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Diffstat (limited to 'sword2/driver/d_draw.cpp')
-rw-r--r--sword2/driver/d_draw.cpp58
1 files changed, 3 insertions, 55 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp
index cee13d5d06..b20123e4b5 100644
--- a/sword2/driver/d_draw.cpp
+++ b/sword2/driver/d_draw.cpp
@@ -21,72 +21,20 @@
#include "common/stdafx.h"
#include "common/system.h"
#include "sword2/sword2.h"
-#include "sword2/driver/d_draw.h"
#include "sword2/driver/menu.h"
#include "sword2/driver/render.h"
namespace Sword2 {
-Graphics::Graphics(Sword2Engine *vm, int16 width, int16 height)
- : _vm(vm), _iconCount(0), _needFullRedraw(false),
- _fadeStatus(RDFADE_NONE), _mouseSprite(NULL), _mouseAnim(NULL),
- _luggageAnim(NULL), _layer(0), _renderAverageTime(60),
- _lightMask(NULL), _screenWide(width), _screenDeep(height) {
-
- int i, j;
-
- _buffer = _dirtyGrid = NULL;
-
- _buffer = (byte *) malloc(width * height);
- if (!_buffer)
- error("Could not initialise display");
-
- _vm->_system->initSize(width, height);
-
- _gridWide = width / CELLWIDE;
- _gridDeep = height / CELLDEEP;
-
- if ((width % CELLWIDE) || (height % CELLDEEP))
- error("Bad cell size");
-
- _dirtyGrid = (byte *) calloc(_gridWide, _gridDeep);
- if (!_buffer)
- error("Could not initialise dirty grid");
-
- for (i = 0; i < ARRAYSIZE(_blockSurfaces); i++)
- _blockSurfaces[i] = NULL;
-
- for (i = 0; i < 2; i++) {
- for (j = 0; j < RDMENU_MAXPOCKETS; j++) {
- _icons[i][j] = NULL;
- _pocketStatus[i][j] = 0;
- }
-
- _menuStatus[i] = RDMENU_HIDDEN;
- }
-}
-
-Graphics::~Graphics() {
- free(_buffer);
- free(_dirtyGrid);
- closeBackgroundLayer();
- free(_lightMask);
- free(_mouseAnim);
- free(_luggageAnim);
- for (int i = 0; i < 2; i++)
- for (int j = 0; j < RDMENU_MAXPOCKETS; j++)
- free(_icons[i][j]);
-}
-
/**
* @return the graphics detail setting
*/
-int8 Graphics::getRenderLevel(void) {
+int8 Screen::getRenderLevel() {
return _renderLevel;
}
-void Graphics::setRenderLevel(int8 level) {
+void Screen::setRenderLevel(int8 level) {
_renderLevel = level;
switch (_renderLevel) {
@@ -115,7 +63,7 @@ void Graphics::setRenderLevel(int8 level) {
* touch the menu areas of the screen.
*/
-void Graphics::clearScene(void) {
+void Screen::clearScene() {
memset(_buffer + MENUDEEP * _screenWide, 0, _screenWide * RENDERDEEP);
_needFullRedraw = true;
}