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Diffstat (limited to 'sword2/driver/palette.cpp')
-rw-r--r--sword2/driver/palette.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/sword2/driver/palette.cpp b/sword2/driver/palette.cpp
index aa0f860a62..a4098426b3 100644
--- a/sword2/driver/palette.cpp
+++ b/sword2/driver/palette.cpp
@@ -26,7 +26,7 @@
namespace Sword2 {
-uint8 Display::getMatch(uint8 r, uint8 g, uint8 b) {
+uint8 Graphics::getMatch(uint8 r, uint8 g, uint8 b) {
int32 diff;
int32 min;
int16 diffred, diffgreen, diffblue;
@@ -67,7 +67,7 @@ uint8 Display::getMatch(uint8 r, uint8 g, uint8 b) {
* from the current palCopy
*/
-void Display::updatePaletteMatchTable(uint8 *data) {
+void Graphics::updatePaletteMatchTable(uint8 *data) {
if (!data) {
int16 red, green, blue;
uint8 *p;
@@ -101,7 +101,7 @@ void Display::updatePaletteMatchTable(uint8 *data) {
// FIXME: This used to be inlined - probably a good idea - but the
// linker complained when I tried to use it in sprite.cpp.
-uint8 Display::quickMatch(uint8 r, uint8 g, uint8 b) {
+uint8 Graphics::quickMatch(uint8 r, uint8 g, uint8 b) {
return _paletteMatch[((int32) (r >> 2) << 12) + ((int32) (g >> 2) << 6) + (b >> 2)];
}
@@ -112,7 +112,7 @@ uint8 Display::quickMatch(uint8 r, uint8 g, uint8 b) {
* @param colourTable the new colour entries
*/
-void Display::setPalette(int16 startEntry, int16 noEntries, uint8 *colourTable, uint8 fadeNow) {
+void Graphics::setPalette(int16 startEntry, int16 noEntries, uint8 *colourTable, uint8 fadeNow) {
if (noEntries) {
memcpy(&_palCopy[startEntry][0], colourTable, noEntries * 4);
if (fadeNow == RDPAL_INSTANT)
@@ -121,7 +121,7 @@ void Display::setPalette(int16 startEntry, int16 noEntries, uint8 *colourTable,
g_system->set_palette((const byte *) _palCopy, 0, 256);
}
-void Display::dimPalette(void) {
+void Graphics::dimPalette(void) {
byte *p = (byte *) _palCopy;
for (int i = 0; i < 256 * 4; i++)
@@ -135,7 +135,7 @@ void Display::dimPalette(void) {
* @param time the time it will take the palette to fade up
*/
-int32 Display::fadeUp(float time) {
+int32 Graphics::fadeUp(float time) {
if (getFadeStatus() != RDFADE_BLACK && getFadeStatus() != RDFADE_NONE)
return RDERR_FADEINCOMPLETE;
@@ -151,7 +151,7 @@ int32 Display::fadeUp(float time) {
* @param time the time it will take the palette to fade down
*/
-int32 Display::fadeDown(float time) {
+int32 Graphics::fadeDown(float time) {
if (getFadeStatus() != RDFADE_BLACK && getFadeStatus() != RDFADE_NONE)
return RDERR_FADEINCOMPLETE;
@@ -168,18 +168,18 @@ int32 Display::fadeDown(float time) {
* (not faded), or RDFADE_BLACK (completely faded down)
*/
-uint8 Display::getFadeStatus(void) {
+uint8 Graphics::getFadeStatus(void) {
return _fadeStatus;
}
-void Display::waitForFade(void) {
+void Graphics::waitForFade(void) {
while (getFadeStatus() != RDFADE_NONE && getFadeStatus() != RDFADE_BLACK) {
updateDisplay();
g_system->delay_msecs(20);
}
}
-void Display::fadeServer(void) {
+void Graphics::fadeServer(void) {
static int32 previousTime = 0;
const byte *newPalette = (const byte *) _fadePalette;
int32 currentTime;