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+/* Copyright (C) 1994-2003 Revolution Software Ltd
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+//=============================================================================
+//
+// Filename : d_sound.c
+// Created : 3rd December 1996
+// By : P.R.Porter
+//
+// Summary : This module holds the driver interface to direct sound.
+//
+// Version Date By Description
+// ------- --------- --- -----------------------------------------------
+// 1.0 03-Dec-96 PRP The sound buffer can be created, with the
+// format defined by the game engine, and speech
+// can be played.
+//
+// 1.1 05-Dec-96 PRP Sound effects now done.
+//
+// 1.2 19-Dec-96 PRP Added volume and pan to speech and sound
+// effects. Also, added type to sound effects
+// so that they can be looped. Implemented
+// a CloseAllFx function which will clear out
+// all sound effects.
+//
+// 1.3 20-Dec-96 PRP Fixed a bug in the function which clears
+// spot effects when they have finished playing.
+//
+// 1.4 02-Jan-97 PRP Fixed a bug in ClearAllFx which was trying
+// to close the speech.
+//
+// 1.5 08-Apr-97 PRP Added ... to the
+// InitialiseSound function.
+//
+// 1.6 09-Apr-97 PRP Added functions to steam music from CD.
+//
+// 1.7 29-May-97 PSJ Added functions to save and restore the state
+// of the sound drivers.
+//
+// 1.8 04-Jun-97 PRP Added bodge to PlayFx routine which registers
+// a sound effect to remove itself from the list
+// if it is the tune to leave a sequence.
+//
+// 1.9 06-Jun-97 PSJ Expanded volTable from 17 to 241 entries.
+// Added an fx and a speech master volume level.
+// Added SetFxVolume and GetFxVolume for fx master
+// volume. Added SetSpeechVolume and GetSpeechVolume
+// for speech master volume.
+//
+// 1.10 09-Jun-97 PSJ Added SetMusicVolume and GetMusicVolume.
+//
+// 1.11 09-Jun-97 PSJ Fixed bug in SetSpeechVolume.
+//
+// 1.12 10-Jun-97 PSJ Added MuteMusic, MuteSpeech, MuteFx, IsMusicMute,
+// IsFxMute and IsSpeechMute.
+//
+// 1.13 12-Jun-97 PSJ Added PlayCompSpeech to play compressed speech
+// from a speech cluster.
+//
+// 1.14 19-Jun-97 PSJ Added StreamCompMusic and UpdateCompSampleStreaming
+// to play compressed music from a music cluster.
+// Added StopMusic to fade out any music playing.
+//
+// 1.15 24-Jun-97 PSJ Changed PlayCompSpeech to physically check for
+// playing samples rather than using the assuming the
+// speechStatus flag is correct.
+//
+// 1.16 24-Jun-97 PSJ Fixed bug it SetSpeechVolume.
+//
+// 1.17 26-Jun-97 PSJ Added AmISpeaking() for lip syncing.
+//
+// 1.18 26-Jun-97 PSJ Tweaked the nose of the dread, killer AmISpeaking
+// function.
+//
+// 1.19 26-Jun-97 PSJ Added PauseSpeech and UnpauseSpeech.
+//
+// 1.20 26-Jun-97 PSJ Fixed a bug in the muteSpeech routine.
+//
+// 1.21 26-Jun-97 PSJ Fixed a bug in the AmISpeaking routine.
+//
+// 1.22 26-Jun-97 PSJ PlayCompSpeech loads and pauses the speech
+// ready to be played by UnpauseSpeech.
+//
+// 1.23 01-Jul-97 PSJ Fixed GetSpeechStatus to work when speech is paused
+//
+// 1.24 03-Jul-97 PSJ Stopped PlayCompSpeech clicking at the end of samples.
+//
+// 1.25 10-Jul-97 PSJ Reduced music volume by 1/4 when playing speech
+//
+// 1.26 10-Jul-97 PSJ GetMusicVolume return safeMusicVol if it is set.
+//
+// 1.27 15-Jul-97 PRP Added functions to pause and unpause the sound effects.
+//
+// 1.28 15-Jul-97 PRP Fixed PauseFx
+//
+// 1.29 16-Jul-97 PSJ Added GetCompSpeechSize and PreFetchCompSpeech
+//
+// 1.30 16-Jul-97 PRP Fixed setting of sound fx volume.
+//
+// 1.31 18-Jul-97 PRP Added speech expansion to get samples to sound the same.
+//
+// 1.32 18-Jul-97 PRP Hopefully fixed expansion algorithm.
+//
+// 1.33 18-Jul-97 JEL Fixed UnpauseFx()
+//
+// 1.34 18-Jul-97 JEL Fixed PlayCompSpeech()
+//
+// 1.35 18-Jul-97 JEL Removed speech volume enhancing (now to be done in speech compressor)
+//
+// 1.36 21-Jul-97 PRP Added new type of sound effect which is the music lead in.
+// Also, added function to pause the sound effects
+// just for sequences.
+//
+// 1.37 21-Jul-97 PRP Modified ClearAllFx so that it doesn't kick out
+// lead in and lead out music for smacker sequences.
+//
+// 1.38 21-Jul-97 PRP Tried to fix the bug where the second lead in
+// music will not play due to a duplicate id.
+//
+// 1.39 21-Jul-97 PRP Finally fixed the bug to kick out lead in music
+// fx when they have finished.
+//
+// 1.40 25-Jul-97 JEL Fixed crashing when music paused & unpaused repeatedly
+//
+// 1.41 28-Jul-97 PRP Checked to see if fx are looping as well as playing!
+//
+// 1.42 30-Jul-97 PSJ Added Music dipping.
+//
+// 1.43 30-Jul-97 PSJ Added MusicTimeRemaining.
+//
+// 1.44 31-Jul-97 PSJ Adjusted MusicTimeRemaining to include music left in buffer.
+//
+// 1.45 06-Aug-97 PSJ Updated Get and Set scroll SoundStatus.
+//
+// 1.46 12-Aug-97 PSJ Added ReverseStereo(void)
+//
+// 1.47 13-Aug-97 PSJ Updated DipMusic so it fades up after speech has finished.
+//
+// 1.48 13-Aug-97 PRP Added IsFxOpen().
+//
+// 1.49 15-Aug-97 PRP Added SetFxVolumePan().
+//
+// 1.50 15-Aug-97 PRP Added SetFxIdVolume()
+//
+// 1.51 15-Aug-97 PSJ Fixed bug in PlayCompMusic();
+//
+// 1.52 19-Aug-97 JEL Fixed bug in MusicTimeRemaining()
+//
+// WE'VE SCREWED UP THE NUMBERING!
+//
+// 1.59 19-Aug-97 JEL Fixed bug in MusicTimeRemaining(), ;)
+//
+// 1.60 19-Aug-97 PSJ Updated DipMusic so it fades music a bit more.
+//
+// 1.61 21-Aug-97 PSJ Updated StreamCompMusic so if both streams are in use,
+// the fading stream is stopped and the new tune started.
+//
+// 1.62 21-Aug-97 PSJ Updated StreamCompMusic so if the music is unmuted,
+// the last tune is restarted if it was looping.
+//
+// 1.63 22-Aug-97 PSJ Update PlayFx to handle smacker leadouts.
+//
+// 1.64 27-Aug-97 PSJ Update PlayFx to record an fx's local volume,
+// So SetFxVolume can update playing fx's with the
+// correct volume.
+//
+// 1.65 27-Aug-97 PSJ Stopped CloseFX from closing invalid fx's.
+//
+// 1.66 01-Sep-97 PRP Cleared the fxPaused flag when closing fx.
+//
+// 1.67 01-Sep-97 PRP Fixed the fact that SetFxVolume was still
+// being done even if the fx were muted.
+//
+// 1.68 01-Sep-97 PRP Set zero sound to -10000
+//
+// Functions
+// ---------
+//
+// --------------------------------------------------------------------------
+//
+// int32 InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth)
+//
+// This function initialises DirectSound by specifying the parameters of the
+// primary buffer.
+//
+// Freq is the sample rate - 44100, 22050 or 11025
+// Channels should be 1 for mono, 2 for stereo
+// BitDepth should be either 8 or 16 bits per sample.
+//
+// --------------------------------------------------------------------------
+//
+// int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan)
+//
+// This function plays the wav file passed into it as speech. An error occurs
+// if speech is already playing, or directSound comes accross problems. The
+// volume is 0 for zero volume and 16 for maximum volume. The pan position
+// is -16 for full left, 0 for central and 16 for full right.
+//
+// --------------------------------------------------------------------------
+//
+// int32 PlayCompSpeech(const char *filename, uint32 id, uint8 vol, int8 pan)
+//
+// This function loads, decompresses and plays the wav 'id' from the cluster
+// 'filename'. An error occurs if speech is already playing, or directSound
+// comes accross problems. 'volume' can be from 0 to 16. 'pan' can be from
+// -16 (full left) to 16 (full right).
+// id is the text line id used to reference the speech within the speech
+// cluster.
+//
+// --------------------------------------------------------------------------
+//
+// int32 StopSpeech(void)
+//
+// Stops the speech from playing.
+//
+// --------------------------------------------------------------------------
+//
+// int32 GetSpeechStatus(void)
+//
+// Returns either RDSE_SAMPLEPLAYING or RDSE_SAMPLEFINISHED
+//
+// --------------------------------------------------------------------------
+//
+// int32 AmISpeaking(void)
+//
+// Returns either RDSE_QUIET or RDSE_SPEAKING
+//
+// --------------------------------------------------------------------------
+//
+// int32 PauseSpeech(void)
+//
+// Stops the speech dead in it's tracks.
+//
+// --------------------------------------------------------------------------
+//
+// int32 UnpauseSpeech(void)
+//
+// Re-starts the speech from where it was stopped.
+//
+// --------------------------------------------------------------------------
+//
+// int32 OpenFx(int32 id, uint8 *data)
+//
+// This function opens a sound effect ready for playing. A unique id should
+// be passed in so that each effect can be referenced individually.
+//
+// WARNING: Zero is not a valid ID.
+//
+// --------------------------------------------------------------------------
+//
+// int32 PlayFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type)
+//
+// This function plays a sound effect. If the effect has already been opened
+// then *data should be NULL, and the sound effect will simply be obtained
+// from the id passed in. If the effect has not been opened, then the wav
+// data should be passed in data. The sound effect will be closed when it
+// has finished playing.
+//
+// The volume can be between 0 (minimum) and 16 (maximum). The pan defines
+// the left/right balance of the sample. -16 is full left, and 16 is full
+// right with 0 in the middle. The sample type can be either RDSE_FXSPOT, or
+// RDSE_FXLOOP.
+//
+// WARNING: Zero is not a valid ID
+//
+// --------------------------------------------------------------------------
+//
+// int32 CloseFx(int32 id)
+//
+// This function closes a sound effect which has been previously opened for
+// playing. Sound effects must be closed when they are finished with,
+// otherwise you will run out of sound effect buffers.
+//
+// --------------------------------------------------------------------------
+//
+// int32 ClearAllFx(void)
+//
+// This function clears all of the sound effects which are currently open or
+// playing, irrespective of type.
+//
+// --------------------------------------------------------------------------
+//
+// int32 StreamMusic(uint8 *filename, int32 loopFlag)
+//
+// Streams music from the file defined by filename. The loopFlag should
+// be set to RDSE_FXLOOP if the music is to loop back to the start.
+// Otherwise, it should be RDSE_FXSPOT.
+// The return value must be checked for any problems.
+//
+// --------------------------------------------------------------------------
+//
+// int32 StreamCompMusic(uint8 *filename, uint32 id, int32 loopFlag)
+//
+// Streams music 'id' from the cluster file 'filename'. The loopFlag should
+// be set to RDSE_FXLOOP if the music is to loop back to the start.
+// Otherwise, it should be RDSE_FXSPOT.
+// The return value must be checked for any problems.
+//
+// StreamCompMusic should not be used inconjunction with StreamMusic.
+//
+// --------------------------------------------------------------------------
+//
+// void StopMusic(void)
+//
+// Fades out and stops the music.
+//
+// --------------------------------------------------------------------------
+//
+// int32 PauseMusic(void)
+//
+// Stops the music dead in it's tracks.
+//
+// --------------------------------------------------------------------------
+//
+// int32 UnpauseMusic(void)
+//
+// Re-starts the music from where it was stopped.
+//
+// ---------------------------------------------------------------------------
+//
+// int32 MusicTimeRemaining(void)
+//
+// Returns the time left for the current tune.
+//
+// ----------------------------------------------------------------------------
+//
+// int32 ReverseStereo(void)
+//
+// This function reverse the pan table, thus reversing the stereo.
+//
+//=============================================================================
+
+
+
+
+#define WIN32_LEAN_AND_MEAN
+
+//#include <windows.h>
+//#include <windowsx.h>
+#include <stdio.h>
+
+#include "driver96.h"
+#include "rdwin.h" // for hwnd.
+
+// Decompression macros
+#define MakeCompressedByte(shift,sign,amplitude) (((shift)<<4) + ((sign)<<3) + (amplitude))
+#define GetCompressedShift(byte) ((byte)>>4)
+#define GetCompressedSign(byte) (((byte)>>3) & 1)
+#define GetCompressedAmplitude(byte) ((byte) & 7)
+#define GetdAPower(dA,power) for (power = 15;power>0 && !((dA) & (1<<power)); power--)
+
+int32 panTable[33] = {
+ -10000,
+ -1500, -1400, -1300, -1200,
+ -1100, -1000, -900, -800,
+ -700, -600, -500, -400,
+ -300, -200, -100, 0,
+ 100, 200, 300, 400,
+ 500, 600, 700, 800,
+ 900, 1000, 1100, 1200,
+ 1300, 1400, 1500, 10000
+};
+
+int32 volTable[241] = {
+
+-10000, -3925, -3852, -3781, -3710, -3642, -3574, -3508, -3443, -3379, -3316, -3255, -3194, -3135, -3077, -3020, -2964, -2909, -2855, -2802, -2750, -2699, -2649, -2600, -2551, -2504, -2458, -2412, -2367, -2323, -2280, -2238, -2197, -2156, -2116, -2077, -2038, -2000, -1963, -1927, -1891, -1856, -1821, -1788, -1755, -1722, -1690, -1659, -1628, -1598, -1568, -1539, -1510, -1482, -1455, -1428, -1401, -1375, -1350, -1325,
+-1300, -1290, -1279, -1269, -1259, -1249, -1239, -1229, -1219, -1209, -1199, -1190, -1180, -1171, -1161, -1152, -1142, -1133, -1124, -1115, -1106, -1097, -1088, -1080, -1071, -1062, -1054, -1045, -1037, -1028, -1020, -1012, -1004, -996, -988, -980, -972, -964, -956, -949, -941, -933, -926, -918, -911, -904, -896, -889, -882, -875, -868, -861, -854, -847, -840, -833, -827, -820, -813, -807,
+-800, -791, -782, -773, -764, -755, -747, -738, -730, -721, -713, -705, -697, -689, -681, -673, -665, -658, -650, -643, -635, -628, -621, -613, -606, -599, -593, -586, -579, -572, -566, -559, -553, -546, -540, -534, -528, -522, -516, -510, -504, -498, -492, -487, -481, -476, -470, -465, -459, -454, -449, -444, -439, -434, -429, -424, -419, -414, -409, -404,
+-400, -362, -328, -297, -269, -244, -221, -200, -181, -164, -148, -134, -122, -110, -100, -90, -82, -74, -67, -61, -55, -50, -45, -41, -37, -33, -30, -27, -25, -22, -20, -18, -16, -15, -13, -12, -11, -10, -9, -8, -7, -6, -6, -5, -5, -4, -4, -3, -3, -3, -2, -2, -2, -2, -1, -1, -1, -1, -1, 0
+
+};
+
+/*
+LPDIRECTSOUND lpDS;
+LPDIRECTSOUNDBUFFER dsbPrimary;
+LPDIRECTSOUNDBUFFER dsbSpeech;
+LPDIRECTSOUNDBUFFER dsbFx[MAXFX];
+*/
+
+int32 fxId[MAXFX];
+uint8 fxCached[MAXFX];
+uint8 fxiPaused[MAXFX];
+uint8 fxLooped[MAXFX];
+uint8 fxVolume[MAXFX];
+
+uint8 soundOn = 0;
+uint8 speechStatus = 0;
+uint8 fxPaused = 0;
+uint8 speechPaused = 0;
+uint8 speechVol = 14;
+uint8 fxVol = 14;
+uint8 speechMuted = 0;
+uint8 fxMuted = 0;
+uint8 compressedMusic = 0;
+
+int16 musStreaming[MAXMUS];
+int16 musicPaused[MAXMUS];
+int16 musCounter[MAXMUS];
+int16 musFading[MAXMUS];
+int16 musLooping[MAXMUS];
+//DSBUFFERDESC dsbdMus[MAXMUS];
+//LPDIRECTSOUNDBUFFER lpDsbMus[MAXMUS];
+FILE *fpMus[MAXMUS];
+//PCMWAVEFORMAT wfMus[MAXMUS];
+int32 streamCursor[MAXMUS];
+char musFilename[MAXMUS][256];
+int32 musFilePos[MAXMUS];
+int32 musEnd[MAXMUS];
+int16 musLastSample[MAXMUS];
+uint32 musId[MAXMUS];
+uint32 volMusic[2] = {16, 16};
+uint8 musicMuted = 0;
+int32 musicVolTable[17] = {
+ -10000,
+ -5000, -3000, -2500, -2250,
+ -2000, -1750, -1500, -1250,
+ -1000, -750, -500, -350,
+ -200, -100, -50, 0
+};
+
+
+
+void UpdateSampleStreaming(void);
+void UpdateCompSampleStreaming(void);
+int32 DipMusic(void);
+
+
+#define SPEECH_EXPANSION
+
+#ifdef SPEECH_EXPANSION
+
+int16 ExpandSpeech(int16 sample)
+// This code is executed to expand the speech samples to make them sound
+// louder, without losing the quality of the sample
+{
+ double x, xsquared, result;
+ double expansionFactor = 2.5;
+
+ x = (double) sample;
+ xsquared = sample * sample;
+
+ if (x < 0.0)
+ {
+ result = expansionFactor * x + (expansionFactor - 1.0) * xsquared / 32768.0;
+ if (result < -32767.0)
+ result = -32767.0;
+ }
+ else
+ {
+ result = expansionFactor * x + (1.0 - expansionFactor) * xsquared / 32768.0;
+ if (result > 32767.0)
+ result = 32767.0;
+ }
+
+ return (int16) result;
+
+}
+#endif
+
+
+// --------------------------------------------------------------------------
+// This function reverse the pan table, thus reversing the stereo.
+// --------------------------------------------------------------------------
+int32 ReverseStereo(void)
+{
+ int32 i,j;
+
+ for (i = 0; i<16; i++)
+ {
+ j = panTable[i];
+ panTable[i] = panTable[32-i];
+ panTable[32-i] = j;
+ }
+
+ return (RD_OK);
+}
+
+
+
+// --------------------------------------------------------------------------
+// This function returns the index of the sound effect with the ID passed in.
+// --------------------------------------------------------------------------
+int32 GetFxIndex(int32 id)
+
+{
+
+ int32 i = 0;
+
+ while (i < MAXFX)
+ {
+ if (fxId[i] == id)
+ break;
+ i++;
+ }
+
+ return(i);
+
+}
+
+
+int32 IsFxOpen(int32 id)
+{
+
+ int32 i = 0;
+
+ while (i < MAXFX)
+ {
+ if (fxId[i] == id)
+ break;
+ i++;
+ }
+
+ if (i == MAXFX)
+ return 1;
+ else
+ return 0;
+
+}
+
+
+// --------------------------------------------------------------------------
+// This function checks the status of all current sound effects, and clears
+// out the ones which are no longer required in a buffer. It is called on
+// a slow timer from rdwin.c
+// --------------------------------------------------------------------------
+void FxServer(void)
+
+{
+ warning("stub FxServer");
+/*
+ int32 i;
+ int32 status;
+
+
+ if (!soundOn)
+ return;
+
+ if (musicPaused[0] + musicPaused[1] == 0)
+ {
+ if (compressedMusic == 1)
+ UpdateCompSampleStreaming();
+ else if (compressedMusic == 2)
+ UpdateSampleStreaming();
+ }
+
+ if (fxPaused)
+ {
+ for (i=0; i<MAXFX; i++)
+ {
+ if ((fxId[i] == 0xfffffffe) || (fxId[i] == 0xffffffff))
+ {
+ IDirectSoundBuffer_GetStatus(dsbFx[i], &status);
+ if (!(status & (DSBSTATUS_PLAYING + DSBSTATUS_LOOPING)))
+ {
+ if (fxCached[i] == RDSE_FXTOCLEAR)
+ {
+ IDirectSoundBuffer_Release(dsbFx[i]);
+ fxId[i] = 0;
+ }
+ }
+ }
+ }
+ return;
+ }
+
+
+ for (i=0; i<MAXFX; i++)
+ {
+ if (fxId[i])
+ {
+ IDirectSoundBuffer_GetStatus(dsbFx[i], &status);
+ if (!(status & (DSBSTATUS_PLAYING + DSBSTATUS_LOOPING)))
+ {
+ if (fxCached[i] == RDSE_FXTOCLEAR)
+ {
+ IDirectSoundBuffer_Release(dsbFx[i]);
+ fxId[i] = 0;
+ }
+ }
+ }
+ }
+*/
+}
+
+
+
+
+
+int32 InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth)
+
+{
+ warning("stub InitaliseSound( %d, %d, %d )", freq, channels, bitDepth);
+/*
+ int32 i;
+ HRESULT hrz;
+ DSBUFFERDESC dsbd;
+ WAVEFORMATEX pf;
+
+
+ hrz = DirectSoundCreate(NULL, &lpDS, NULL);
+ if (hrz != DS_OK)
+ return(RDERR_DSOUNDCREATE);
+
+ hrz = IDirectSound_SetCooperativeLevel(lpDS, hwnd, DSSCL_EXCLUSIVE);
+ if (hrz != DS_OK)
+ {
+ IDirectSound_Release(lpDS);
+ return(RDERR_DSOUNDCOOPERATE);
+ }
+
+
+ memset(&dsbd, 0, sizeof(DSBUFFERDESC));
+ dsbd.dwSize = sizeof(DSBUFFERDESC);
+ dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
+ dsbd.lpwfxFormat = NULL;
+ hrz = IDirectSound_CreateSoundBuffer(lpDS, &dsbd, &dsbPrimary, NULL);
+ if (hrz != DS_OK)
+ {
+ IDirectSound_Release(lpDS);
+ return(RDERR_DSOUNDPBUFFER);
+ }
+
+ memset(&pf, 0, sizeof(WAVEFORMATEX));
+
+ pf.wFormatTag = WAVE_FORMAT_PCM;
+
+ pf.nSamplesPerSec = freq;
+
+ pf.nChannels = channels;
+
+ pf.wBitsPerSample = bitDepth;
+ pf.nBlockAlign = pf.wBitsPerSample * pf.nChannels >> 3;
+ pf.nAvgBytesPerSec = pf.nBlockAlign * pf.nSamplesPerSec;
+ pf.cbSize = 0;
+ hrz = IDirectSoundBuffer_SetFormat(dsbPrimary, (LPWAVEFORMATEX) &pf);
+ if (hrz != DS_OK)
+ {
+ // We have not been able to set the primary format to the format requested!!!
+ // But carry on anyway, the mixer will just have to work harder :)
+ }
+
+ // Clear the fx id's
+ for (i=0; i<MAXFX; i++)
+ fxId[i] = 0;
+
+ soundOn = 1;
+
+ //----------------------------------
+ // New initialisers (James19aug97)
+
+ memset (fxId, 0, MAXFX*sizeof(int32));
+ memset (fxCached, 0, MAXFX*sizeof(uint8));
+ memset (fxiPaused, 0, MAXFX*sizeof(uint8));
+ memset (fxLooped, 0, MAXFX*sizeof(uint8));
+
+ memset (musStreaming, 0, MAXFX*sizeof(int16));
+ memset (musicPaused, 0, MAXFX*sizeof(int16));
+ memset (musCounter, 0, MAXFX*sizeof(int16));
+ memset (musFading, 0, MAXFX*sizeof(int16));
+
+ memset (musLooping, 0, MAXFX*sizeof(int16));
+ memset (fpMus, 0, MAXFX*sizeof(FILE*));
+
+ memset (streamCursor, 0, MAXFX*sizeof(int32));
+ memset (musFilePos, 0, MAXFX*sizeof(int32));
+ memset (musEnd, 0, MAXFX*sizeof(int32));
+ memset (musLastSample, 0, MAXFX*sizeof(int16));
+ memset (musId, 0, MAXFX*sizeof(uint32));
+*/
+ return(RD_OK);
+
+}
+
+
+int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan)
+
+{
+ warning("stub PlaySpeech");
+/*
+ uint32 dwBytes1, dwBytes2;
+ int32 i;
+ uint32 *data32;
+ void *lpv1, *lpv2;
+ _wavHeader *wav;
+ HRESULT hr;
+ DSBUFFERDESC dsbd;
+ PCMWAVEFORMAT wf;
+
+
+ wav = (_wavHeader *) data;
+
+ if (soundOn)
+ {
+ if (speechStatus)
+ return(RDERR_SPEECHPLAYING);
+
+ memset(&wf, 0, sizeof(PCMWAVEFORMAT));
+ wf.wf.wFormatTag = WAVE_FORMAT_PCM;
+ wf.wf.nChannels = wav->channels;
+ wf.wf.nSamplesPerSec = wav->samplesPerSec;
+ wf.wBitsPerSample = 8 * wav->blockAlign / (wav->samplesPerSec * wav->channels);
+ wf.wf.nBlockAlign = wf.wf.nChannels * wf.wBitsPerSample / 8;
+ wf.wf.nAvgBytesPerSec = wf.wf.nSamplesPerSec * wf.wf.nBlockAlign;
+
+ memset(&dsbd, 0, sizeof(DSBUFFERDESC));
+ dsbd.dwSize = sizeof(DSBUFFERDESC);
+ // dsbd.dwFlags = DSBCAPS_CTRLDEFAULT;
+ dsbd.lpwfxFormat = (LPWAVEFORMATEX) &wf;
+
+ // Set the sample size - search for the size of the data.
+ i = 0;
+ while (i<100)
+ {
+ if (*data == 'd')
+ {
+ data32 = (int32 *) data;
+ if (*data32 == 'atad')
+ break;
+ }
+ i += 1;
+ data++;
+ }
+ if (i == 100)
+ return(RDERR_INVALIDWAV);
+
+ dsbd.dwBufferBytes = *(data32 + 1);
+
+ // Create the speech sample buffer
+ hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbd, &dsbSpeech, NULL);
+ if (hr != DS_OK)
+ return(RDERR_CREATESOUNDBUFFER);
+
+ // Lock the speech buffer, ready to fill it with data
+ hr = IDirectSoundBuffer_Lock(dsbSpeech, 0, dsbd.dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ if (hr == DSERR_BUFFERLOST)
+ {
+ IDirectSoundBuffer_Restore(dsbSpeech);
+ hr = IDirectSoundBuffer_Lock(dsbSpeech, 0, dsbd.dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ }
+
+ if (hr == DS_OK)
+ {
+ // Fill the speech buffer with data
+ memcpy((uint8 *) lpv1, (uint8 *) (data32 + 2), dwBytes1);
+
+ if (dwBytes1 != dsbd.dwBufferBytes)
+ {
+ memcpy((uint8 *) lpv1 + dwBytes1, (uint8 *) (data32 + 2) + dwBytes1, dwBytes2);
+ }
+
+ // Unlock the buffer now that we've filled it
+ IDirectSoundBuffer_Unlock(dsbSpeech, lpv1, dwBytes1, lpv2, dwBytes2);
+
+ // Modify the volume according to the master volume
+ if (speechMuted)
+ IDirectSoundBuffer_SetVolume(dsbSpeech, volTable[0]);
+ else
+ IDirectSoundBuffer_SetVolume(dsbSpeech, volTable[vol*speechVol]);
+
+ IDirectSoundBuffer_SetPan(dsbSpeech, panTable[pan+16]);
+
+ // Start the speech playing
+ IDirectSoundBuffer_Play(dsbSpeech, 0, 0, 0);
+ speechStatus = 1;
+
+ }
+ else
+ {
+ IDirectSoundBuffer_Release(dsbSpeech);
+ return(RDERR_LOCKSPEECHBUFFER);
+ }
+ }
+*/
+ return(RD_OK);
+
+}
+
+
+int32 AmISpeaking()
+{
+ warning("stub AmISpeaking");
+/*
+ int32 len;
+// int32 status;
+ int32 readCursor, writeCursor;
+ int32 dwBytes1, dwBytes2;
+ int16 *sample;
+ int32 count = 0;
+ LPVOID lpv1, lpv2;
+ HRESULT hr;
+
+#define POSITIVE_THRESHOLD 350
+#define NEGATIVE_THRESHOLD -350
+ if ((!speechMuted) && (!speechPaused) && (dsbSpeech))
+ {
+ if (IDirectSoundBuffer_GetCurrentPosition(dsbSpeech, &readCursor, &writeCursor) != DS_OK)
+ {
+ return (RDSE_SPEAKING);
+ }
+
+ len = 44100 / 12;
+
+ hr = IDirectSoundBuffer_Lock(dsbSpeech, readCursor, len, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ if (hr == DS_OK)
+ {
+ for (sample = (int16*)lpv1; sample<(int16*)((int8*)lpv1+dwBytes1); sample+= 90) // 20 samples
+ if (*sample>POSITIVE_THRESHOLD || *sample<NEGATIVE_THRESHOLD)
+ count++;
+
+ IDirectSoundBuffer_Unlock(dsbSpeech,lpv1,dwBytes1,lpv2,dwBytes2);
+
+ if (count>5) // 25% of the samples
+ return (RDSE_SPEAKING);
+ }
+ return (RDSE_QUIET);
+ }
+ return (RDSE_SPEAKING);
+*/
+ return RDSE_QUIET;
+}
+
+
+int32 GetCompSpeechSize(const char *filename, uint32 speechid)
+{
+ int32 i;
+ uint32 speechIndex[2];
+ FILE *fp;
+
+ // Open the speech cluster and find the data offset & size
+ fp = fopen(filename, "rb");
+ if (fp == NULL)
+ return(0);
+
+ if (fseek(fp, (++speechid)*8, SEEK_SET))
+ {
+ fclose(fp);
+ return (0);
+ }
+
+ if (fread(speechIndex, sizeof(uint32), 2, fp) != 2)
+ {
+ fclose(fp);
+ return (0);
+ }
+
+ if (!speechIndex[0] || !speechIndex[1])
+ {
+ fclose(fp);
+ return (0);
+ }
+
+ fclose(fp);
+
+ i = (speechIndex[1]-1)*2 + sizeof(_wavHeader) + 8;
+
+ return(i);
+}
+
+
+int32 PreFetchCompSpeech(const char *filename, uint32 speechid, uint8 *waveMem)
+{
+ uint32 i;
+ uint16 *data16;
+ uint8 *data8;
+ uint32 speechIndex[2];
+ _wavHeader *pwf = (_wavHeader *) waveMem;
+ FILE *fp;
+
+ // Open the speech cluster and find the data offset & size
+ fp = fopen(filename, "rb");
+ if (fp == NULL)
+ return(RDERR_INVALIDFILENAME);
+
+ if (fseek(fp, (++speechid)*8, SEEK_SET))
+ {
+ fclose(fp);
+ return (RDERR_READERROR);
+ }
+
+ if (fread(speechIndex, sizeof(uint32), 2, fp) != 2)
+ {
+ fclose(fp);
+ return (RDERR_READERROR);
+ }
+
+ if (!speechIndex[0] || !speechIndex[1])
+ {
+ fclose(fp);
+ return (RDERR_INVALIDID);
+ }
+
+ data16 = (uint16*)(waveMem + sizeof(_wavHeader));
+
+ memset(pwf, 0, sizeof(_wavHeader));
+
+ *((uint32*)pwf->riff) = 'FFIR';
+ *((uint32*)pwf->wavID) = 'EVAW';
+ *((uint32*)pwf->format) = ' tmf';
+
+ pwf->formatLen = 0x00000010;
+ pwf->formatTag = 0x0001;
+ pwf->channels = 0x0001;
+ pwf->samplesPerSec = 0x5622;
+ pwf->avgBytesPerSec = 0x0000;
+ pwf->blockAlign = 0xAC44;
+ pwf->unknown1 = 0x0000;
+ pwf->unknown2 = 0x0002;
+ pwf->bitsPerSample = 0x0010;
+
+ *((uint32*)data16) = 'atad';
+
+ data16 += 2;
+
+ *((uint32*)data16) = (speechIndex[1]-1)*2;
+
+ data16 += 2;
+
+ pwf->fileLength = (speechIndex[1]-1)*2 + sizeof(_wavHeader) + 8;
+
+
+ // Calculate position in buffer to load compressed sound into
+ data8 = (uint8*)data16 + (speechIndex[1]-1);
+
+ if (fseek(fp, speechIndex[0], SEEK_SET))
+ {
+ fclose(fp);
+ return (RDERR_INVALIDID);
+ }
+
+ if (fread(data8, sizeof(uint8), speechIndex[1], fp) != speechIndex[1])
+ {
+ fclose(fp);
+ return (RDERR_INVALIDID);
+ }
+
+ fclose(fp);
+
+ data16[0] = *((int16*)data8); // Starting Value
+ i=1;
+
+ while (i<(speechIndex[1]-1))
+ {
+ if (GetCompressedSign(data8[i+1]))
+ data16[i] = data16[i-1] - (GetCompressedAmplitude(data8[i+1])<<GetCompressedShift(data8[i+1]));
+ else
+ data16[i] = data16[i-1] + (GetCompressedAmplitude(data8[i+1])<<GetCompressedShift(data8[i+1]));
+ i++;
+ }
+
+ return(RD_OK);
+}
+
+
+int32 PlayCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan)
+{
+ warning("stub PlayCompSpeech( %s, %d, %d, %d )", filename, speechid, vol, pan);
+/*
+ uint32 dwBytes1, dwBytes2;
+ uint32 i;
+ uint16 *data16;
+ uint8 *data8;
+ uint32 speechIndex[2];
+ void *lpv1, *lpv2;
+ HRESULT hr;
+ DSBUFFERDESC dsbd;
+ PCMWAVEFORMAT wf;
+ FILE *fp;
+
+ if (!speechMuted)
+ {
+ if (GetSpeechStatus() == RDERR_SPEECHPLAYING)
+ return RDERR_SPEECHPLAYING;
+
+ memset(&wf, 0, sizeof(PCMWAVEFORMAT));
+ wf.wf.wFormatTag = WAVE_FORMAT_PCM;
+ wf.wf.nChannels = 1;
+ wf.wf.nSamplesPerSec = 22050;
+ wf.wBitsPerSample = 16;
+ wf.wf.nBlockAlign = 2;
+ wf.wf.nAvgBytesPerSec = 44100;
+
+ memset(&dsbd, 0, sizeof(DSBUFFERDESC));
+ dsbd.dwSize = sizeof(DSBUFFERDESC);
+// dsbd.dwFlags = DSBCAPS_CTRLDEFAULT;
+ dsbd.lpwfxFormat = (LPWAVEFORMATEX) &wf;
+
+ // Open the speech cluster and find the data offset & size
+ fp = fopen(filename, "rb");
+ if (fp == NULL)
+ return(RDERR_INVALIDFILENAME);
+
+ if (fseek(fp, (++speechid)*8, SEEK_SET))
+ {
+ fclose(fp);
+ return (RDERR_READERROR);
+ }
+
+ if (fread(speechIndex, sizeof(uint32), 2, fp) != 2)
+ {
+ fclose(fp);
+ return (RDERR_READERROR);
+ }
+
+ if (speechIndex[0]==0 || speechIndex[1]==0)
+ {
+ fclose(fp);
+ return (RDERR_INVALIDID);
+ }
+
+
+ dsbd.dwBufferBytes = (speechIndex[1]-1)*2;
+
+ // Create tempory buffer for compressed speech
+ if ((data8 = malloc(speechIndex[1])) == NULL)
+ {
+ fclose(fp);
+ return(RDERR_OUTOFMEMORY);
+ }
+
+ if (fseek(fp, speechIndex[0], SEEK_SET))
+ {
+ fclose(fp);
+ free(data8);
+ return (RDERR_INVALIDID);
+ }
+
+ if (fread(data8, sizeof(uint8), speechIndex[1], fp) != speechIndex[1])
+ {
+ fclose(fp);
+ free(data8);
+ return (RDERR_INVALIDID);
+ }
+
+ fclose(fp);
+
+ // Create the speech sample buffer
+ hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbd, &dsbSpeech, NULL);
+ if (hr != DS_OK)
+ {
+ free(data8);
+ return(RDERR_CREATESOUNDBUFFER);
+ }
+
+ // Lock the speech buffer, ready to fill it with data
+ hr = IDirectSoundBuffer_Lock(dsbSpeech, 0, dsbd.dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ if (hr == DSERR_BUFFERLOST)
+ {
+ IDirectSoundBuffer_Restore(dsbSpeech);
+ hr = IDirectSoundBuffer_Lock(dsbSpeech, 0, dsbd.dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ }
+
+ if (hr == DS_OK)
+ {
+ // decompress data into speech buffer.
+ data16 = (uint16*)lpv1;
+
+ data16[0] = *((int16*)data8); // Starting Value
+ i=1;
+
+ while (i<dwBytes1/2)
+ {
+ if (GetCompressedSign(data8[i+1]))
+ data16[i] = data16[i-1] - (GetCompressedAmplitude(data8[i+1])<<GetCompressedShift(data8[i+1]));
+ else
+ data16[i] = data16[i-1] + (GetCompressedAmplitude(data8[i+1])<<GetCompressedShift(data8[i+1]));
+
+
+ i++;
+ }
+
+ if (dwBytes1 != dsbd.dwBufferBytes)
+ {
+ while (i<(dwBytes1+dwBytes2)/2)
+ {
+ if (GetCompressedSign(data8[i+1]))
+ data16[i] = data16[i-1] - (GetCompressedAmplitude(data8[i+1])<<GetCompressedShift(data8[i+1]));
+ else
+ data16[i] = data16[i-1] + (GetCompressedAmplitude(data8[i+1])<<GetCompressedShift(data8[i+1]));
+
+
+ i++;
+ }
+ }
+
+ free(data8);
+
+ // Unlock the buffer now that we've filled it
+ IDirectSoundBuffer_Unlock(dsbSpeech, lpv1, dwBytes1, lpv2, dwBytes2);
+
+ // Modify the volume according to the master volume
+ if (speechMuted)
+ IDirectSoundBuffer_SetVolume(dsbSpeech, volTable[0]);
+ else
+ IDirectSoundBuffer_SetVolume(dsbSpeech, volTable[vol*speechVol]);
+
+ IDirectSoundBuffer_SetPan(dsbSpeech, panTable[pan+16]);
+
+ // Start the speech playing
+ speechPaused = 1;
+// IDirectSoundBuffer_Play(dsbSpeech, 0, 0, 0);
+ speechStatus = 1;
+ }
+ else
+ {
+ IDirectSoundBuffer_Release(dsbSpeech);
+ free(data8);
+ return(RDERR_LOCKSPEECHBUFFER);
+ }
+ }
+
+ DipMusic();
+*/
+ return(RD_OK);
+}
+
+
+int32 StopSpeech(void)
+
+{
+ warning("stub StopSpeech");
+/*
+ int32 status;
+
+
+ if (!soundOn)
+ return(RD_OK);
+
+ if (speechStatus)
+ {
+ IDirectSoundBuffer_GetStatus(dsbSpeech, &status);
+ if (status & DSBSTATUS_PLAYING)
+ {
+ IDirectSoundBuffer_Stop(dsbSpeech);
+// SetMusicVolume(GetMusicVolume());
+ }
+
+ IDirectSoundBuffer_Release(dsbSpeech);
+ dsbSpeech = 0;
+ speechStatus = 0;
+ return(RD_OK);
+ }
+*/
+ return(RDERR_SPEECHNOTPLAYING);
+
+}
+
+
+
+int32 GetSpeechStatus(void)
+{
+ warning("stub GetSpeechStatus");
+/*
+ int32 status;
+
+
+ if ((!soundOn) || (!speechStatus))
+ return(RDSE_SAMPLEFINISHED);
+
+ if (speechPaused)
+ return(RDSE_SAMPLEPLAYING);
+
+ IDirectSoundBuffer_GetStatus(dsbSpeech, &status);
+ if (!(status & DSBSTATUS_PLAYING))
+ {
+ speechStatus = 0;
+ IDirectSoundBuffer_Release(dsbSpeech);
+ dsbSpeech = 0;
+// SetMusicVolume(GetMusicVolume());
+ return(RDSE_SAMPLEFINISHED);
+ }
+ return(RDSE_SAMPLEPLAYING);
+*/
+ return RDSE_SAMPLEFINISHED;
+
+}
+
+
+void SetSpeechVolume(uint8 volume)
+{
+ warning("stub SetSpeechVolume");
+/*
+ speechVol = volume;
+ if (dsbSpeech && !speechMuted && GetSpeechStatus() == RDSE_SAMPLEPLAYING)
+ IDirectSoundBuffer_SetVolume(dsbSpeech, volTable[16*speechVol]);
+*/
+}
+
+
+uint8 GetSpeechVolume()
+{
+ return speechVol;
+}
+
+
+void MuteSpeech(uint8 mute)
+{
+ warning("stub MuteSpeech( %d )", mute);
+/*
+ speechMuted = mute;
+
+ if (GetSpeechStatus() == RDSE_SAMPLEPLAYING)
+ {
+ if (mute)
+ IDirectSoundBuffer_SetVolume(dsbSpeech, volTable[0]);
+ else
+ IDirectSoundBuffer_SetVolume(dsbSpeech, volTable[16*speechVol]);
+ }
+*/
+}
+
+
+uint8 IsSpeechMute(void)
+{
+ return (speechMuted);
+}
+
+
+int32 PauseSpeech(void)
+{
+ warning("PauseSpeech");
+/*
+ if (GetSpeechStatus() == RDSE_SAMPLEPLAYING)
+ {
+ speechPaused = 1;
+ return (IDirectSoundBuffer_Stop(dsbSpeech));
+ }
+*/
+ return(RD_OK);
+}
+
+int32 UnpauseSpeech(void)
+{
+ warning("UnpauseSpeech");
+/*
+ if (speechPaused)
+ {
+ speechPaused = 0;
+ return (IDirectSoundBuffer_Play(dsbSpeech, 0, 0, 0));
+ }
+*/
+ return(RD_OK);
+}
+
+
+int32 OpenFx(int32 id, uint8 *data)
+
+{
+ warning("stub OpenFx( %d )", id);
+/*
+ uint32 dwBytes1, dwBytes2;
+ int32 i, fxi;
+ uint32 *data32;
+ void *lpv1, *lpv2;
+ _wavHeader *wav;
+ HRESULT hr;
+ DSBUFFERDESC dsbd;
+ PCMWAVEFORMAT wf;
+
+
+ wav = (_wavHeader *) data;
+
+ if (soundOn)
+ {
+
+ // Check for a valid id.
+ if (id == 0)
+ return(RDERR_INVALIDID);
+
+ // Check that the fx is not already open
+ for (i=0; i<MAXFX; i++)
+ if (fxId[i] == id)
+ return(RDERR_FXALREADYOPEN);
+
+ // Now choose a free slot for the fx
+ fxi = 0;
+ while (fxi<MAXFX)
+ {
+ if (fxId[fxi] == 0)
+ break;
+ fxi++;
+ }
+
+ if (fxi == MAXFX)
+ return(RDERR_NOFREEBUFFERS);
+
+ memset(&wf, 0, sizeof(PCMWAVEFORMAT));
+ wf.wf.wFormatTag = WAVE_FORMAT_PCM;
+ wf.wf.nChannels = wav->channels;
+ wf.wf.nSamplesPerSec = wav->samplesPerSec;
+ wf.wBitsPerSample = 8 * wav->blockAlign / (wav->samplesPerSec * wav->channels);
+ wf.wf.nBlockAlign = wf.wf.nChannels * wf.wBitsPerSample / 8;
+ wf.wf.nAvgBytesPerSec = wf.wf.nSamplesPerSec * wf.wf.nBlockAlign;
+
+ memset(&dsbd, 0, sizeof(DSBUFFERDESC));
+ dsbd.dwSize = sizeof(DSBUFFERDESC);
+// dsbd.dwFlags = DSBCAPS_CTRLDEFAULT;
+ dsbd.lpwfxFormat = (LPWAVEFORMATEX) &wf;
+
+ // Set the sample size - search for the size of the data.
+ i = 0;
+ while (i<100)
+ {
+ if (*data == 'd')
+ {
+ data32 = (int32 *) data;
+ if (*data32 == 'atad')
+ break;
+ }
+ i += 1;
+ data++;
+ }
+ if (i == 100)
+ return(RDERR_INVALIDWAV);
+
+ dsbd.dwBufferBytes = *(data32 + 1);
+
+ // Create the speech sample buffer
+ hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbd, &dsbFx[fxi], NULL);
+ if (hr != DS_OK)
+ return(RDERR_CREATESOUNDBUFFER);
+
+ // Lock the speech buffer, ready to fill it with data
+ hr = IDirectSoundBuffer_Lock(dsbFx[fxi], 0, dsbd.dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ if (hr == DSERR_BUFFERLOST)
+ {
+ IDirectSoundBuffer_Restore(dsbFx[fxi]);
+ hr = IDirectSoundBuffer_Lock(dsbFx[fxi], 0, dsbd.dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ }
+
+ if (hr == DS_OK)
+ {
+ // Fill the speech buffer with data
+ memcpy((uint8 *) lpv1, (uint8 *) (data32 + 2), dwBytes1);
+
+ if (dwBytes1 != dsbd.dwBufferBytes)
+ {
+ memcpy((uint8 *) lpv1 + dwBytes1, (uint8 *) (data32 + 2) + dwBytes1, dwBytes2);
+ }
+
+ // Unlock the buffer now that we've filled it
+ IDirectSoundBuffer_Unlock(dsbFx[fxi], lpv1, dwBytes1, lpv2, dwBytes2);
+
+ }
+ else
+ {
+ IDirectSoundBuffer_Release(dsbFx[fxi]);
+ return(RDERR_LOCKSPEECHBUFFER);
+ }
+
+ fxId[fxi] = id;
+ fxCached[fxi] = RDSE_FXCACHED;
+
+ }
+*/
+ return(RD_OK);
+
+}
+
+
+int32 PlayFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type)
+
+{
+ warning("stub PlayFx( %d, %d, %d, %d )", id, vol, pan, type);
+/*
+ int32 i, loop;
+ HRESULT hr;
+
+ if (type == RDSE_FXLOOP)
+ loop = DSBPLAY_LOOPING;
+ else
+ loop = 0;
+
+ if (soundOn)
+ {
+ if (data == NULL)
+ {
+ if (type == RDSE_FXLEADOUT)
+ {
+ id = 0xffffffff;
+ i = GetFxIndex(id);
+ if (i == MAXFX)
+ return(RDERR_FXNOTOPEN);
+
+ fxLooped[i] = 0;
+
+ // Start the sound effect playing
+ if (musicMuted)
+ IDirectSoundBuffer_SetVolume(dsbFx[i], volTable[0]);
+ else
+ IDirectSoundBuffer_SetVolume(dsbFx[i], musicVolTable[volMusic[0]]);
+ IDirectSoundBuffer_SetPan(dsbFx[i], 0);
+ IDirectSoundBuffer_Play(dsbFx[i], 0, 0, 0);
+
+ fxCached[i] = RDSE_FXTOCLEAR;
+ }
+ else
+ {
+ i = GetFxIndex(id);
+ if (i == MAXFX)
+ return(RDERR_FXNOTOPEN);
+
+ fxLooped[i] = loop;
+ fxVolume[i] = vol;
+
+ // Start the sound effect playing
+ if (fxMuted)
+ IDirectSoundBuffer_SetVolume(dsbFx[i], volTable[0]);
+ else
+ IDirectSoundBuffer_SetVolume(dsbFx[i], volTable[vol*fxVol]);
+ IDirectSoundBuffer_SetPan(dsbFx[i], panTable[pan+16]);
+
+ IDirectSoundBuffer_Play(dsbFx[i], 0, 0, loop);
+ if (id == 0xffffffff)
+ fxCached[i] = RDSE_FXTOCLEAR;
+ }
+ }
+ else
+ {
+ if (type == RDSE_FXLEADIN)
+ {
+ id = 0xfffffffe;
+ hr = OpenFx(id, data);
+ if (hr != RD_OK)
+ return hr;
+ i = GetFxIndex(id);
+ if (i == MAXFX)
+ return RDERR_FXFUCKED;
+ fxCached[i] = RDSE_FXTOCLEAR;
+ if (musicMuted)
+ IDirectSoundBuffer_SetVolume(dsbFx[i], volTable[0]);
+ else
+ IDirectSoundBuffer_SetVolume(dsbFx[i], musicVolTable[volMusic[0]]);
+ IDirectSoundBuffer_SetPan(dsbFx[i], 0);
+ IDirectSoundBuffer_Play(dsbFx[i], 0, 0, 0);
+ }
+ else
+ {
+ hr = OpenFx(id, data);
+ if (hr != RD_OK)
+ return(hr);
+
+ i = GetFxIndex(id);
+ if (i == MAXFX)
+ return(RDERR_FXFUCKED);
+
+ fxCached[i] = RDSE_FXTOCLEAR;
+ fxLooped[i] = loop;
+ fxVolume[i] = vol;
+
+ // Start the sound effect playing
+ if (fxMuted)
+ IDirectSoundBuffer_SetVolume(dsbFx[i], volTable[0]);
+ else
+ IDirectSoundBuffer_SetVolume(dsbFx[i], volTable[vol*fxVol]);
+ IDirectSoundBuffer_SetPan(dsbFx[i], panTable[pan+16]);
+ IDirectSoundBuffer_Play(dsbFx[i], 0, 0, loop);
+ }
+ }
+ }
+*/
+ return(RD_OK);
+
+}
+
+
+int32 SetFxVolumePan(int32 id, uint8 vol, int8 pan)
+{
+ warning("stub SetFxVolumePan( %d, %d, %d )", id, vol, pan);
+/*
+ int32 i = GetFxIndex(id);
+ if (i == MAXFX)
+ return RDERR_FXNOTOPEN;
+
+ fxVolume[i] = vol;
+ if (!fxMuted)
+ IDirectSoundBuffer_SetVolume(dsbFx[i], volTable[vol*fxVol]);
+ IDirectSoundBuffer_SetPan(dsbFx[i], panTable[pan+16]);
+*/
+ return RD_OK;
+}
+
+int32 SetFxIdVolume(int32 id, uint8 vol)
+{
+ warning("stub SetFxIdVolume( %d, %d )", id, vol);
+/*
+ int32 i = GetFxIndex(id);
+ if (i == MAXFX)
+ return RDERR_FXNOTOPEN;
+
+ fxVolume[i] = vol;
+ if (!fxMuted)
+ IDirectSoundBuffer_SetVolume(dsbFx[i], volTable[vol*fxVol]);
+*/
+ return RD_OK;
+}
+
+
+
+int32 ClearAllFx(void)
+
+{
+ warning("stub ClearAllFx");
+/*
+ int32 status;
+ int32 i;
+
+
+ if (!soundOn)
+ return(RD_OK);
+
+ i = 0;
+ while (i < MAXFX)
+ {
+ if ((fxId[i]) && (fxId[i] != 0xfffffffe) && (fxId[i] != 0xffffffff))
+ {
+ IDirectSoundBuffer_GetStatus(dsbFx[i], &status);
+ if (status & (DSBSTATUS_PLAYING + DSBSTATUS_LOOPING))
+ {
+ IDirectSoundBuffer_Stop(dsbFx[i]);
+ }
+ IDirectSoundBuffer_Release(dsbFx[i]);
+ fxId[i] = 0;
+ fxiPaused[i] = 0;
+ }
+ i++;
+ }
+
+*/
+ return(RD_OK);
+
+}
+
+
+int32 CloseFx(int32 id)
+
+{
+ warning("stub CloseFx( %d )", id);
+/*
+ int32 i;
+ int32 status;
+
+
+ if (!soundOn)
+ return(RD_OK);
+
+ i = GetFxIndex(id);
+ if (i<MAXFX)
+ {
+ IDirectSoundBuffer_GetStatus(dsbFx[i], &status);
+ if (status & (DSBSTATUS_PLAYING + DSBSTATUS_LOOPING))
+ {
+ IDirectSoundBuffer_Stop(dsbFx[i]);
+ }
+
+ IDirectSoundBuffer_Release(dsbFx[i]);
+ fxId[i] = 0;
+ fxiPaused[i] = 0;
+ }
+*/
+ return(RD_OK);
+
+}
+
+
+int32 PauseFx(void)
+
+{
+ warning("stub PauseFx");
+/*
+ int32 i;
+ int32 status;
+
+ if (!fxPaused)
+ {
+ for (i=0; i<MAXFX; i++)
+ {
+ if (fxId[i])
+ {
+ IDirectSoundBuffer_GetStatus(dsbFx[i], &status);
+ if (status & (DSBSTATUS_PLAYING + DSBSTATUS_LOOPING))
+ {
+ fxiPaused[i] = 1;
+ if (IDirectSoundBuffer_Stop(dsbFx[i]) != RD_OK)
+ return(RDERR_FXFUCKED);
+ }
+ }
+ else
+ {
+ fxiPaused[i] = 0;
+ }
+ }
+ fxPaused = 1;
+ }
+*/
+ return (RD_OK);
+
+}
+
+
+int32 PauseFxForSequence(void)
+
+{
+ warning("stub PauseFxForSequence");
+/*
+ int32 i;
+ int32 status;
+
+ if (!fxPaused)
+ {
+ for (i=0; i<MAXFX; i++)
+ {
+ if ((fxId[i]) && (fxId[i] != 0xfffffffe))
+ {
+ IDirectSoundBuffer_GetStatus(dsbFx[i], &status);
+ if (status & (DSBSTATUS_PLAYING + DSBSTATUS_LOOPING))
+ {
+ fxiPaused[i] = 1;
+ IDirectSoundBuffer_Stop(dsbFx[i]);
+ }
+ }
+ else
+ {
+ fxiPaused[i] = 0;
+ }
+ }
+ fxPaused = 1;
+ }
+*/
+ return (RD_OK);
+
+}
+
+
+
+int32 UnpauseFx(void)
+
+{
+ warning("stub UnpauseFx");
+/*
+ int32 i;
+
+ if (fxPaused)
+ {
+ for (i=0; i<MAXFX; i++)
+ {
+ if (fxiPaused[i] && fxId[i])
+ {
+ if (IDirectSoundBuffer_Play(dsbFx[i], 0, 0, fxLooped[i]) != RD_OK)
+ return(RDERR_FXFUCKED);
+ }
+ }
+ fxPaused = 0;
+ }
+*/
+ return (RD_OK);
+}
+
+
+
+uint8 GetFxVolume()
+{
+ return fxVol;
+}
+
+
+void SetFxVolume(uint8 volume)
+{
+ warning("stub SetFxVolume( %d )", volume);
+/*
+ int32 fxi;
+ fxVol = volume;
+
+ // Now update the volume of any fxs playing
+ for (fxi = 0; fxi<MAXFX; fxi++)
+ {
+ if (fxId[fxi] && !fxMuted)
+ IDirectSoundBuffer_SetVolume(dsbFx[fxi], volTable[fxVolume[fxi]*fxVol]);
+ }
+*/
+}
+
+
+void MuteFx(uint8 mute)
+{
+ warning("stub MuteFx( %d )");
+/*
+ int32 fxi;
+
+ fxMuted = mute;
+
+ // Now update the volume of any fxs playing
+ for (fxi = 0; fxi<MAXFX; fxi++)
+ {
+ if (fxId[fxi])
+ {
+ if (mute)
+ IDirectSoundBuffer_SetVolume(dsbFx[fxi], volTable[0]);
+ else
+ IDirectSoundBuffer_SetVolume(dsbFx[fxi], volTable[fxVolume[fxi]*fxVol]);
+ }
+ }
+*/
+}
+
+uint8 IsFxMute(void)
+{
+ return (fxMuted);
+}
+
+
+
+
+static void StartMusicFadeDown(int i)
+
+{
+
+// IDirectSoundBuffer_Stop(lpDsbMus[i]);
+// IDirectSoundBuffer_Release(lpDsbMus[i]);
+ musFading[i] = -16;
+// musStreaming[i] = 0;
+ fclose(fpMus[i]);
+
+}
+
+
+int32 StreamMusic(uint8 *filename, int32 looping)
+
+{
+ warning("stub StreamMusic( %s, %d )", filename, looping);
+/*
+
+ HRESULT hr;
+ LPVOID lpv1, lpv2;
+ DWORD dwBytes1, dwBytes2;
+ int32 i;
+ int32 v0, v1;
+ int32 bytes;
+ _wavHeader head;
+
+ // Do not allow compressed and uncompressed music to be streamed at the same time.
+ if (compressedMusic == 1)
+ return (RDERR_FXFUCKED);
+
+ compressedMusic = 2;
+
+
+ if (musStreaming[0] + musStreaming[1] == 0)
+ {
+
+ i = 0;
+
+ fpMus[i] = fopen(filename, "rb");
+ if (fpMus[i] == NULL)
+ return(RDERR_INVALIDFILENAME);
+
+ fread(&head, sizeof(_wavHeader), 1, fpMus[i]);
+ streamCursor[i] = 0;
+ musLooping[i] = looping;
+
+
+ memset(&wfMus[i], 0, sizeof(PCMWAVEFORMAT));
+ wfMus[i].wf.wFormatTag = WAVE_FORMAT_PCM;
+ wfMus[i].wf.nChannels = head.channels;
+ wfMus[i].wf.nSamplesPerSec = head.samplesPerSec;
+ wfMus[i].wBitsPerSample = 8 * head.blockAlign / (head.samplesPerSec * head.channels);
+ wfMus[i].wf.nBlockAlign = wfMus[i].wf.nChannels * wfMus[i].wBitsPerSample / 8;
+ wfMus[i].wf.nAvgBytesPerSec = wfMus[i].wf.nSamplesPerSec * wfMus[i].wf.nBlockAlign;
+
+
+ // Reset the sample format and size
+ memset(&dsbdMus[i], 0, sizeof(DSBUFFERDESC));
+ dsbdMus[i].dwSize = sizeof(DSBUFFERDESC);
+// dsbdMus[i].dwFlags = DSBCAPS_CTRLDEFAULT;
+ dsbdMus[i].dwBufferBytes = 3 * wfMus[i].wf.nAvgBytesPerSec; // 3 seconds
+ dsbdMus[i].lpwfxFormat = (LPWAVEFORMATEX) &wfMus[i];
+
+ // Create the sound effect sample buffer
+ hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbdMus[i], &lpDsbMus[i], NULL);
+ if (hr == DS_OK)
+ {
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+
+ if (hr == DSERR_BUFFERLOST)
+ {
+ IDirectSoundBuffer_Restore(lpDsbMus[i]);
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ }
+
+ if (hr == DS_OK)
+ {
+
+ // Fill the speech buffer with data
+ bytes = fread(lpv1, 1, dwBytes1, fpMus[i]);
+// memcpy((uint8 *) lpv1, (uint8 *) wavData + sizeof(wavHeader), dwBytes1);
+
+ // Unlock the buffer now that we've filled it
+ IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
+
+ // Modify the volume according to the master volume and music mute state
+ if (musicMuted)
+ v0 = v1 = 0;
+ else
+ {
+ v0 = volMusic[0];
+ v1 = volMusic[1];
+ }
+
+ if (v0 > v1)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v0]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], musicVolTable[v1*16/v0]);
+ }
+ else
+ {
+ if (v1 > v0)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], -musicVolTable[v0*16/v1]);
+ }
+ else
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], 0);
+ }
+ }
+
+
+ // Start the sound effect playing
+ IDirectSoundBuffer_Play(lpDsbMus[i], 0, 0, DSBPLAY_LOOPING);
+
+ musStreaming[i] = 1;
+ musCounter[i] = 250;
+ strcpy(musFilename[i], filename);
+
+ // and exit the function.
+ }
+ else
+ {
+// Pdebug("Failed to lock sound buffer upon creation - (%d)", hr & 0x0000ffff);
+// DirectSoundDebug("Error - ", hr);
+ fclose(fpMus[i]);
+ return(RDERR_LOCKFAILED);
+ }
+ }
+ else
+ {
+// Pdebug("Failed to create sound buffer - (%d)", hr & 0x0000ffff);
+// Pdebug("Error - ", hr);
+ fclose(fpMus[i]);
+ return(RDERR_CREATESOUNDBUFFER);
+ }
+ }
+ else if (musStreaming[0] + musStreaming[1] == 1)
+ {
+
+ i = musStreaming[0];
+ musLooping[i] = looping;
+
+ if (!musFading[1-i])
+ StartMusicFadeDown(1 - i);
+
+ fpMus[i] = fopen(filename, "rb");
+ if (fpMus[i] == NULL)
+ return(RDERR_INVALIDFILENAME);
+
+ fread(&head, sizeof(_wavHeader), 1, fpMus[i]);
+ streamCursor[i] = 0;
+
+
+ memset(&wfMus[i], 0, sizeof(PCMWAVEFORMAT));
+ wfMus[i].wf.wFormatTag = WAVE_FORMAT_PCM;
+ wfMus[i].wf.nChannels = head.channels;
+ wfMus[i].wf.nSamplesPerSec = head.samplesPerSec;
+ wfMus[i].wBitsPerSample = 8 * head.blockAlign / (head.samplesPerSec * head.channels);
+ wfMus[i].wf.nBlockAlign = wfMus[i].wf.nChannels * wfMus[i].wBitsPerSample / 8;
+ wfMus[i].wf.nAvgBytesPerSec = wfMus[i].wf.nSamplesPerSec * wfMus[i].wf.nBlockAlign;
+
+
+ // Reset the sample format and size
+ memset(&dsbdMus[i], 0, sizeof(DSBUFFERDESC));
+ dsbdMus[i].dwSize = sizeof(DSBUFFERDESC);
+// dsbdMus[i].dwFlags = DSBCAPS_CTRLDEFAULT;
+ dsbdMus[i].dwBufferBytes = 6 * wfMus[i].wf.nAvgBytesPerSec; // 3 seconds
+ dsbdMus[i].lpwfxFormat = (LPWAVEFORMATEX) &wfMus[i];
+
+ // Create the sound effect sample buffer
+ hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbdMus[i], &lpDsbMus[i], NULL);
+ if (hr == DS_OK)
+ {
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+
+ if (hr == DSERR_BUFFERLOST)
+ {
+ IDirectSoundBuffer_Restore(lpDsbMus[i]);
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ }
+
+ if (hr == DS_OK)
+ {
+
+ // Fill the speech buffer with data
+ bytes = fread(lpv1, 1, dwBytes1, fpMus[i]);
+// Pdebug("Read %d bytes\n", bytes);
+// memcpy((uint8 *) lpv1, (uint8 *) wavData + sizeof(_wavHeader), dwBytes1);
+
+ // Unlock the buffer now that we've filled it
+ IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
+
+ // Modify the volume according to the master volume and music mute state
+ if (musicMuted)
+ v0 = v1 = 0;
+ else
+ {
+ v0 = volMusic[0];
+ v1 = volMusic[1];
+ }
+
+
+ if (v0 > v1)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v0]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], musicVolTable[v1*16/v0]);
+ }
+ else
+ {
+ if (v1 > v0)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], -musicVolTable[v0*16/v1]);
+ }
+ else
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], 0);
+ }
+ }
+
+
+ // Start the sound effect playing
+ IDirectSoundBuffer_Play(lpDsbMus[i], 0, 0, DSBPLAY_LOOPING);
+
+ musStreaming[i] = 1;
+ musCounter[i] = 250;
+ strcpy(musFilename[i], filename);
+
+ }
+ else
+ {
+// Pdebug("Failed to lock sound buffer upon creation - (%d)", hr & 0x0000ffff);
+// DirectSoundDebug("Error - ", hr);
+ fclose(fpMus[i]);
+ return(RDERR_LOCKFAILED);
+ }
+ }
+ else
+ {
+// Pdebug("Failed to create sound buffer - (%d)", hr & 0x0000ffff);
+// Pdebug("Error - ", hr);
+ fclose(fpMus[i]);
+ return(RDERR_CREATESOUNDBUFFER);
+ }
+
+ }
+*/
+ return(RD_OK);
+}
+
+
+void UpdateSampleStreaming(void)
+
+{
+ warning("stub UpdateSampleStreaming");
+/*
+
+ int32 i;
+ int32 v0, v1;
+ int32 readLen;
+ int32 len;
+ int32 readCursor, writeCursor;
+ int32 dwBytes1, dwBytes2;
+ LPVOID lpv1, lpv2;
+ HRESULT hr;
+
+
+ for (i=0; i<MAXMUS; i++)
+ {
+ if (musStreaming[i])
+ {
+ if (musFading[i])
+ {
+ if (musFading[i] < 0)
+ {
+ if (++musFading[i] == 0)
+ {
+ IDirectSoundBuffer_Stop(lpDsbMus[i]);
+ IDirectSoundBuffer_Release(lpDsbMus[i]);
+ musStreaming[i] = 0;
+ }
+ else
+ {
+ // Modify the volume according to the master volume and music mute state
+ if (musicMuted)
+ v0 = v1 = 0;
+ else
+ {
+ v0 = (volMusic[0] * (0 - musFading[i]) / 16);
+ v1 = (volMusic[1] * (0 - musFading[i]) / 16);
+ }
+
+ if (v0 > v1)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v0]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], musicVolTable[v1*16/v0]);
+ }
+ else
+ {
+ if (v1 > v0)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], -musicVolTable[v0*16/v1]);
+ }
+ else
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], 0);
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+
+ if (IDirectSoundBuffer_GetCurrentPosition(lpDsbMus[i], &readCursor, &writeCursor) != DS_OK)
+ {
+// Pdebug ("Stopping sample %d cos cant get position", i);
+ IDirectSoundBuffer_Stop(lpDsbMus[i]);
+ }
+
+
+ len = readCursor - streamCursor[i];
+ if (len < 0)
+ {
+ len += dsbdMus[i].dwBufferBytes;
+ }
+ if (len > 0)
+ {
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], streamCursor[i], len, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ if (hr == DSERR_BUFFERLOST)
+ {
+ IDirectSoundBuffer_Restore(lpDsbMus[i]);
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], streamCursor[i], len, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ }
+
+ if (hr == DS_OK)
+ {
+ streamCursor[i] += len;
+ if (streamCursor[i] >= (int32) dsbdMus[i].dwBufferBytes)
+ streamCursor[i] -= dsbdMus[i].dwBufferBytes;
+
+ if (len > dwBytes1)
+ {
+ readLen = fread(lpv1, 1, dwBytes1, fpMus[i]);
+ if (readLen == dwBytes1)
+ {
+ readLen = fread(lpv2, 1, dwBytes2, fpMus[i]);
+ if (readLen != dwBytes2)
+ {
+ IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
+ StartMusicFadeDown(i);
+ if (musLooping[i])
+ {
+ StreamMusic(musFilename[i], musLooping[i]);
+ }
+ }
+ else
+ {
+ IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
+ }
+ }
+ else
+ {
+ IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
+ StartMusicFadeDown(i);
+ if (musLooping[i])
+ {
+ StreamMusic(musFilename[i], musLooping[i]);
+ }
+ }
+ }
+ else
+ {
+ readLen = fread(lpv1, 1, len, fpMus[i]);
+ if (readLen != len)
+ {
+ IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
+ StartMusicFadeDown(i);
+ if (musLooping[i])
+ {
+ StreamMusic(musFilename[i], musLooping[i]);
+ }
+ }
+ else
+ {
+ IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
+ }
+ }
+ }
+// else
+// {
+// DirectSoundDebug("Failed to lock sound buffer to write bytes", hr);
+// Pdebug("Stream cursor %d", streamCursor[i]);
+// Pdebug("len %d", len);
+// }
+ }
+ //}
+ }
+ }
+ }
+*/
+}
+
+
+
+int32 StreamCompMusic(const char *filename, uint32 musicId, int32 looping)
+{
+ warning("stub StreamCompMusic( %s, %d, %d )", filename, musicId, looping);
+/*
+ HRESULT hr;
+ LPVOID lpv1, lpv2;
+ DWORD dwBytes1, dwBytes2;
+ uint32 i,j;
+ int32 v0, v1;
+ uint16 *data16;
+ uint8 *data8;
+
+ // Do not allow compressed and uncompressed music to be streamed at the same time.
+ if (compressedMusic == 2)
+ return (RDERR_FXFUCKED);
+
+ compressedMusic = 1;
+
+ if (musStreaming[0] + musStreaming[1] == 0) // No music streaming at present.
+ {
+ i = 0;
+
+ musLooping[i] = looping; // Save looping info
+ strcpy(musFilename[i], filename); // And tune id's
+ musId[i] = musicId;
+
+ if (IsMusicMute()) // Don't start streaming if the volume is off.
+ return (RD_OK);
+
+ if (!fpMus[0])
+ fpMus[0] = fopen(filename, "rb"); // Always use fpMus[0] (all music in one cluster) musFilePos[i] for different pieces of music.
+ if (fpMus[0] == NULL)
+ return(RDERR_INVALIDFILENAME);
+
+ if (fseek(fpMus[0], (musicId+1)*8, SEEK_SET)) // Seek to music index
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return (RDERR_READERROR);
+ }
+
+ if (fread(&musFilePos[i], sizeof(uint32), 1, fpMus[0]) != 1) // Read music index
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return (RDERR_READERROR);
+ }
+
+ if (fread(&musEnd[i], sizeof(uint32), 1, fpMus[0]) != 1) // Read music length
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return (RDERR_READERROR);
+ }
+
+ if (!musEnd[i] || !musFilePos[i]) // Check that music is valid (has length & offset)
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return (RDERR_INVALIDID);
+ }
+
+ musEnd[i] += musFilePos[i]; // Calculate the file position of the end of the music
+
+ streamCursor[i] = 0; // Reset streaming cursor and store looping flag
+
+ memset(&wfMus[i], 0, sizeof(PCMWAVEFORMAT)); // Set up wave format (no headers in cluster)
+ wfMus[i].wf.wFormatTag = WAVE_FORMAT_PCM;
+ wfMus[i].wf.nChannels = 1;
+ wfMus[i].wf.nSamplesPerSec = 22050;
+ wfMus[i].wBitsPerSample = 16;
+ wfMus[i].wf.nBlockAlign = 2;
+ wfMus[i].wf.nAvgBytesPerSec = 44100;
+
+ // Reset the sample format and size
+ memset(&dsbdMus[i], 0, sizeof(DSBUFFERDESC));
+ dsbdMus[i].dwSize = sizeof(DSBUFFERDESC);
+// dsbdMus[i].dwFlags = DSBCAPS_CTRLDEFAULT;
+ dsbdMus[i].dwBufferBytes = 3 * wfMus[i].wf.nAvgBytesPerSec; // 3 seconds
+ dsbdMus[i].lpwfxFormat = (LPWAVEFORMATEX) &wfMus[i];
+
+ // Create a temporary buffer
+ if ((data8 = malloc(dsbdMus[i].dwBufferBytes/2)) == NULL) // Allocate a compressed data buffer
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return(RDERR_OUTOFMEMORY);
+ }
+
+ // Seek to start of the compressed music
+ if (fseek(fpMus[0], musFilePos[i], SEEK_SET))
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ free(data8);
+ return (RDERR_INVALIDID);
+ }
+
+ // Read the compressed data in to the buffer
+ if (fread(data8, sizeof(uint8), dsbdMus[i].dwBufferBytes/2, fpMus[0]) != dsbdMus[i].dwBufferBytes/2)
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ free(data8);
+ return (RDERR_INVALIDID);
+ }
+
+ // Store the current position in the file for future streaming
+ musFilePos[i] = ftell(fpMus[0]);
+
+ // Create the music buffer
+ hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbdMus[i], &lpDsbMus[i], NULL);
+ if (hr == DS_OK)
+ {
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+
+ if (hr == DSERR_BUFFERLOST)
+ {
+ IDirectSoundBuffer_Restore(lpDsbMus[i]);
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ }
+
+ if (hr == DS_OK)
+ {
+ // decompress the music into the music buffer.
+ data16 = (uint16*)lpv1;
+
+ data16[0] = *((int16*)data8); // First sample value
+ j=1;
+
+ while (j<(dwBytes1/2)-1)
+ {
+ if (GetCompressedSign(data8[j+1]))
+ data16[j] = data16[j-1] - (GetCompressedAmplitude(data8[j+1])<<GetCompressedShift(data8[j+1]));
+ else
+ data16[j] = data16[j-1] + (GetCompressedAmplitude(data8[j+1])<<GetCompressedShift(data8[j+1]));
+ j++;
+ }
+
+ // Never need to fill lpv2 because we started at the begining of the sound buffer
+
+ // Store the value of the last sample ready for next batch of decompression
+ musLastSample[i] = data16[j-1];
+
+ // Free the decompression buffer and unlock the buffer now that we've filled it
+ free(data8);
+ IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
+
+ // Modify the volume according to the master volume and music mute state
+ if (musicMuted)
+ v0 = v1 = 0;
+ else
+ {
+ v0 = volMusic[0];
+ v1 = volMusic[1];
+ }
+
+ if (v0 > v1)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v0]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], musicVolTable[v1*16/v0]);
+ }
+ else
+ {
+ if (v1 > v0)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], -musicVolTable[v0*16/v1]);
+ }
+ else
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], 0);
+ }
+ }
+
+
+ // Start the sound effect playing
+ IDirectSoundBuffer_Play(lpDsbMus[i], 0, 0, DSBPLAY_LOOPING);
+
+ // Recorder some last variables
+ musStreaming[i] = 1;
+ musCounter[i] = 250;
+
+ // and exit the function.
+ }
+ else
+ {
+ // Opps Failed to lock the sound buffer
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return(RDERR_LOCKFAILED);
+ }
+ }
+ else
+ {
+ // Opps Failed to create the sound buffer
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return(RDERR_CREATESOUNDBUFFER);
+ }
+ }
+ else
+ {
+ if (musStreaming[0] + musStreaming[1] == 2) // Both streams in use, try to find a fading stream
+ {
+ if (musFading[0])
+ i = 0;
+ else
+ i = 1;
+
+ musFading[i] = 0;
+ IDirectSoundBuffer_Stop(lpDsbMus[i]);
+ IDirectSoundBuffer_Release(lpDsbMus[i]);
+ musStreaming[i] = 0;
+ }
+
+ if (musStreaming[0] + musStreaming[1] == 1) // Some music is already streaming
+ {
+ i = musStreaming[0]; // Set i to the free channel
+
+ musLooping[i] = looping; // Save looping info
+ strcpy(musFilename[i], filename); // And tune id's
+ musId[i] = musicId;
+
+ if (IsMusicMute()) // Don't start streaming if the volume is off.
+ return (RD_OK);
+
+ if (!fpMus[0])
+ fpMus[0] = fopen(filename, "rb"); // Always use fpMus[0] (all music in one cluster) musFilePos[i] for different pieces of music.
+ if (fpMus[0] == NULL)
+ return(RDERR_INVALIDFILENAME);
+
+
+ if (!musFading[1-i]) // Start other music stream fading out
+ musFading[1 - i] = -16;
+
+ streamCursor[i] = 0; // Reset the streaming cursor for this sample
+
+ if (fseek(fpMus[0], (musicId+1)*8, SEEK_SET)) // Seek to music index
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return (RDERR_READERROR);
+ }
+
+ if (fread(&musFilePos[i], sizeof(uint32), 1, fpMus[0]) != 1) // Read music index
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return (RDERR_READERROR);
+ }
+
+ if (fread(&musEnd[i], sizeof(uint32), 1, fpMus[0]) != 1) // Read music length
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return (RDERR_READERROR);
+ }
+
+ if (!musEnd[i] || !musFilePos[i]) // Check that music is valid (has length & offset)
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return (RDERR_INVALIDID);
+ }
+
+ musEnd[i] += musFilePos[i]; // Calculate the file position of the end of the music
+
+ memset(&wfMus[i], 0, sizeof(PCMWAVEFORMAT)); // Set up the music format info
+ wfMus[i].wf.wFormatTag = WAVE_FORMAT_PCM;
+ wfMus[i].wf.nChannels = 1;
+ wfMus[i].wf.nSamplesPerSec = 22050;
+ wfMus[i].wBitsPerSample = 16;
+ wfMus[i].wf.nBlockAlign = 2;
+ wfMus[i].wf.nAvgBytesPerSec = 44100;
+
+ // Reset the sample format and size
+ memset(&dsbdMus[i], 0, sizeof(DSBUFFERDESC));
+ dsbdMus[i].dwSize = sizeof(DSBUFFERDESC);
+// dsbdMus[i].dwFlags = DSBCAPS_CTRLDEFAULT;
+ dsbdMus[i].dwBufferBytes = 3 * wfMus[i].wf.nAvgBytesPerSec; // 3 seconds
+ dsbdMus[i].lpwfxFormat = (LPWAVEFORMATEX) &wfMus[i];
+
+ // Allocate a compressed data buffer
+ if ((data8 = malloc(dsbdMus[i].dwBufferBytes/2)) == NULL)
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return(RDERR_OUTOFMEMORY);
+ }
+
+ // Seek to start of the compressed music
+ if (fseek(fpMus[0], musFilePos[i], SEEK_SET))
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ free(data8);
+ return (RDERR_INVALIDID);
+ }
+
+ // Read the compressed data in to the buffer
+ if (fread(data8, sizeof(uint8), dsbdMus[i].dwBufferBytes/2, fpMus[0]) != dsbdMus[i].dwBufferBytes/2)
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ free(data8);
+ return (RDERR_INVALIDID);
+ }
+
+ // Store the current position in the file for future streaming
+ musFilePos[i] = ftell(fpMus[0]);
+
+ // Create the sound effect sample buffer
+ hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbdMus[i], &lpDsbMus[i], NULL);
+ if (hr == DS_OK)
+ {
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+
+ if (hr == DSERR_BUFFERLOST)
+ {
+ IDirectSoundBuffer_Restore(lpDsbMus[i]);
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ }
+
+ if (hr == DS_OK)
+ {
+
+ // decompress the music into the music buffer.
+ data16 = (uint16*)lpv1;
+
+ data16[0] = *((int16*)data8); // First sample value
+ j=1;
+
+ while (j<(dwBytes1/2)-1)
+ {
+ if (GetCompressedSign(data8[j+1]))
+ data16[j] = data16[j-1] - (GetCompressedAmplitude(data8[j+1])<<GetCompressedShift(data8[j+1]));
+ else
+ data16[j] = data16[j-1] + (GetCompressedAmplitude(data8[j+1])<<GetCompressedShift(data8[j+1]));
+ j++;
+ }
+
+ // Never need to fill lpv2 because we started at the begining of the sound buffer
+
+ // Store the value of the last sample ready for next batch of decompression
+ musLastSample[i] = data16[j-1];
+
+ // Free the compressiong buffer and unlock the buffer now that we've filled it
+ free(data8);
+ IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
+
+ // Modify the volume according to the master volume and music mute state
+ if (musicMuted)
+ v0 = v1 = 0;
+ else
+ {
+ v0 = volMusic[0];
+ v1 = volMusic[1];
+ }
+
+
+ if (v0 > v1)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v0]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], musicVolTable[v1*16/v0]);
+ }
+ else
+ {
+ if (v1 > v0)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], -musicVolTable[v0*16/v1]);
+ }
+ else
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], 0);
+ }
+ }
+
+
+ // Start the sound effect playing
+ IDirectSoundBuffer_Play(lpDsbMus[i], 0, 0, DSBPLAY_LOOPING);
+
+ // Record the last variables for streaming and looping
+ musStreaming[i] = 1;
+ musCounter[i] = 250;
+ }
+ else
+ {
+ // Opps failed to lock the sound buffer
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return(RDERR_LOCKFAILED);
+ }
+ }
+ else
+ {
+ // Opps failed to create the sound buffer
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ return(RDERR_CREATESOUNDBUFFER);
+ }
+ }
+ }
+*/
+ return(RD_OK);
+}
+
+
+void UpdateCompSampleStreaming(void)
+{
+ warning("stub UpdateCompSampleStreaming");
+/*
+
+ uint32 i,j,k;
+ int32 v0, v1;
+ int32 len;
+ int32 readCursor, writeCursor;
+ int32 dwBytes1, dwBytes2;
+ LPVOID lpv1, lpv2;
+ HRESULT hr;
+ uint16 *data16;
+ uint8 *data8;
+ int fade;
+
+
+ for (i=0; i<MAXMUS; i++)
+ {
+ if (musStreaming[i])
+ {
+ if (musFading[i])
+ {
+ if (musFading[i] < 0)
+ {
+ if (++musFading[i] == 0)
+ {
+ IDirectSoundBuffer_Stop(lpDsbMus[i]);
+ IDirectSoundBuffer_Release(lpDsbMus[i]);
+ musStreaming[i] = 0;
+ musLooping[i] = 0;
+ }
+ else
+ {
+ // Modify the volume according to the master volume and music mute state
+ if (musicMuted)
+ v0 = v1 = 0;
+ else
+ {
+ v0 = (volMusic[0] * (0 - musFading[i]) / 16);
+ v1 = (volMusic[1] * (0 - musFading[i]) / 16);
+ }
+
+ if (v0 > v1)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v0]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], musicVolTable[v1*16/v0]);
+ }
+ else
+ {
+ if (v1 > v0)
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], -musicVolTable[v0*16/v1]);
+ }
+ else
+ {
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
+ IDirectSoundBuffer_SetPan(lpDsbMus[i], 0);
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ if (IDirectSoundBuffer_GetCurrentPosition(lpDsbMus[i], &readCursor, &writeCursor) != DS_OK)
+ {
+ // Failed to get read and write positions
+ IDirectSoundBuffer_Stop(lpDsbMus[i]);
+ }
+
+
+ // Caluculate the amount of data to load into the sound buffer
+ len = readCursor - streamCursor[i];
+ if (len < 0)
+ {
+ len += dsbdMus[i].dwBufferBytes; // Wrap around !
+ }
+
+ // Reduce length if it requires reading past the end of the music
+ if (musFilePos[i]+len >= musEnd[i])
+ {
+ len = musEnd[i] - musFilePos[i];
+ fade = 1; // End of music reaced so we'll need to fade and repeat
+ }
+ else
+ fade = 0;
+
+ if (len > 0)
+ {
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], streamCursor[i], len, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ if (hr == DSERR_BUFFERLOST)
+ {
+ IDirectSoundBuffer_Restore(lpDsbMus[i]);
+ hr = IDirectSoundBuffer_Lock(lpDsbMus[i], streamCursor[i], len, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
+ }
+
+ if (hr == DS_OK)
+ {
+ streamCursor[i] += len;
+ if (streamCursor[i] >= (int32) dsbdMus[i].dwBufferBytes)
+ streamCursor[i] -= dsbdMus[i].dwBufferBytes;
+
+ // Allocate a compressed data buffer
+ if ((data8 = malloc(len/2)) == NULL)
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ musFading[i] = -16;
+ }
+
+ // Seek to update position of compressed music when neccassary (probably never occurs)
+ if (ftell(fpMus[0]) != musFilePos[i])
+ fseek(fpMus[0], musFilePos[i], SEEK_SET);
+
+ // Read the compressed data in to the buffer
+ if (fread(data8, sizeof(uint8), len/2, fpMus[0]) != (size_t)len/2)
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ free(data8);
+ musFading[i] = -16;
+ return;
+ }
+
+ // Update the current position in the file for future streaming
+ musFilePos[i] = ftell(fpMus[0]);
+
+ // decompress the music into the music buffer.
+ data16 = (uint16*)lpv1;
+
+ // Decompress the first byte using the last decompressed sample
+ if (GetCompressedSign(data8[0]))
+ data16[0] = musLastSample[i] - (GetCompressedAmplitude(data8[0])<<GetCompressedShift(data8[0]));
+ else
+ data16[0] = musLastSample[i] + (GetCompressedAmplitude(data8[0])<<GetCompressedShift(data8[0]));
+
+ j = 1;
+
+ // Decompress the rest of lpv1
+ while (j<(uint32)dwBytes1/2)
+ {
+ if (GetCompressedSign(data8[j]))
+ data16[j] = data16[j-1] - (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
+ else
+ data16[j] = data16[j-1] + (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
+ j++;
+ }
+
+ // Store the value of the last sample ready for next batch of decompression
+ musLastSample[i] = data16[j-1];
+
+ if (dwBytes1 < len) // The buffer has wrapped so we need to decompress to lpv2 as well
+ {
+ data16 = (uint16*)lpv2;
+
+ // Decompress first sample int lpv2 from lastsample in lpv1
+ if (GetCompressedSign(data8[j]))
+ data16[0] = musLastSample[i] - (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
+ else
+ data16[0] = musLastSample[i] + (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
+
+ j++;
+ k = 1;
+
+ // Decompress the rest of lpv2
+ while (k<(uint32)dwBytes2/2)
+ {
+ if (GetCompressedSign(data8[j]))
+ data16[k] = data16[k-1] - (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
+ else
+ data16[k] = data16[k-1] + (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
+ j++;
+ k++;
+ }
+
+ // Store the value of the last sample ready for next batch of decompression
+ musLastSample[i] = data16[k-1];
+ }
+
+ // Free the compressed data buffer and unlock the sound buffer.
+ free(data8);
+ IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
+
+ // End of the music so we need to start fading and start the music again
+ if (fade)
+ {
+ musFading[i] = -16; // Fade the old music
+
+ // Close the music cluster if it's open
+ if (fpMus[0])
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ }
+
+ // Loop if neccassary
+ if (musLooping[i])
+ StreamCompMusic(musFilename[i], musId[i], musLooping[i]);
+ }
+ }
+ }
+ }
+ }
+ }
+ DipMusic();
+*/
+}
+
+int32 DipMusic()
+{
+ warning("stub DipMusic");
+/*
+ int32 len;
+ int32 readCursor, writeCursor;
+ int32 dwBytes1, dwBytes2;
+ int16 *sample;
+ int32 total = 0;
+ int32 i;
+ int32 status;
+ LPVOID lpv1, lpv2;
+ HRESULT hr = DS_OK;
+ LPDIRECTSOUNDBUFFER dsbMusic = NULL;
+
+ int32 currentMusicVol = musicVolTable[volMusic[0]];
+ int32 minMusicVol;
+
+ // Find which music buffer is currently playing
+ for (i = 0; i<MAXMUS && !dsbMusic; i++)
+ {
+ if (musStreaming[i] && musFading[i] == 0)
+ dsbMusic = lpDsbMus[i];
+ }
+
+ if ((!musicMuted) && dsbMusic && (!speechMuted) && (volMusic[0]>2))
+ {
+ minMusicVol = musicVolTable[volMusic[0] - 3];
+
+ if (speechStatus)
+ {
+ IDirectSoundBuffer_GetStatus(dsbSpeech, &status);
+ if ((hr = IDirectSoundBuffer_GetCurrentPosition(dsbMusic, &readCursor, &writeCursor)) != DS_OK)
+ return hr;
+
+ len = 44100 / 12 ;// 12th of a second
+
+ if ((hr = IDirectSoundBuffer_Lock(dsbMusic, readCursor, len, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0)) != DS_OK)
+ return hr;
+
+ for (i = 0, sample = (int16*)lpv1; sample<(int16*)((int8*)lpv1+dwBytes1); sample+= 30, i++) // 60 samples
+ {
+ if (*sample>0)
+ total += *sample;
+ else
+ total -= *sample;
+ }
+
+ total /= i;
+
+ total = minMusicVol + ( ( (currentMusicVol - minMusicVol) * total ) / 8000);
+
+ if (total > currentMusicVol)
+ total = currentMusicVol;
+
+ IDirectSoundBuffer_SetVolume(dsbMusic, total);
+
+ IDirectSoundBuffer_Unlock(dsbMusic,lpv1,dwBytes1,lpv2,dwBytes2);
+ }
+ else
+ {
+ IDirectSoundBuffer_GetVolume(dsbMusic, &total);
+ total += 50;
+ if (total > currentMusicVol)
+ total = currentMusicVol;
+
+ IDirectSoundBuffer_SetVolume(dsbMusic, total);
+ }
+ }
+
+ return (hr);
+*/
+ return RD_OK;
+}
+
+int32 MusicTimeRemaining()
+{
+ warning("stub MusicTimeRemaaining");
+/*
+ int32 writeCursor;
+ int32 i;
+ int32 readCursor;
+
+ for (i=0; i<MAXMUS && !musStreaming[i]; i++)
+ {
+ // this is meant to be empty! (James19aug97)
+ }
+
+ if (i == MAXMUS)
+ return 0;
+
+
+ if ((IDirectSoundBuffer_GetCurrentPosition(lpDsbMus[i], &readCursor, &writeCursor)) != DS_OK)
+ return 0;
+
+ return (((132300-readCursor)/2 + (musEnd[i] - musFilePos[i])) / 22050);
+*/
+ return 0;
+}
+
+
+
+void StopMusic(void)
+{
+ int32 i;
+
+ switch (compressedMusic)
+ {
+ case 1: // compressed music streaming
+ for (i = 0; i<MAXMUS; i++)
+ {
+ if (musStreaming[i])
+ musFading[i] = -16;
+ else
+ // If the music is muted, make sure the tune doesn't restart.
+ musLooping[i] = 0;
+ }
+
+ if (fpMus[0])
+ {
+ fclose(fpMus[0]);
+ fpMus[0] = 0;
+ }
+ break;
+ case 2:
+ for (i = 0; i<MAXMUS; i++)
+ {
+ if (musStreaming[i])
+ StartMusicFadeDown(i);
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+
+int32 PauseMusic(void)
+{
+ warning("stub PauseMusic");
+/*
+ int32 i;
+
+ if (soundOn)
+ {
+ for (i=0; i<2; i++)
+ {
+ if (musStreaming[i])
+ {
+ musicPaused[i] = TRUE;
+
+ if (IDirectSoundBuffer_Stop(lpDsbMus[i]) != RD_OK)
+ return(RDERR_FXFUCKED);
+ }
+ else
+ {
+ musicPaused[i] = FALSE;
+ }
+ }
+ }
+*/
+ return(RD_OK);
+}
+
+int32 UnpauseMusic(void)
+{
+ warning("stub UnpauseMusic");
+/*
+
+ int32 i;
+
+ if (soundOn)
+ {
+ for (i=0; i<2; i++)
+ {
+ if (musicPaused[i])
+ {
+ if (IDirectSoundBuffer_Play(lpDsbMus[i], 0, 0, DSBPLAY_LOOPING) != RD_OK)
+ return(RDERR_FXFUCKED);
+
+ musicPaused[i] = FALSE;
+ }
+ }
+ }
+*/
+ return(RD_OK);
+}
+
+
+void SetMusicVolume(uint8 volume)
+{
+ warning("stub SetMusicVolume( %d )", volume);
+/*
+ int32 i;
+ for (i = 0; i<MAXMUS; i++)
+ {
+ volMusic[i] = volume;
+ if (musStreaming[i] && !musFading[i] && !musicMuted)
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[volume]);
+ }
+*/
+}
+
+
+uint8 GetMusicVolume()
+{
+ return volMusic[0];
+}
+
+
+void MuteMusic(uint8 mute)
+{
+ warning("stub MuteMusic( %d )", mute);
+/*
+ int32 i;
+
+ musicMuted = mute;
+
+ for (i = 0; i<MAXMUS; i++)
+ {
+ if (!mute)
+ {
+ if (!musStreaming[i] && musLooping[i])
+ StreamCompMusic(musFilename[i], musId[i], musLooping[i]);
+ }
+
+ if (musStreaming[i] && !musFading[i])
+ {
+ if (mute)
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[0]);
+ else
+ IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[volMusic[i]]);
+ }
+ }
+*/
+}
+
+
+uint8 IsMusicMute(void)
+{
+ return (musicMuted);
+}
+
+
+
+void GetSoundStatus(_drvSoundStatus *s)
+{
+ int i;
+
+// s->hwnd = hwnd;
+// s->lpDS = lpDS;
+// s->dsbPrimary = dsbPrimary;
+// s->dsbSpeech = dsbSpeech;
+ s->soundOn = soundOn;
+ s->speechStatus = speechStatus;
+ s->fxPaused = fxPaused;
+ s->speechPaused = speechPaused;
+ s->speechVol = speechVol;
+ s->fxVol = fxVol;
+ s->speechMuted = speechMuted;
+ s->fxMuted = fxMuted;
+ s->compressedMusic = compressedMusic;
+ s->musicMuted = musicMuted;
+
+ memcpy(s->fxId, fxId, sizeof(int32) * MAXFX);
+ memcpy(s->fxCached, fxCached, sizeof(uint8) * MAXFX);
+// memcpy(s->dsbFx, dsbFx, sizeof(LPDIRECTSOUNDBUFFER) * MAXFX);
+ memcpy(s->fxiPaused, fxiPaused, sizeof(uint8) * MAXFX);
+ memcpy(s->fxLooped, fxLooped, sizeof(uint8) * MAXFX);
+ memcpy(s->musStreaming, musStreaming, sizeof(int16) * MAXMUS);
+ memcpy(s->musicPaused, musicPaused, sizeof(int16) * MAXMUS);
+ memcpy(s->musCounter, musCounter, sizeof(int16) * MAXMUS);
+ memcpy(s->musFading, musFading, sizeof(int16) * MAXMUS);
+ memcpy(s->musLooping, musLooping, sizeof(int16) * MAXMUS);
+ memcpy(s->musLastSample,musLastSample, sizeof(int16) * MAXMUS);
+ memcpy(s->streamCursor, streamCursor, sizeof(int32) * MAXMUS);
+ memcpy(s->musFilePos, musFilePos, sizeof(int32) * MAXMUS);
+ memcpy(s->musEnd, musEnd, sizeof(int32) * MAXMUS);
+ memcpy(s->musId, musId, sizeof(uint32) * MAXMUS);
+ memcpy(s->volMusic, volMusic, sizeof(uint32) * 2);
+// memcpy(s->dsbdMus, dsbdMus, sizeof(DSBUFFERDESC) * MAXMUS);
+// memcpy(s->lpDsbMus, lpDsbMus, sizeof(LPDIRECTSOUNDBUFFER) * MAXMUS);
+ memcpy(s->fpMus, fpMus, sizeof(FILE*) * MAXMUS);
+// memcpy(s->wfMus, wfMus, sizeof(PCMWAVEFORMAT) * MAXMUS);
+
+ for (i = 0; i<MAXMUS; i++)
+ memcpy(s->musFilename[i], musFilename[i], sizeof(char) * 256);
+}
+
+
+void SetSoundStatus(_drvSoundStatus *s)
+{
+ int i;
+
+// hwnd = s->hwnd;
+// lpDS = s->lpDS;
+// dsbPrimary = s->dsbPrimary;
+// dsbSpeech = s->dsbSpeech;
+ soundOn = s->soundOn;
+ speechStatus = s->speechStatus;
+ fxPaused = s->fxPaused;
+ speechPaused = s->speechPaused;
+ speechVol = s->speechVol;
+ fxVol = s->fxVol;
+ speechMuted = s->speechMuted;
+ fxMuted = s->fxMuted;
+ compressedMusic = s->compressedMusic;
+ musicMuted = s->musicMuted;
+
+ memcpy(fxId, s->fxId, sizeof(int32) * MAXFX);
+ memcpy(fxCached, s->fxCached, sizeof(uint8) * MAXFX);
+// memcpy(dsbFx, s->dsbFx, sizeof(LPDIRECTSOUNDBUFFER) * MAXFX);
+ memcpy(fxiPaused, s->fxiPaused, sizeof(uint8) * MAXFX);
+ memcpy(fxLooped, s->fxLooped, sizeof(uint8) * MAXFX);
+ memcpy(musStreaming, s->musStreaming, sizeof(int16) * MAXMUS);
+ memcpy(musicPaused, s->musicPaused, sizeof(int16) * MAXMUS);
+ memcpy(musCounter, s->musCounter, sizeof(int16) * MAXMUS);
+ memcpy(musFading, s->musFading, sizeof(int16) * MAXMUS);
+ memcpy(musLooping, s->musLooping, sizeof(int16) * MAXMUS);
+ memcpy(musLastSample,s->musLastSample, sizeof(int16) * MAXMUS);
+ memcpy(streamCursor, s->streamCursor, sizeof(int32) * MAXMUS);
+ memcpy(musFilePos, s->musFilePos, sizeof(int32) * MAXMUS);
+ memcpy(musEnd, s->musEnd, sizeof(int32) * MAXMUS);
+ memcpy(musId, s->musId, sizeof(uint32) * MAXMUS);
+ memcpy(volMusic, s->volMusic, sizeof(uint32) * 2);
+// memcpy(dsbdMus, s->dsbdMus, sizeof(DSBUFFERDESC) * MAXMUS);
+// memcpy(lpDsbMus, s->lpDsbMus, sizeof(LPDIRECTSOUNDBUFFER) * MAXMUS);
+// memcpy(fpMus, s->fpMus, sizeof(FILE*) * MAXMUS);
+// memcpy(wfMus, s->wfMus, sizeof(PCMWAVEFORMAT) * MAXMUS);
+
+ for (i = 0; i<MAXMUS; i++)
+ memcpy(musFilename[i], s->musFilename[i], sizeof(char) * 256);
+}
+