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+/* Copyright (C) 1994-2003 Revolution Software Ltd
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+//=============================================================================
+//
+// Filename : palette.h
+// Created : 8th November 1996
+// By : P.R.Porter
+//
+// Version Date By Description
+// ------- --------- --- -----------------------------------------------
+// 1.0 08-Nov-96 PRP Internal driver interface to the palette
+// functions and data.
+//
+// 1.1 11-Nov-96 PRP Added internal driver reference for
+// RestorePalette which should be called by the
+// windows message handler whenever the window
+// has been minimised/maximised.
+//
+// 1.2 22-Nov-96 PRP Made the palette available to the rest of the
+// driver96 library.
+//
+// 1.3 29-Nov-96 PRP Made paletteMatch table available to other
+// parts of the driver library. Also, made the
+// FadeServer available for the windows module
+// to have access.
+//
+// 1.4 11-Apr-97 CJR Moved palCopy to driver96.h for use in the
+// game engine.
+//
+//
+// Summary : This include file defines links to all data which is
+// defined in the palette.c module, but can be accessed by
+// other parts of the driver96 library.
+//
+//
+//=============================================================================
+
+
+#ifndef PALETTE_H
+#define PALETTE_H
+
+extern uint8 paletteMatch[64*64*64];
+
+extern int32 RestorePalette(void);
+extern void FadeServer(void);
+
+
+#endif
+