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Diffstat (limited to 'sword2/driver/d_sound.cpp')
-rw-r--r--sword2/driver/d_sound.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index 4b19e1c2df..83241b23c1 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -1205,7 +1205,7 @@ uint8 Sword2Sound::IsFxMute(void) {
}
void Sword2Sound::StartMusicFadeDown(int i) {
- g_engine->_mixer->stop(soundHandleMusic[i]);
+ g_engine->_mixer->stopHandle(soundHandleMusic[i]);
musFading[i] = -16;
musStreaming[i] = 0;
fpMus.close();
@@ -1231,7 +1231,7 @@ int32 Sword2Sound::StreamCompMusic(const char *filename, uint32 musicId, int32 l
primaryStream = 1;
musFading[primaryStream] = 0;
- g_engine->_mixer->stop(soundHandleMusic[primaryStream]);
+ g_engine->_mixer->stopHandle(soundHandleMusic[primaryStream]);
musStreaming[primaryStream] = 0;
}
@@ -1798,7 +1798,7 @@ void Sword2Sound::UpdateCompSampleStreaming(void) {
if (musFading[i]) {
if (musFading[i] < 0) {
if (++musFading[i] == 0) {
- g_engine->_mixer->stop(soundHandleMusic[i]);
+ g_engine->_mixer->stopHandle(soundHandleMusic[i]);
musStreaming[i] = 0;
musLooping[i] = 0;
} else {
@@ -1916,7 +1916,7 @@ void Sword2Sound::UpdateCompSampleStreaming(void) {
// End of the music so we need to start fading and start the music again
if (fade) {
- g_engine->_mixer->stop(soundHandleMusic[i]);
+ g_engine->_mixer->stopHandle(soundHandleMusic[i]);
musFading[i] = -16; // Fade the old music
// Close the music cluster if it's open