diff options
Diffstat (limited to 'sword2/driver/render.cpp')
-rw-r--r-- | sword2/driver/render.cpp | 45 |
1 files changed, 3 insertions, 42 deletions
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp index 0cb20b0291..f2030a295f 100644 --- a/sword2/driver/render.cpp +++ b/sword2/driver/render.cpp @@ -21,6 +21,8 @@ #include "common/stdafx.h" #include "common/system.h" +#include "graphics/primitives.h" + #include "sword2/sword2.h" #include "sword2/defs.h" #include "sword2/build_display.h" @@ -225,48 +227,7 @@ static void plot(int x, int y, int colour, void *data) { */ void Screen::drawLine(int x0, int y0, int x1, int y1, uint8 colour) { - drawLine(x0, y0, x1, y1, colour, &plot, this); -} - -// TODO: Main line-drawing function. Move this somewhere where other engines -// can benefit from it. - -void Screen::drawLine(int x0, int y0, int x1, int y1, int color, void (*plotProc)(int, int, int, void *), void *data) { - // Bresenham's line algorithm, as described by Wikipedia - bool steep = ABS(y1 - y0) > ABS(x1 - x0); - - if (steep) { - SWAP(x0, y0); - SWAP(x1, y1); - } - - int delta_x = ABS(x1 - x0); - int delta_y = ABS(y1 - y0); - int err = 0; - int delta_err = delta_y; - int x = x0; - int y = y0; - - int x_step = (x0 < x1) ? 1 : -1; - int y_step = (y0 < y1) ? 1 : -1; - - if (steep) - (*plotProc)(y, x, color, data); - else - (*plotProc)(x, y, color, data); - - while (x != x1) { - x += x_step; - err += delta_err; - if (2 * err > delta_x) { - y += y_step; - err -= delta_x; - } - if (steep) - (*plotProc)(y, x, color, data); - else - (*plotProc)(x, y, color, data); - } + Graphics::drawLine(x0, y0, x1, y1, colour, &plot, this); } /** |