diff options
Diffstat (limited to 'sword2/driver/d_draw.cpp')
-rw-r--r-- | sword2/driver/d_draw.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index f9930cb118..6821df34bd 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -322,5 +322,12 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) { BS2_SetPalette(0, 256, oldPal, RDPAL_INSTANT); } + // Lead-in and lead-out music are, as far as I can tell, only used for + // the animated cut-scenes, so this seems like a good place to close + // both of them. + + g_sound->closeFx(-1); + g_sound->closeFx(-2); + return RD_OK; } |