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-rw-r--r--sword2/driver/_console.cpp165
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diff --git a/sword2/driver/_console.cpp b/sword2/driver/_console.cpp
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+/* Copyright (C) 1994-2003 Revolution Software Ltd
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+//=============================================================================
+//
+// Filename : console.c
+// Created : 19th September 1996
+// By : P.R.Porter
+//
+// Summary : This module holds the code which controls and displays
+// the console/debugging window.
+//
+// Version Date By Description
+// ------- --------- --- -----------------------------------------------
+// 1.0 20-Sep-96 PRP Inital console code. Currently draws the
+// background of the console window. Tex
+//
+//
+// Functions
+// ---------
+//
+// --------------------------------------------------------------------------
+//
+// int32 OpenConsole(void)
+//
+// Displays the console window and directs keyboard input to it.
+//
+// --------------------------------------------------------------------------
+//
+// int32 CloseConsole(void)
+//
+// Removes the console from the display.
+//
+//=============================================================================
+
+
+#define WIN32_LEAN_AND_MEAN
+
+//#include <windows.h>
+//#include <windowsx.h>
+
+//#include "ddraw.h"
+
+#include "driver96.h"
+
+#include "d_draw.h"
+
+
+
+uint8 consoleStatus = 0; // 1 - console display
+static uint16 consoley = 0;
+static uint32 consoleSize;
+static uint8 *consoleSprite = NULL;
+
+
+
+// --------------------------------------------------------------------------
+// Called before the screens are flipped, so that the console can be drawn
+// over the screen if necessary.
+// --------------------------------------------------------------------------
+void DisplayConsole(void)
+
+{
+ warning("stub DisplayConsole");
+/*
+ uint8 *src, *dst;
+ uint8 i;
+// DDSURFACEDESC ddDescription;
+// HRESULT hr;
+
+
+ if (consoleStatus)
+ {
+
+ ddDescription.dwSize = sizeof(ddDescription);
+
+ hr = IDirectDrawSurface_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
+ if (hr != DD_OK)
+ {
+ RestoreSurfaces();
+ hr = IDirectDrawSurface_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
+ }
+
+ if (hr == DD_OK)
+ {
+
+ dst = (uint8 *) ddDescription.lpSurface + (screenDeep - consoley) * ddDescription.lPitch;
+ src = (uint8 *) consoleSprite;
+
+ for (i=0; i<consoley; i++)
+ {
+ memcpy(dst, src, screenWide);
+ src += screenWide;
+ dst += ddDescription.lPitch;
+ }
+ IDirectDrawSurface_Unlock(lpBackBuffer, ddDescription.lpSurface);
+ }
+ }
+ */
+}
+
+
+
+
+int32 OpenConsole(void)
+
+{
+ warning("stub OpenConsole");
+/*
+ if (consoleStatus)
+ return(RDERR_ALREADYOPEN);
+
+ if (consoleSprite == NULL)
+ {
+ consoley = screenDeep >> 2;
+ consoleSize = screenWide * consoley;
+ consoleSprite = (uint8 *) malloc(consoleSize);
+ }
+
+ if (consoleSprite == NULL)
+ return(RDERR_OUTOFMEMORY);
+
+ memset(consoleSprite, 0, consoleSize);
+*/
+ consoleStatus = 1;
+
+ return(RD_OK);
+
+}
+
+
+
+
+int32 CloseConsole(void)
+
+{
+
+ if (!consoleStatus)
+ return(RDERR_ALREADYCLOSED);
+
+ free(consoleSprite);
+ consoleSprite = NULL;
+
+ consoleStatus = 0;
+
+ return(RD_OK);
+
+}
+