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+/* Copyright (C) 1994-2003 Revolution Software Ltd
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef DEFS
+#define DEFS
+
+#include "header.h"
+#include "resman.h"
+
+//--------------------------------------------------------------------------------------
+#define SIZE 0x10000 //65536 items per section
+#define NuSIZE 0xffff //& with this
+
+//--------------------------------------------------------------------------------------
+//global variable references
+
+// NB. 4 * <number from linc's Global Variables list>
+
+#define ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader))
+#define RESULT *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1) // 4 * <number from linc's Global Variables list>
+#define PLAYER_ACTION *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 2)
+//#define CUR_PLAYER_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 3)
+#define CUR_PLAYER_ID 8 // always 8 (George object used for Nico player character as well)
+#define PLAYER_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 305)
+#define TALK_FLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 13)
+
+#define MOUSE_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 4)
+#define MOUSE_Y *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 5)
+#define LEFT_BUTTON *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 109)
+#define RIGHT_BUTTON *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 110)
+#define CLICKED_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 178)
+
+#define IN_SUBJECT *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 6)
+#define COMBINE_BASE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 7)
+#define OBJECT_HELD *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 14)
+
+#define SPEECH_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 9)
+#define INS1 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 10)
+#define INS2 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 11)
+#define INS3 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 12)
+#define INS4 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 60)
+#define INS5 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 61)
+#define INS_COMMAND *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 59)
+
+#define PLAYER_FEET_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 141)
+#define PLAYER_FEET_Y *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 142)
+#define PLAYER_CUR_DIR *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 937)
+
+#define LOCATION *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 62) // for debug.cpp
+
+#define SCROLL_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 345) // so scripts can force scroll offsets
+#define SCROLL_Y *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 346) // so scripts can force scroll offsets
+
+#define EXIT_CLICK_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 710)
+#define EXIT_FADING *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 713)
+
+#define SYSTEM_TESTING_ANIMS *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 912)
+#define SYSTEM_TESTING_TEXT *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1230)
+#define SYSTEM_WANT_PREVIOUS_LINE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1245)
+
+#define MOUSE_AVAILABLE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 686) // 1=on 0=off (set in FN_add_human & FN_no_human)
+
+#define AUTO_SELECTED *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1115) // used in FN_choose
+
+#define CHOOSER_COUNT_FLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 15) // see FN_start_conversation & FN_chooser
+
+#define DEMO *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1153) //signifies a demo mode
+
+#define PSXFLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1173) // Indicates to script whether this is the Playstation version.
+
+#define DEAD *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1256) //=1 =dead
+#define SPEECHANIMFLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1278) // If set indicates that the speech anim is to run through only once.
+
+#define SCROLL_OFFSET_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1314) //for the engine
+
+#define GAME_LANGUAGE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 111) //for the poor PSX so it knows what language is running.
+//--------------------------------------------------------------------------------------
+//resource id's of pouse mointers. It's pretty much safe to do it like this
+
+#define NORMAL_MOUSE_ID 17
+#define SCROLL_LEFT_MOUSE_ID 1440
+#define SCROLL_RIGHT_MOUSE_ID 1441
+
+//--------------------------------------------------------------------------------------
+// Console Font - does not use game text - only English required
+#define CONSOLE_FONT_ID 340 // ConsFont
+
+// Speech Font
+#define ENGLISH_SPEECH_FONT_ID 341 // SpchFont
+#define FINNISH_SPEECH_FONT_ID 956 // FinSpcFn
+#define POLISH_SPEECH_FONT_ID 955 // PolSpcFn
+
+// Control Panel Font (and un-selected savegame descriptions)
+#define ENGLISH_CONTROLS_FONT_ID 2005 // Sfont
+#define FINNISH_CONTROLS_FONT_ID 959 // FinSavFn
+#define POLISH_CONTROLS_FONT_ID 3686 // PolSavFn
+
+// Red Font (for selected savegame descriptions)
+#define ENGLISH_RED_FONT_ID 2005 // 1998 // Redfont
+#define FINNISH_RED_FONT_ID 959 // 960 // FinRedFn
+#define POLISH_RED_FONT_ID 3686 // 3688 // PolRedFn
+
+//--------------------------------------------------------------------------------------
+// Control panel palette resource id
+
+#define CONTROL_PANEL_PALETTE 261
+
+//--------------------------------------------------------------------------------------
+// res id's of the system menu icons
+#define OPTIONS_ICON 344
+#define QUIT_ICON 335
+#define SAVE_ICON 366
+#define RESTORE_ICON 364
+#define RESTART_ICON 342
+
+//--------------------------------------------------------------------------------------
+// res id of conversation exit icon
+
+#define EXIT_ICON 65 // 'EXIT' menu icon (used in FN_choose)
+
+//--------------------------------------------------------------------------------------
+
+#endif