diff options
Diffstat (limited to 'sword2/driver/d_draw.cpp')
-rw-r--r-- | sword2/driver/d_draw.cpp | 58 |
1 files changed, 3 insertions, 55 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index cee13d5d06..b20123e4b5 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -21,72 +21,20 @@ #include "common/stdafx.h" #include "common/system.h" #include "sword2/sword2.h" -#include "sword2/driver/d_draw.h" #include "sword2/driver/menu.h" #include "sword2/driver/render.h" namespace Sword2 { -Graphics::Graphics(Sword2Engine *vm, int16 width, int16 height) - : _vm(vm), _iconCount(0), _needFullRedraw(false), - _fadeStatus(RDFADE_NONE), _mouseSprite(NULL), _mouseAnim(NULL), - _luggageAnim(NULL), _layer(0), _renderAverageTime(60), - _lightMask(NULL), _screenWide(width), _screenDeep(height) { - - int i, j; - - _buffer = _dirtyGrid = NULL; - - _buffer = (byte *) malloc(width * height); - if (!_buffer) - error("Could not initialise display"); - - _vm->_system->initSize(width, height); - - _gridWide = width / CELLWIDE; - _gridDeep = height / CELLDEEP; - - if ((width % CELLWIDE) || (height % CELLDEEP)) - error("Bad cell size"); - - _dirtyGrid = (byte *) calloc(_gridWide, _gridDeep); - if (!_buffer) - error("Could not initialise dirty grid"); - - for (i = 0; i < ARRAYSIZE(_blockSurfaces); i++) - _blockSurfaces[i] = NULL; - - for (i = 0; i < 2; i++) { - for (j = 0; j < RDMENU_MAXPOCKETS; j++) { - _icons[i][j] = NULL; - _pocketStatus[i][j] = 0; - } - - _menuStatus[i] = RDMENU_HIDDEN; - } -} - -Graphics::~Graphics() { - free(_buffer); - free(_dirtyGrid); - closeBackgroundLayer(); - free(_lightMask); - free(_mouseAnim); - free(_luggageAnim); - for (int i = 0; i < 2; i++) - for (int j = 0; j < RDMENU_MAXPOCKETS; j++) - free(_icons[i][j]); -} - /** * @return the graphics detail setting */ -int8 Graphics::getRenderLevel(void) { +int8 Screen::getRenderLevel() { return _renderLevel; } -void Graphics::setRenderLevel(int8 level) { +void Screen::setRenderLevel(int8 level) { _renderLevel = level; switch (_renderLevel) { @@ -115,7 +63,7 @@ void Graphics::setRenderLevel(int8 level) { * touch the menu areas of the screen. */ -void Graphics::clearScene(void) { +void Screen::clearScene() { memset(_buffer + MENUDEEP * _screenWide, 0, _screenWide * RENDERDEEP); _needFullRedraw = true; } |