000 --- a/sword2/defs.h +++ /dev/null @@ -1,205 +0,0 @@ -/* Copyright (C) 1994-1998 Revolution Software Ltd. - * Copyright (C) 2003-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - */ - -#ifndef	DEFS -#define	DEFS - -#define	SIZE	0x10000			// 65536 items per section -#define	NuSIZE	0xffff			// & with this - -// Return codes - -enum { -	// Generic error codes -	RD_OK				= 0x00000000, -	RDERR_UNKNOWN			= 0x00000001, -	RDERR_OUTOFMEMORY		= 0x00000003, -	RDERR_INVALIDFILENAME		= 0x00000004, - -	// Drawing error codes -	RDERR_DECOMPRESSION		= 0x00010007, - -	// Sprite drawing error codes -	RDERR_NOTIMPLEMENTED		= 0x00060001, -	RDERR_NOTCLOSED			= 0x00050005, -	RDERR_NOTOPEN			= 0x00050006, - -	// Menubar error codes -	RDERR_INVALIDMENU		= 0x00060000, -	RDERR_INVALIDPOCKET		= 0x00060001, -	RDERR_INVALIDCOMMAND		= 0x00060002, - -	// Palette fading error codes -	RDERR_FADEINCOMPLETE		= 0x00070000, - -	// Sound engine error codes -	RDERR_SPEECHPLAYING		= 0x00080004, -	RDERR_SPEECHNOTPLAYING		= 0x00080005, -	RDERR_INVALIDWAV		= 0x00080006, -	RDERR_FXALREADYOPEN		= 0x00080009, -	RDERR_FXNOTOPEN			= 0x0008000B, -	RDERR_INVALIDID			= 0x0008000D -}; - -// Text ids for the control panel etc. - -enum { -	TEXT_OK				= 0x08EB0000, -	TEXT_CANCEL			= 0x08EB0001, -	TEXT_RESTORE			= 0x08EB0002, -	TEXT_SAVE			= 0x08EB0003, -	TEXT_QUIT			= 0x08EB0004, -	TEXT_RESTART			= 0x08EB0005, -	TEXT_OPTIONS			= 0x08EB000A, -	TEXT_SUBTITLES			= 0x08EB000B, -	TEXT_OBJECT_LABELS		= 0x08EB000C, -	TEXT_MUSIC_VOLUME		= 0x08EB000E, -	TEXT_SPEECH_VOLUME		= 0x08EB000F, -	TEXT_FX_VOLUME			= 0x08EB0010, -	TEXT_GFX_QUALITY		= 0x08EB0011, -	TEXT_REVERSE_STEREO		= 0x08EB0015, -	TEXT_RESTORE_CANT_OPEN		= 0x0CBA017E, -	TEXT_RESTORE_INCOMPATIBLE	= 0x0CBA017F, -	TEXT_RESTORE_FAILED		= 0x0CBA0181, -	TEXT_SAVE_CANT_OPEN		= 0x0CBA0182, -	TEXT_SAVE_FAILED		= 0x0CBA0184 -}; - -// Always 8 (George object used for Nico player character as well) -#define CUR_PLAYER_ID 8 - -// Global variable references - -enum { -	ID				= 0, -	RESULT				= 1, -	PLAYER_ACTION			= 2, -	// CUR_PLAYER_ID		= 3, -	PLAYER_ID			= 305, -	TALK_FLAG			= 13, - -	MOUSE_X				= 4, -	MOUSE_Y				= 5, -	LEFT_BUTTON			= 109, -	RIGHT_BUTTON			= 110, -	CLICKED_ID			= 178, - -	IN_SUBJECT			= 6, -	COMBINE_BASE			= 7, -	OBJECT_HELD			= 14, - -	SPEECH_ID			= 9, -	INS1				= 10, -	INS2				= 11, -	INS3				= 12, -	INS4				= 60, -	INS5				= 61, -	INS_COMMAND			= 59, - -	PLAYER_FEET_X			= 141, -	PLAYER_FEET_Y			= 142, -	PLAYER_CUR_DIR			= 937, - -	// for debug.cpp -	LOCATION			= 62, - -	// so scripts can force scroll offsets -	SCROLL_X			= 345, -	SCROLL_Y			= 346, - -	EXIT_CLICK_ID			= 710, -	EXIT_FADING			= 713, - -	SYSTEM_TESTING_ANIMS		= 912, -	SYSTEM_TESTING_TEXT		= 1230, -	SYSTEM_WANT_PREVIOUS_LINE	= 1245, - -	// 1=on 0=off (set in fnAddHuman and fnNoHuman) -	MOUSE_AVAILABLE			= 686, - -	// used in fnChoose -	AUTO_SELECTED			= 1115, - -	// see fnStartConversation and fnChooser -	CHOOSER_COUNT_FLAG		= 15, - -	// signifies a demo mode -	DEMO				= 1153, - -	// Indicates to script whether this is the Playstation version. -	// PSXFLAG			= 1173, - -	// for the poor PSX so it knows what language is running. -	// GAME_LANGUAGE		= 111, - -	// 1 = dead -	DEAD				= 1256, - -	// If set indicates that the speech anim is to run through only once. -	SPEECHANIMFLAG			= 1278, - -	// for the engine -	SCROLL_OFFSET_X			= 1314 -}; - -// Resource IDs - -enum { -	// mouse mointers - It's pretty much safe to do it like this -	NORMAL_MOUSE_ID			= 17, -	SCROLL_LEFT_MOUSE_ID		= 1440, -	SCROLL_RIGHT_MOUSE_ID		= 1441, - -	// Console Font - does not use game text - only English required -	CONSOLE_FONT_ID			= 340, - -	// Speech Font -	ENGLISH_SPEECH_FONT_ID		= 341, -	FINNISH_SPEECH_FONT_ID		= 956, -	POLISH_SPEECH_FONT_ID		= 955, - -	// Control Panel Font (and un-selected savegame descriptions) -	ENGLISH_CONTROLS_FONT_ID	= 2005, -	FINNISH_CONTROLS_FONT_ID	= 959, -	POLISH_CONTROLS_FONT_ID		= 3686, - -	// Red Font (for selected savegame descriptions) -	// BS2 doesn't draw selected savegames in red, so I guess this is a -	// left-over from BS1 -	ENGLISH_RED_FONT_ID		= 2005,		// 1998	// Redfont -	FINNISH_RED_FONT_ID		= 959,		// 960	// FinRedFn -	POLISH_RED_FONT_ID		= 3686,		// 3688	// PolRedFn - -	// Control panel palette resource id -	CONTROL_PANEL_PALETTE		= 261, - -	// res id's of the system menu icons -	OPTIONS_ICON			= 344, -	QUIT_ICON			= 335, -	SAVE_ICON			= 366, -	RESTORE_ICON			= 364, -	RESTART_ICON			= 342, - -	// conversation exit icon, 'EXIT' menu icon (used in fnChoose) -	EXIT_ICON			= 65 -}; - -#endif  | 
