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Diffstat (limited to 'sword2/driver/language.cpp')
-rw-r--r-- | sword2/driver/language.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/sword2/driver/language.cpp b/sword2/driver/language.cpp new file mode 100644 index 0000000000..b20eb1508c --- /dev/null +++ b/sword2/driver/language.cpp @@ -0,0 +1,134 @@ +/* Copyright (C) 1994-2003 Revolution Software Ltd + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + +//============================================================================= +// +// Filename : language.c +// Created : 20th August 1996 +// By : P.R.Porter +// +// Summary : This module holds the functions which govern which language +// version is current. +// +// +// Version Date By Description +// ------- --------- --- ----------------------------------------------- +// 1.0 16-Sep-96 PRP Initial language version control functions. +// Many of the functions are currently stubs, and +// this will be addressed shortly. +// +// +// Functions +// --------- +// +// -------------------------------------------------------------------------- +// +// int32 GetLanguageVersion(uint8 *version) +// +// This function modifies the 'version' passed in to be the current language. +// The first time this function is called, it gets the language from the +// version.inf file distributed on the game CD. It returns an RD error code +// if this file cannot be opened, or the version cannot be obtained from it. +// +// --------------------------------------------------------------------------- +// +// int32 SetLanguageVersion(uint8 version) +// +// This function is useful for debugging. It sets the version to the one +// passed in. +// +// --------------------------------------------------------------------------- +// +// int32 GetGameName(uint8 *name); +// +// Fills the string pointed to by name with the title of the game, depending +// upon what the current language version is. +// +//============================================================================= + + +#include "driver96.h" + + + +uint8 languageVersion = ENGLISH; + +static uint8 versionFromFile = 0; + + + + +int32 GetLanguageVersion(uint8 *version) + +{ + + if (versionFromFile) + { + *version = languageVersion; + } + else + { + versionFromFile = 1; + languageVersion = AMERICAN; + return(RDERR_OPENVERSIONFILE); + } + return(RD_OK); + +} + + +int32 SetLanguageVersion(uint8 version) + +{ + + languageVersion = version; + return(RD_OK); + +} + + +int32 GetGameName(uint8 *name) + +{ + + uint8 version; + int32 rv; + + + rv = GetLanguageVersion(&version); + + switch(version) + { + case ENGLISH: + strcpy((char *)name, "Broken Sword II"); + break; + case AMERICAN: + strcpy((char *)name, "Circle of Blood II"); + break; + case GERMAN: + strcpy((char *)name, "Baphomet's Fluch II"); + break; + default: + strcpy((char *)name, "Some game or other, part 86"); + return(RDERR_INVALIDVERSION); + } + + return(rv); + +} |